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SC2API
An API for AI for StarCraft II
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#include <sc2_interfaces.h>
Classes | |
struct | PathingQuery |
Issues multiple pathing queries. Same as PathingDistance(Point2D, Point2D) More... | |
struct | PlacementQuery |
Issues multiple building placement queries. Same as Placement(AbilityID, Point2D, uint64_t) More... | |
Public Member Functions | |
virtual AvailableAbilities | GetAbilitiesForUnit (uint64_t tag)=0 |
Returns a list of abilities represented as a uint32_t see the ABILITY_ID enum for their corresponding, named, representations. | |
virtual std::vector< AvailableAbilities > | GetAbilitiesForUnits (const std::vector< uint64_t > &tags)=0 |
Issues multiple available abilities queries. Same as GetAbilitiesForUnit(uint64_t). | |
virtual float | PathingDistance (const Point2D &start, const Point2D &end)=0 |
Returns pathing distance between two locations. | |
virtual float | PathingDistance (const uint64_t &start_unit_tag, const Point2D &end)=0 |
Returns pathing distance between a unit and a target location. Takes into account unit movement properties (eg. Flying). | |
virtual void | PathingDistance (const std::vector< PathingQuery > &queries, std::vector< float > &distances)=0 |
virtual void | Placement (const AbilityID &ability, const Point2D &target_pos, uint64_t placing_unit_tag_=0LL)=0 |
virtual void | Placement (const std::vector< PlacementQuery > &queries, std::vector< bool > &results)=0 |
The UnitQueryInterface reflects what abilities are available for a given unit or units. Guaranteed to be valid when the OnStep event is called.
Performance note:
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pure virtual |
Returns whether a building can be placed at a location. The placing unit field is optional. This is only used for cases where the placing unit plays a role in the placement grid test. (eg. A flying barracks building an add-on requires room for both the barracks and add-on)