BaseGameArea

fun <B : Block<T>> BaseGameArea(initialVisibleSize: Size3D, initialActualSize: Size3D, initialVisibleOffset: Position3D = Position3D.defaultPosition(), initialContents: PersistentMap<Position3D, B> = persistentHashMapOf(), initialFilters: Iterable<GameAreaTileFilter>, scrollable3D: DefaultScrollable3D = DefaultScrollable3D( initialVisibleSize = initialVisibleSize, initialActualSize = initialActualSize ))

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