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eval.* |
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eval.ESFramework | ||
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public static final int |
BISHOP_VS_KNIGHT |
2 |
public static final int |
BLACK_COLUMN_A |
14 |
public static final int |
BLACK_COLUMN_B |
15 |
public static final int |
BLACK_COLUMN_C |
16 |
public static final int |
BLACK_COLUMN_D |
17 |
public static final int |
BLACK_COLUMN_E |
18 |
public static final int |
BLACK_COLUMN_F |
19 |
public static final int |
BLACK_COLUMN_G |
20 |
public static final int |
BLACK_COLUMN_H |
21 |
public static final int |
BLACK_DOUBLED_PAWNS |
32 |
public static final int |
BLACK_ISOLANIS |
26 |
public static final int |
BLACK_KING_SHIELD |
34 |
public static final int |
BLACK_KING_TROPISM |
36 |
public static final int |
BLACK_MATERIAL |
1 |
public static final int |
BLACK_PASSED_PAWNS |
30 |
public static final int |
BLACK_PAWN_ISLANDS |
24 |
public static final int |
BLACK_SPACE |
28 |
public static final int |
BUFFER1 |
5 |
public static final int |
BUFFER2 |
14 |
public static final int |
BUFFER3 |
22 |
public static final int |
OPPOSITE_BISHOPS |
4 |
public static final int |
TWO_BISHOPS |
3 |
public static final int |
WHITE_COLUMN_A |
6 |
public static final int |
WHITE_COLUMN_B |
7 |
public static final int |
WHITE_COLUMN_C |
8 |
public static final int |
WHITE_COLUMN_D |
9 |
public static final int |
WHITE_COLUMN_E |
10 |
public static final int |
WHITE_COLUMN_F |
11 |
public static final int |
WHITE_COLUMN_G |
12 |
public static final int |
WHITE_COLUMN_H |
13 |
public static final int |
WHITE_DOUBLED_PAWNS |
31 |
public static final int |
WHITE_ISOLANIS |
25 |
public static final int |
WHITE_KING_SHIELD |
33 |
public static final int |
WHITE_KING_TROPISM |
35 |
public static final int |
WHITE_MATERIAL |
0 |
public static final int |
WHITE_PASSED_PAWNS |
29 |
public static final int |
WHITE_PAWN_ISLANDS |
23 |
public static final int |
WHITE_SPACE |
27 |
gui.* |
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gui.JChessBoard | ||
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public static final int |
PIXELS_PER_SQUARE |
60 |
public static final int |
TOTAL_PIXELS |
480 |
rules.* |
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rules.Piece | ||
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public static final byte |
BISHOP |
3 |
public static final byte |
BLACK |
-1 |
public static final byte |
KING |
5 |
public static final byte |
KNIGHT |
2 |
public static final byte |
NULL |
-1 |
public static final byte |
NULL_COL |
0 |
public static final int |
NUM_SIDES |
2 |
public static final byte |
PAWN |
0 |
public static final byte |
QUEEN |
4 |
public static final byte |
ROOK |
1 |
public static final byte |
WHITE |
1 |
rules.Position | ||
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public static final int |
BLACK_WINS |
-1 |
public static final byte |
DOWN_MOVE |
-16 |
public static final int |
DRAW |
0 |
public static final byte |
LEFT_DOWN_MOVE |
-17 |
public static final byte |
LEFT_MOVE |
-1 |
public static final byte |
LEFT_UP_MOVE |
15 |
public static final int |
NO_RESULT |
-2 |
public static final byte |
RIGHT_DOWN_MOVE |
-15 |
public static final byte |
RIGHT_MOVE |
1 |
public static final byte |
RIGHT_UP_MOVE |
17 |
public static final byte |
UP_MOVE |
16 |
public static final int |
WHITE_WINS |
1 |
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