AnimationState

enum AnimationState : Enum<AnimationState>

Represents the states an Animation can be in.

Entries

IN_PROGRESS
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common
The Animation is in progress and will finish at some point in the future.
INFINITE
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common
The Animation is infinite, it will not finish unless AnimationHandle.stop is called.
FINISHED
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common
The Animation is finished.

Functions

compareTo
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common
operator override fun compareTo(other: AnimationState): Int
equals
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common
operator override fun equals(other: Any?): Boolean
hashCode
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common
override fun hashCode(): Int
toString
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common
open override fun toString(): String

Properties

name
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common
val name: String
ordinal
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common
val ordinal: Int

Sources

(source)
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