zircon.core
/
org.hexworks.zircon.api
/
GameComponents
/
newGameAreaComponentRenderer
common
new
Game
Area
Component
Renderer
@
JvmStatic
()
@
JvmOverloads
()
fun <
C
:
Component
,
T
:
Tile
,
B
:
Block
<
T
>>
newGameAreaComponentRenderer
(gameArea:
GameArea
<
T
,
B
>, projectionMode:
ObservableValue
<
ProjectionMode
> = ProjectionMode.TOP_DOWN.toProperty(), fillerTile:
Tile
= Tile.defaultTile()):
ComponentRenderer
<
C
>
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