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use enumset::EnumSetType;
use enum_map::Enum;
use strum::EnumIter;
#[derive(Debug, Copy, Clone)]
pub enum ButtonStates {
Colour1 = 0x01,
Colour2 = 0x00,
DimmedColour1 = 0x02,
DimmedColour2 = 0x04,
Flashing = 0x03,
}
#[derive(EnumSetType, Enum, EnumIter, Debug)]
pub enum Buttons {
Fader1Mute = 4,
Fader2Mute = 9,
Fader3Mute = 14,
Fader4Mute = 19,
Bleep = 22,
MicrophoneMute = 23,
EffectSelect1 = 0,
EffectSelect2 = 5,
EffectSelect3 = 10,
EffectSelect4 = 15,
EffectSelect5 = 1,
EffectSelect6 = 6,
EffectFx = 21,
EffectMegaphone = 20,
EffectRobot = 11,
EffectHardTune = 16,
SamplerSelectA = 2,
SamplerSelectB = 7,
SamplerSelectC = 12,
SamplerTopLeft = 3,
SamplerTopRight = 8,
SamplerBottomLeft = 17,
SamplerBottomRight = 13,
SamplerClear = 18,
}