Default Game Area
class DefaultGameArea<T : Tile, B : Block<T>>(initialVisibleSize: Size3D, initialActualSize: Size3D, initialVisibleOffset: Position3D, initialContents: PersistentMap<Position3D, B>, initialFilters: Iterable<GameAreaTileFilter>) : BaseGameArea<T, B>
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Functions
asInternalGameArea
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fetchBlockAt
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fetchBlockAtOrNull
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hasBlockAt
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scrollBackwardBy
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scrollDownBy
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scrollForwardBy
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scrollLeftBy
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scrollOneBackward
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scrollOneDown
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scrollOneForward
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scrollOneLeft
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scrollOneRight
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scrollOneUp
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scrollRightBy
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scrollTo
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scrollUpBy
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setBlockAt
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Properties
actualSize
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filter
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state
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visibleOffset
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visibleOffsetValue
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visibleSize
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Sources
(source)
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