TARGET

The target phase is when the target receives the event. Note that for TileGrids and Screens this is the only phase which will happen. Happens after CAPTURE and before BUBBLE

Functions

clone
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common
protected fun clone(): Any
compareTo
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common
operator override fun compareTo(other: UIEventPhase): Int
equals
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common
operator override fun equals(other: Any?): Boolean
hashCode
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common
override fun hashCode(): Int
toString
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common
open override fun toString(): String

Properties

name
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common
val name: String
ordinal
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common
val ordinal: Int