12 std::string process_path;
21 const std::string& in_process_path,
22 const std::string& in_net_address,
25 bool in_multi_threaded =
false);
29 std::string process_path;
30 std::string data_version;
31 std::string net_address;
36 std::vector<std::string> extra_command_lines;
38 std::vector<ProcessInfo> process_info;
45 : map_x(map_x), map_y(map_y), minimap_x(minimap_x), minimap_y(minimap_y)
60 FeatureLayerSettings (
float in_camera_width,
int in_map_x,
int in_map_y,
int in_minimap_x,
int in_minimap_y)
61 : camera_width(in_camera_width), map_x(in_map_x), map_y(in_map_y), minimap_x(in_minimap_x), minimap_y(in_minimap_y)
64 float camera_width = 24.0f;
79 bool use_feature_layers;
90 std::vector<PlayerSetup> player_setup;
99 std::vector<std::string> replay_file;
100 std::string replay_dir;
105 enum class AppState {
115 extern const char* kMapBelShirVestigeLE;
116 extern const char* kMapEmpty;
117 extern const char* kMapEmptyLong;
118 extern const char* kMapEmptyTall;
119 extern const char* kMapMarineMicro;
Settings for an RGB rendered output.
Definition: sc2_game_settings.h:42
Information about a running process.
Definition: sc2_game_settings.h:11
Definition: sc2_action.h:9
Settings for rendered feature layer output.
Definition: sc2_game_settings.h:76
Settings to run the game process.
Definition: sc2_game_settings.h:18
Port setup for one or more clients in a game.
Definition: sc2_gametypes.h:105
Types used in setting up a game.
Settings for starting a replay.
Definition: sc2_game_settings.h:95
Settings for feature layer output.
Definition: sc2_game_settings.h:58
Settings for starting a game.
Definition: sc2_game_settings.h:86