AnimationRunner

interface AnimationRunner

The AnimationRunner can be used to start running Animations. When an Animation is started it will be displayed on the screen.

Functions

equals
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common
open operator fun equals(other: Any?): Boolean
hashCode
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common
open fun hashCode(): Int
start
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common
abstract fun start(animation: Animation): AnimationHandle
Adds and starts the given Animation.
toString
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common
open fun toString(): String

Inheritors

TileGrid
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InternalAnimationRunner
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Sources

(source)
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