TileData

data class TileData(name: String, tags: Set<String>, char: Char, description: String, x: Int, y: Int)

Constructors

TileData
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fun TileData()

Functions

component1
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operator fun component1(): String
component2
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operator fun component2(): Set<String>
component3
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operator fun component3(): Char
component4
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operator fun component4(): String
component5
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operator fun component5(): Int
component6
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operator fun component6(): Int
copy
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fun copy(name: String, tags: Set<String> = setOf(), char: Char = ' ', description: String = "", x: Int = -1, y: Int = -1): LibgdxGraphicalTileset.TileData
equals
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open operator override fun equals(other: Any?): Boolean
hashCode
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open override fun hashCode(): Int
toString
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open override fun toString(): String

Properties

char
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var char: Char = ' '
description
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var description: String
name
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var name: String
tags
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var tags: Set<String>
x
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var x: Int
y
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var y: Int

Sources

(source)
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