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| DebugImp (ProtoInterface &proto, ObservationInterface &observation) |
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void | DebugTextOut (const std::string &out, Color color=White) override |
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void | DebugTextOut (const std::string &out, const Point2D &pt_virtual_2D, Color color=White) override |
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void | DebugTextOut (const std::string &out, const Point3D &pt3D, Color color=White) override |
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void | DebugLineOut (const Point3D &p0, const Point3D &p1, Color color=White) override |
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void | DebugBoxOut (const Point3D &p_min, const Point3D &p_max, Color color=White) override |
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void | DebugSphereOut (const Point3D &p, float r, Color color=White) override |
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void | DebugCreateUnit (uint32_t unit_type, const Point2D &p, uint32_t player_id=1, uint32_t count=1) override |
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void | DebugKillUnit (uint64_t tag) override |
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void | DebugShowMap () override |
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void | DebugEnemyControl () override |
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void | DebugIgnoreFood () override |
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void | DebugIgnoreResourceCost () override |
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void | DebugGiveAllResources () override |
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void | DebugGodMode () override |
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void | DebugIgnoreMineral () override |
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void | DebugNoCooldowns () override |
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void | DebugGiveAllTech () override |
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void | DebugGiveAllUpgrades () override |
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void | DebugFastBuild () override |
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void | SendDebug () override |
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void | DebugCreateUnit (UNIT_TYPE unit_type, const Point2D &p, uint32_t player_id=1, uint32_t count=1) |
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