GameAreaState

data class GameAreaState<T : Tile, B : Block<T>>(blocks: PersistentMap<Position3D, B>, actualSize: Size3D, visibleSize: Size3D, visibleOffset: Position3D, filter: GameAreaTileFilter)

Functions

component1
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common
operator fun component1(): PersistentMap<Position3D, B>
component2
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common
operator fun component2(): Size3D
component3
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common
operator fun component3(): Size3D
component4
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common
operator fun component4(): Position3D
component5
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common
operator fun component5(): GameAreaTileFilter
copy
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common
fun copy(blocks: PersistentMap<Position3D, B>, actualSize: Size3D, visibleSize: Size3D, visibleOffset: Position3D, filter: GameAreaTileFilter): GameAreaState<T, B>
equals
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common
open operator override fun equals(other: Any?): Boolean
hashCode
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common
open override fun hashCode(): Int
toString
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common
open override fun toString(): String

Properties

actualSize
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common
val actualSize: Size3D
blocks
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common
val blocks: PersistentMap<Position3D, B>
filter
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common
val filter: GameAreaTileFilter
visibleOffset
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common
val visibleOffset: Position3D
visibleSize
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common
val visibleSize: Size3D

Sources

(source)
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