Package org. hexworks. zircon. internal. game. impl
Types
DefaultGameArea
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class DefaultGameArea<T : Tile, B : Block<T>>(initialVisibleSize: Size3D, initialActualSize: Size3D, initialVisibleOffset: Position3D, initialContents: PersistentMap<Position3D, B>, initialFilters: Iterable<GameAreaTileFilter>) : BaseGameArea<T, B>
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GameAreaComponentRenderer
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class GameAreaComponentRenderer<C : Component, T : Tile, B : Block<T>>(gameArea: GameArea<T, B>, projectionMode: ObservableValue<ProjectionMode>, fillerTile: Tile) : ComponentRenderer<C>
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TopDownFrontGameAreaRenderer
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TopDownGameAreaRenderer
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