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| ControlImp (ClientEvents *client_events) |
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ProtoInterface & | Proto () override |
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bool | Connect (const std::string &address, int port, int timeout_ms) override |
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bool | CreateGame (const std::string &map_path, const std::vector< PlayerSetup > &players) override |
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bool | RequestJoinGame (PlayerSetup setup, bool feature_layers=false, const Ports &ports=Ports()) override |
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bool | WaitJoinGame () override |
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bool | RequestEndGame () override |
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bool | RequestLeaveGame () override |
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bool | PollLeaveGame () override |
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bool | Step (int count=1) override |
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bool | WaitStep () override |
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GameStateProtocol::Status | GetLastStatus () const override |
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bool | IsInGame () const override |
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bool | IsFinishedGame () const override |
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bool | IsReadyForCreateGame () const override |
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bool | HasResponsePending () const override |
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bool | GetObservation () override |
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bool | PollResponse () override |
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The documentation for this class was generated from the following file: