Game Area State
data class GameAreaState<T : Tile, B : Block<T>>(blocks: PersistentMap<Position3D, B>, actualSize: Size3D, visibleSize: Size3D, visibleOffset: Position3D, filter: GameAreaTileFilter)
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Functions
component1
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component2
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component3
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component4
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component5
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copy
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fun copy(blocks: PersistentMap<Position3D, B>, actualSize: Size3D, visibleSize: Size3D, visibleOffset: Position3D, filter: GameAreaTileFilter): GameAreaState<T, B>
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Properties
actualSize
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blocks
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filter
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visibleOffset
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visibleSize
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Sources
(source)
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