Block
A Block is a voxel that consists of Tiles representing each side, and the internal content of the Block. All sides of the Block are optional. If any of them are missing the emptyTile will be used when the sides are dereferenced. If you want to have multiple Tiles in any side (or as the content) try using a StackedTile.
Types
Functions
component1
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component2
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component3
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component4
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component5
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component6
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component7
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createCopy
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getTileByType
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toBuilder
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withFlippedAroundX
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withFlippedAroundY
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withFlippedAroundZ
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Properties
Inheritors
BaseBlock
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Sources
(source)
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