TopDownFrontGameAreaRenderer

class TopDownFrontGameAreaRenderer : GameAreaRenderer

Functions

equals
Link copied to clipboard
common
open operator fun equals(other: Any?): Boolean
generateFrontSequence
Link copied to clipboard
common
fun generateFrontSequence(visibleOffset: Position3D, startPos: Position3D): Sequence<Pair<Position3D, BlockTileType>>
generateProjectionSequence
Link copied to clipboard
common
fun generateProjectionSequence(visibleSize: Size3D, visibleOffset: Position3D, x: Int, height: Int): Sequence<Sequence<Pair<Position3D, BlockTileType>>>
generateTopSequence
Link copied to clipboard
common
fun generateTopSequence(visibleOffset: Position3D, startPos: Position3D): Sequence<Pair<Position3D, BlockTileType>>
hashCode
Link copied to clipboard
common
open fun hashCode(): Int
render
Link copied to clipboard
common
open override fun render(gameArea: InternalGameArea<out Tile, out Block<out Tile>>, graphics: TileGraphics, fillerTile: Tile)
toString
Link copied to clipboard
common
open fun toString(): String

Sources

(source)
Link copied to clipboard