Top Down Front Game Area Renderer
Functions
generateFrontSequence
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fun generateFrontSequence(visibleOffset: Position3D, startPos: Position3D): Sequence<Pair<Position3D, BlockTileType>>
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generateProjectionSequence
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fun generateProjectionSequence(visibleSize: Size3D, visibleOffset: Position3D, x: Int, height: Int): Sequence<Sequence<Pair<Position3D, BlockTileType>>>
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generateTopSequence
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fun generateTopSequence(visibleOffset: Position3D, startPos: Position3D): Sequence<Pair<Position3D, BlockTileType>>
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render
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open override fun render(gameArea: InternalGameArea<out Tile, out Block<out Tile>>, graphics: TileGraphics, fillerTile: Tile)
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Sources
(source)
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