draw
open override fun draw(tileComposite: TileComposite, drawPosition: Position)
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open override fun draw(tileComposite: TileComposite, drawPosition: Position, drawArea: Size)
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Same as draw with tileMap
, but TileComposite.tiles will be use as the Map.
Same as draw with 3 parameters, with the difference that size will be used for drawArea
, and Position.zero as drawPosition