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#[cfg(feature = "clap")]
use clap::ArgEnum;
#[cfg(feature = "enumset")]
use enumset::EnumSetType;
#[cfg(feature = "serde")]
use serde::{Deserialize, Serialize};
use std::fmt::Formatter;
use strum::{Display, EnumCount, EnumIter};
use enum_map::Enum;
use derivative::Derivative;

#[derive(Copy, Clone, Debug, Display, EnumIter, EnumCount, PartialEq, Eq)]
#[cfg_attr(feature = "clap", derive(ArgEnum))]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub enum ChannelName {
    Mic,
    LineIn,
    Console,
    System,
    Game,
    Chat,
    Sample,
    Music,
    Headphones,
    MicMonitor,
    LineOut,
}

#[derive(Copy, Clone, Debug, Display, EnumIter, EnumCount, PartialEq, Eq)]
#[cfg_attr(feature = "clap", derive(ArgEnum))]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub enum FaderName {
    A,
    B,
    C,
    D,
}

#[derive(Copy, Clone, Debug, Display, EnumIter, EnumCount, PartialEq, Eq)]
#[cfg_attr(feature = "clap", derive(ArgEnum))]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub enum EncoderName {
    Pitch = 0x00,
    Gender = 0x01,
    Reverb = 0x02,
    Echo = 0x03,
}

#[derive(Clone, Debug, PartialEq, Eq, PartialOrd, Ord)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub struct FirmwareVersions {
    pub firmware: VersionNumber,
    pub fpga_count: u32,
    pub dice: VersionNumber,
}

#[derive(Clone, PartialEq, Eq, PartialOrd, Ord)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub struct VersionNumber(pub u32, pub u32, pub u32, pub u32);

impl std::fmt::Display for VersionNumber {
    fn fmt(&self, f: &mut Formatter<'_>) -> std::fmt::Result {
        write!(f, "{}.{}.{}.{}", self.0, self.1, self.2, self.3)
    }
}

impl std::fmt::Debug for VersionNumber {
    fn fmt(&self, f: &mut Formatter<'_>) -> std::fmt::Result {
        write!(f, "{}.{}.{}.{}", self.0, self.1, self.2, self.3)
    }
}

#[derive(Debug, Display, Enum, EnumIter, EnumCount)]
#[cfg_attr(feature = "clap", derive(ArgEnum))]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
#[cfg_attr(feature = "enumset", derive(EnumSetType))]
#[cfg_attr(not(feature = "enumset"), derive(Copy, Clone))]
pub enum OutputDevice {
    Headphones,
    BroadcastMix,
    LineOut,
    ChatMic,
    Sampler,
}

#[derive(Debug, Display, Enum, EnumIter, EnumCount)]
#[cfg_attr(feature = "clap", derive(ArgEnum))]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
#[cfg_attr(feature = "enumset", derive(EnumSetType))]
#[cfg_attr(not(feature = "enumset"), derive(Copy, Clone))]
pub enum InputDevice {
    Microphone,
    Chat,
    Music,
    Game,
    Console,
    LineIn,
    System,
    Samples,
}

#[derive(Debug, Eq, Copy, Clone, Display, EnumIter, EnumCount, Derivative)]
#[derivative(PartialEq, Hash)]
#[cfg_attr(feature = "clap", derive(ArgEnum))]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub enum EffectKey {
    DisableMic = 0x0158,
    BleepLevel = 0x0073,
    GateMode = 0x0010,
    GateThreshold = 0x0011,
    GateEnabled = 0x0014,
    GateAttenuation = 0x0015,
    GateAttack = 0x0016,
    GateRelease = 0x0017,
    Unknown14b = 0x014b,
    Equalizer31HzFrequency = 0x0126,
    Equalizer31HzGain = 0x0127,
    Equalizer63HzFrequency = 0x00f8,
    Equalizer63HzGain = 0x00f9,
    Equalizer125HzFrequency = 0x0113,
    Equalizer125HzGain = 0x0114,
    Equalizer250HzFrequency = 0x0129,
    Equalizer250HzGain = 0x012a,
    Equalizer500HzFrequency = 0x0116,
    Equalizer500HzGain = 0x0117,
    Equalizer1KHzFrequency = 0x011d,
    Equalizer1KHzGain = 0x011e,
    Equalizer2KHzFrequency = 0x012c,
    Equalizer2KHzGain = 0x012d,
    Equalizer4KHzFrequency = 0x0120,
    Equalizer4KHzGain = 0x0121,
    Equalizer8KHzFrequency = 0x0109,
    Equalizer8KHzGain = 0x010a,
    Equalizer16KHzFrequency = 0x012f,
    Equalizer16KHzGain = 0x0130,
    CompressorThreshold = 0x013d,
    CompressorRatio = 0x013c,
    CompressorAttack = 0x013e,
    CompressorRelease = 0x013f,
    CompressorMakeUpGain = 0x0140,
    DeEsser = 0x000b,
    ReverbAmount = 0x0076,
    ReverbDecay = 0x002f,
    ReverbEarlyLevel = 0x0037,
    ReverbTailLevel = 0x0039,   // Always sent as 0.
    ReverbPredelay = 0x0030,
    ReverbLoColor = 0x0032,
    ReverbHiColor = 0x0033,
    ReverbHiFactor = 0x0034,
    ReverbDiffuse = 0x0031,
    ReverbModSpeed = 0x0035,
    ReverbModDepth = 0x0036,
    ReverbStyle = 0x002e,
    EchoAmount = 0x0075,
    EchoFeedback = 0x0028,
    EchoTempo = 0x001f,
    EchoDelayL = 0x0022,
    EchoDelayR = 0x0023,
    EchoFeedbackL = 0x0024,
    EchoFeedbackR = 0x0025,
    EchoXFBLtoR = 0x0026,
    EchoXFBRtoL = 0x0027,
    EchoSource = 0x001e,
    EchoDivL = 0x0020,
    EchoDivR = 0x0021,
    EchoFilterStyle = 0x002a,
    PitchAmount = 0x005d,
    PitchCharacter = 0x0167,
    PitchThreshold = 0x0159,
    GenderAmount = 0x0060,
    MegaphoneAmount = 0x003c,
    MegaphonePostGain = 0x0040,
    MegaphoneStyle = 0x003a,
    MegaphoneHP = 0x003d,
    MegaphoneLP = 0x003e,
    MegaphonePreGain = 0x003f,
    MegaphoneDistType = 0x0041,
    MegaphonePresenceGain = 0x0042,
    MegaphonePresenceFC = 0x0043,
    MegaphonePresenceBW = 0x0044,
    MegaphoneBeatboxEnable = 0x0045,
    MegaphoneFilterControl = 0x0046,
    MegaphoneFilter = 0x0047,
    MegaphoneDrivePotGainCompMid = 0x0048,
    MegaphoneDrivePotGainCompMax = 0x0049,
    RobotLowGain = 0x0134,
    RobotLowFreq = 0x0133,
    RobotLowWidth = 0x0135,
    RobotMidGain = 0x013a,
    RobotMidFreq = 0x0139,
    RobotMidWidth = 0x013b,
    RobotHiGain = 0x0137,
    RobotHiFreq = 0x0136,
    RobotHiWidth = 0x0138,
    RobotWaveform = 0x0147,
    RobotPulseWidth = 0x0146,
    RobotThreshold = 0x0157,
    RobotDryMix = 0x014d,
    RobotStyle = 0x0000,
    HardTuneKeySource = 0x0059, // Always sent as 0.
    HardTuneAmount = 0x005a,
    HardTuneRate = 0x005c,
    HardTuneWindow = 0x005b,
    HardTuneScale = 0x005e,
    HardTunePitchAmount = 0x005f,

    RobotEnabled = 0x014e,
    MegaphoneEnabled = 0x00d7,
    HardTuneEnabled = 0x00d8,

    Encoder1Enabled = 0x00d5,
    Encoder2Enabled = 0x00d6,
    Encoder3Enabled = 0x0150,
    Encoder4Enabled = 0x0151
}

// Eq and Derivative allow for these to be added to a HashSet (the values make EnumSet unusable)
#[derive(Debug, Copy, Clone, Eq, Display, EnumIter, EnumCount, Derivative)]
#[derivative(PartialEq, Hash)]
#[cfg_attr(feature = "clap", derive(ArgEnum))]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub enum MicrophoneParamKey {
    MicType = 0x000,
    DynamicGain = 0x001,
    CondenserGain = 0x002,
    JackGain = 0x003,
    GateThreshold = 0x30200,
    GateAttack = 0x30400,
    GateRelease = 0x30600,
    GateAttenuation = 0x30900,
    CompressorThreshold = 0x60200,
    CompressorRatio = 0x60300,
    CompressorAttack = 0x60400,
    CompressorRelease = 0x60600,
    CompressorMakeUpGain = 0x60700,
    BleepLevel = 0x70100,

    /*
      These are the values for the GoXLR mini, it seems there's a difference in how the two
      are setup, The Mini does EQ via mic parameters, where as the full does it via effects.
     */
    Equalizer90HzFrequency = 0x40000,
    Equalizer90HzGain = 0x40001,
    Equalizer250HzFrequency = 0x40003,
    Equalizer250HzGain = 0x40004,
    Equalizer500HzFrequency = 0x40006,
    Equalizer500HzGain = 0x40007,
    Equalizer1KHzFrequency = 0x50000,
    Equalizer1KHzGain = 0x50001,
    Equalizer3KHzFrequency = 0x50003,
    Equalizer3KHzGain = 0x50004,
    Equalizer8KHzFrequency = 0x50006,
    Equalizer8KHzGain = 0x50007,
}

#[derive(Debug, Copy, Clone, Display, EnumIter, EnumCount, PartialEq, Eq)]
#[cfg_attr(feature = "clap", derive(clap::ArgEnum))]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub enum FaderDisplayStyle {
    TwoColour,
    Gradient,
    Meter,
    GradientMeter,
}

#[derive(Debug, Copy, Clone, Display, EnumIter, EnumCount, PartialEq, Eq)]
#[cfg_attr(feature = "clap", derive(ArgEnum))]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub enum ButtonColourTargets {
    // These are all the buttons from the GoXLR Mini.
    Fader1Mute,
    Fader2Mute,
    Fader3Mute,
    Fader4Mute,
    Bleep,
    Cough,

    // The rest are GoXLR Full Buttons. On the mini, they will simply be ignored.
    EffectSelect1,
    EffectSelect2,
    EffectSelect3,
    EffectSelect4,
    EffectSelect5,
    EffectSelect6,

    // FX Button labelled as 'fxClear' in config?
    EffectFx,
    EffectMegaphone,
    EffectRobot,
    EffectHardTune,

    SamplerSelectA,
    SamplerSelectB,
    SamplerSelectC,

    SamplerTopLeft,
    SamplerTopRight,
    SamplerBottomLeft,
    SamplerBottomRight,
    SamplerClear,
}

#[derive(Debug, Copy, Clone, Display, EnumIter, EnumCount, PartialEq, Eq)]
#[cfg_attr(feature = "clap", derive(ArgEnum))]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub enum ButtonColourGroups {
    FaderMute,
    EffectSelector,
    SampleBankSelector,
    SamplerButtons
}

#[derive(Debug, Copy, Clone, Display, EnumIter, EnumCount, PartialEq, Eq)]
#[cfg_attr(feature = "clap", derive(clap::ArgEnum))]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub enum ButtonColourOffStyle {
    Dimmed,
    Colour2,
    DimmedColour2,
}

pub enum SimpleColourTargets {
    Global,
    Scribble1,
    Scribble2,
    Scribble3,
    Scribble4
}

pub enum EncoderColourTargets {
    Reverb,
    Pitch,
    Echo,
    Gender
}

// MuteChat
#[derive(Debug, Copy, Clone, Display, EnumIter, EnumCount, PartialEq, Eq)]
#[cfg_attr(feature = "clap", derive(ArgEnum))]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub enum MuteFunction {
    All,
    ToStream,
    ToVoiceChat,
    ToPhones,
    ToLineOut,
}

#[derive(Debug, Copy, Clone, Display, EnumIter, EnumCount, PartialEq, Eq)]
#[cfg_attr(feature = "clap", derive(ArgEnum))]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub enum MicrophoneType {
    Dynamic,
    Condenser,
    Jack,
}

impl MicrophoneType {
    pub fn get_gain_param(&self) -> MicrophoneParamKey {
        match self {
            MicrophoneType::Dynamic => MicrophoneParamKey::DynamicGain,
            MicrophoneType::Condenser => MicrophoneParamKey::CondenserGain,
            MicrophoneType::Jack => MicrophoneParamKey::JackGain,
        }
    }

    pub fn has_phantom_power(&self) -> bool {
        matches!(self, MicrophoneType::Condenser)
    }
}

#[derive(Debug, Copy, Clone, Display, EnumIter, EnumCount, PartialEq, Eq)]
#[cfg_attr(feature = "clap", derive(ArgEnum))]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub enum EffectBankPresets {
    Preset1,
    Preset2,
    Preset3,
    Preset4,
    Preset5,
    Preset6
}

#[derive(Debug, Copy, Clone, Display, PartialEq)]
pub enum SampleBank {
    A, B, C
}

#[derive(Debug, Copy, Clone, Display, PartialEq)]
#[cfg_attr(feature = "clap", derive(ArgEnum))]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub enum MiniEqGains {
    Equalizer90HzGain,
    Equalizer250HzGain,
    Equalizer500HzGain,
    Equalizer1KHzGain,
    Equalizer3KHzGain,
    Equalizer8KHzGain,
}

#[derive(Debug, Copy, Clone, Display, PartialEq)]
#[cfg_attr(feature = "clap", derive(ArgEnum))]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub enum MiniEqFrequencies {
    Equalizer90HzFrequency,
    Equalizer250HzFrequency,
    Equalizer500HzFrequency,
    Equalizer1KHzFrequency,
    Equalizer3KHzFrequency,
    Equalizer8KHzFrequency,
}

#[derive(Debug, Copy, Clone, Display, PartialEq)]
#[cfg_attr(feature = "clap", derive(ArgEnum))]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub enum EqGains {
    Equalizer31HzGain,
    Equalizer63HzGain,
    Equalizer125HzGain,
    Equalizer250HzGain,
    Equalizer500HzGain,
    Equalizer1KHzGain,
    Equalizer2KHzGain,
    Equalizer4KHzGain,
    Equalizer8KHzGain,
    Equalizer16KHzGain,
}

#[derive(Debug, Copy, Clone, Display, PartialEq)]
#[cfg_attr(feature = "clap", derive(ArgEnum))]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub enum EqFrequencies {
    Equalizer31HzFrequency,
    Equalizer63HzFrequency,
    Equalizer125HzFrequency,
    Equalizer250HzFrequency,
    Equalizer500HzFrequency,
    Equalizer1KHzFrequency,
    Equalizer2KHzFrequency,
    Equalizer4KHzFrequency,
    Equalizer8KHzFrequency,
    Equalizer16KHzFrequency,
}

/*
Ok, before we get started with these next couple of enums, lemme explain how the GoXLR works for
certain values. While the UI under windows appears to display a range, these values are all mapped
to fixed values in an array (eg. goxlr_shared.h line 415), and the index of that value is sent to
the GoXLR. This will most often occur for values that aren't linear, the ratio starts at increments
of 0.1, and by the end it's hitting increments of 16 and 32.

These enums are essentially the same maps, and use 'as usize' and strum::iter().nth to convert.
 */


#[derive(Debug, Copy, Clone, EnumIter, Display, PartialEq)]
#[cfg_attr(feature = "clap", derive(ArgEnum))]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub enum CompressorRatio {
    Ratio1_0, Ratio1_1, Ratio1_2, Ratio1_4,  Ratio1_6,  Ratio1_8, Ratio2_0, Ratio2_5, Ratio3_2,
    Ratio4_0, Ratio5_6, Ratio8_0, Ratio16_0, Ratio32_0, Ratio64_0
}

#[derive(Debug, Copy, Clone, EnumIter, Display, PartialEq)]
#[cfg_attr(feature = "clap", derive(ArgEnum))]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub enum GateTimes {
    Gate10ms,   Gate20ms,   Gate30ms,   Gate40ms,   Gate50ms,   Gate60ms,   Gate70ms,   Gate80ms,
    Gate90ms,   Gate100ms,  Gate110ms,  Gate120ms,  Gate130ms,  Gate140ms,  Gate150ms,  Gate160ms,
    Gate170ms,  Gate180ms,  Gate190ms,  Gate200ms,  Gate250ms,  Gate300ms,  Gate350ms,  Gate400ms,
    Gate450ms,  Gate500ms,  Gate550ms,  Gate600ms,  Gate650ms,  Gate700ms,  Gate750ms,  Gate800ms,
    Gate850ms,  Gate900ms,  Gate950ms,  Gate1000ms, Gate1100ms, Gate1200ms, Gate1300ms, Gate1400ms,
    Gate1500ms, Gate1600ms, Gate1700ms, Gate1800ms, Gate1900ms, Gate2000ms,
}

#[derive(Debug, Copy, Clone, EnumIter, Display, PartialEq)]
#[cfg_attr(feature = "clap", derive(ArgEnum))]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub enum CompressorAttackTime {
    // Note: 0ms is technically 0.001ms
    Comp0ms,  Comp2ms,  Comp3ms,  Comp4ms,  Comp5ms,  Comp6ms,  Comp7ms,  Comp8ms,  Comp9ms,
    Comp10ms, Comp12ms, Comp14ms, Comp16ms, Comp18ms, Comp20ms, Comp23ms, Comp26ms, Comp30ms,
    Comp35ms, Comp40ms
}

#[derive(Debug, Copy, Clone, EnumIter, Display, PartialEq)]
#[cfg_attr(feature = "clap", derive(ArgEnum))]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub enum CompressorReleaseTime {
    // Note: 0 is technically 15 :)
    Comp0ms,    Comp15ms,   Comp25ms,   Comp35ms,  Comp45ms,  Comp55ms,  Comp65ms,  Comp75ms,
    Comp85ms,   Comp100ms,  Comp115ms,  Comp140ms,  Comp170ms, Comp230ms, Comp340ms, Comp680ms,
    Comp1000ms, Comp1500ms, Comp2000ms, Comp3000ms
}