Constant Field Values


Contents
eval.*

eval.ESFramework
public static final int BISHOP_VS_KNIGHT 2
public static final int BLACK_COLUMN_A 14
public static final int BLACK_COLUMN_B 15
public static final int BLACK_COLUMN_C 16
public static final int BLACK_COLUMN_D 17
public static final int BLACK_COLUMN_E 18
public static final int BLACK_COLUMN_F 19
public static final int BLACK_COLUMN_G 20
public static final int BLACK_COLUMN_H 21
public static final int BLACK_DOUBLED_PAWNS 32
public static final int BLACK_ISOLANIS 26
public static final int BLACK_KING_SHIELD 34
public static final int BLACK_KING_TROPISM 36
public static final int BLACK_MATERIAL 1
public static final int BLACK_PASSED_PAWNS 30
public static final int BLACK_PAWN_ISLANDS 24
public static final int BLACK_SPACE 28
public static final int BUFFER1 5
public static final int BUFFER2 14
public static final int BUFFER3 22
public static final int OPPOSITE_BISHOPS 4
public static final int TWO_BISHOPS 3
public static final int WHITE_COLUMN_A 6
public static final int WHITE_COLUMN_B 7
public static final int WHITE_COLUMN_C 8
public static final int WHITE_COLUMN_D 9
public static final int WHITE_COLUMN_E 10
public static final int WHITE_COLUMN_F 11
public static final int WHITE_COLUMN_G 12
public static final int WHITE_COLUMN_H 13
public static final int WHITE_DOUBLED_PAWNS 31
public static final int WHITE_ISOLANIS 25
public static final int WHITE_KING_SHIELD 33
public static final int WHITE_KING_TROPISM 35
public static final int WHITE_MATERIAL 0
public static final int WHITE_PASSED_PAWNS 29
public static final int WHITE_PAWN_ISLANDS 23
public static final int WHITE_SPACE 27

gui.*

gui.JChessBoard
public static final int PIXELS_PER_SQUARE 60
public static final int TOTAL_PIXELS 480

rules.*

rules.Piece
public static final byte BISHOP 3
public static final byte BLACK -1
public static final byte KING 5
public static final byte KNIGHT 2
public static final byte NULL -1
public static final byte NULL_COL 0
public static final int NUM_SIDES 2
public static final byte PAWN 0
public static final byte QUEEN 4
public static final byte ROOK 1
public static final byte WHITE 1

rules.Position
public static final int BLACK_WINS -1
public static final byte DOWN_MOVE -16
public static final int DRAW 0
public static final byte LEFT_DOWN_MOVE -17
public static final byte LEFT_MOVE -1
public static final byte LEFT_UP_MOVE 15
public static final int NO_RESULT -2
public static final byte RIGHT_DOWN_MOVE -15
public static final byte RIGHT_MOVE 1
public static final byte RIGHT_UP_MOVE 17
public static final byte UP_MOVE 16
public static final int WHITE_WINS 1