ProjectionMode

enum ProjectionMode : Enum<ProjectionMode>

Represents modes for projecting the Blocks in a GameArea. See: here for more info.

Entries

TOP_DOWN
Link copied to clipboard
common
TOP_DOWN(TopDownGameAreaRenderer())
Tiles are rendered from top to bottom.
TOP_DOWN_OBLIQUE_FRONT
Link copied to clipboard
common
TOP_DOWN_OBLIQUE_FRONT(TopDownFrontGameAreaRenderer())
Top-down oblique rendering mode with a viewpoint from the front.

Functions

compareTo
Link copied to clipboard
common
operator override fun compareTo(other: ProjectionMode): Int
equals
Link copied to clipboard
common
operator override fun equals(other: Any?): Boolean
hashCode
Link copied to clipboard
common
override fun hashCode(): Int
toString
Link copied to clipboard
common
open override fun toString(): String

Properties

gameAreaRenderer
Link copied to clipboard
common
val gameAreaRenderer: GameAreaRenderer
name
Link copied to clipboard
common
val name: String
ordinal
Link copied to clipboard
common
val ordinal: Int

Sources

(source)
Link copied to clipboard