My Project
|
This is the complete list of members for sc2::ControlImp, including all inherited members.
client_events_ (defined in sc2::ControlImp) | sc2::ControlImp | |
Connect(const std::string &address, int port, int timeout_ms) override (defined in sc2::ControlImp) | sc2::ControlImp | virtual |
ControlImp(ClientEvents *client_events) (defined in sc2::ControlImp) | sc2::ControlImp | |
CreateGame(const std::string &map_path, const std::vector< PlayerSetup > &players) override (defined in sc2::ControlImp) | sc2::ControlImp | virtual |
debug_imp_ (defined in sc2::ControlImp) | sc2::ControlImp | |
GetLastStatus() const override (defined in sc2::ControlImp) | sc2::ControlImp | virtual |
GetObservation() override (defined in sc2::ControlImp) | sc2::ControlImp | virtual |
HasResponsePending() const override (defined in sc2::ControlImp) | sc2::ControlImp | virtual |
is_multiplayer_ (defined in sc2::ControlImp) | sc2::ControlImp | |
IsFinishedGame() const override (defined in sc2::ControlImp) | sc2::ControlImp | virtual |
IsInGame() const override (defined in sc2::ControlImp) | sc2::ControlImp | virtual |
IsReadyForCreateGame() const override (defined in sc2::ControlImp) | sc2::ControlImp | virtual |
observation_ (defined in sc2::ControlImp) | sc2::ControlImp | |
observation_imp_ (defined in sc2::ControlImp) | sc2::ControlImp | |
PollLeaveGame() override (defined in sc2::ControlImp) | sc2::ControlImp | virtual |
PollResponse() override (defined in sc2::ControlImp) | sc2::ControlImp | virtual |
Proto() override (defined in sc2::ControlImp) | sc2::ControlImp | virtual |
proto_ (defined in sc2::ControlImp) | sc2::ControlImp | |
RequestEndGame() override (defined in sc2::ControlImp) | sc2::ControlImp | virtual |
RequestJoinGame(PlayerSetup setup, bool feature_layers=false, const Ports &ports=Ports()) override (defined in sc2::ControlImp) | sc2::ControlImp | virtual |
RequestLeaveGame() override (defined in sc2::ControlImp) | sc2::ControlImp | virtual |
response_ (defined in sc2::ControlImp) | sc2::ControlImp | |
Step(int count=1) override (defined in sc2::ControlImp) | sc2::ControlImp | virtual |
unit_query_imp_ (defined in sc2::ControlImp) | sc2::ControlImp | |
WaitJoinGame() override (defined in sc2::ControlImp) | sc2::ControlImp | virtual |
WaitStep() override (defined in sc2::ControlImp) | sc2::ControlImp | virtual |
~ControlImp() (defined in sc2::ControlImp) | sc2::ControlImp |