Game Area Builder
fun <B : Block<T>> GameAreaBuilder(actualSize: Size3D = Size3D.one(), visibleSize: Size3D = Size3D.one(), visibleOffset: Position3D = Position3D.defaultPosition(), blocks: MutableMap<Position3D, B> = mutableMapOf(), projectionMode: ProjectionMode = ProjectionMode.TOP_DOWN, filters: MutableList<GameAreaTileFilter> = mutableListOf())
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