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use enumset::EnumSetType;
use enum_map::Enum;
use strum::EnumIter;

#[derive(Debug, Copy, Clone)]
pub enum ButtonStates {
    Colour1 = 0x01,
    Colour2 = 0x00,
    DimmedColour1 = 0x02,
    DimmedColour2 = 0x04,
    Flashing = 0x03,
}

#[derive(EnumSetType, Enum, EnumIter, Debug)]
pub enum Buttons {
    // These are all the buttons from the GoXLR Mini.
    Fader1Mute = 4,
    Fader2Mute = 9,
    Fader3Mute = 14,
    Fader4Mute = 19,
    Bleep = 22,
    MicrophoneMute = 23,

    // The rest are GoXLR Full Buttons. On the mini, they will simply be ignored.
    EffectSelect1 = 0,
    EffectSelect2 = 5,
    EffectSelect3 = 10,
    EffectSelect4 = 15,
    EffectSelect5 = 1,
    EffectSelect6 = 6,

    EffectFx = 21,
    EffectMegaphone = 20,
    EffectRobot = 11,
    EffectHardTune = 16,

    SamplerSelectA = 2,
    SamplerSelectB = 7,
    SamplerSelectC = 12,

    SamplerTopLeft = 3,
    SamplerTopRight = 8,
    SamplerBottomLeft = 17,
    SamplerBottomRight = 13,
    SamplerClear = 18,
}