Base Game Area
fun <B : Block<T>> BaseGameArea(initialVisibleSize: Size3D, initialActualSize: Size3D, initialVisibleOffset: Position3D = Position3D.defaultPosition(), initialContents: PersistentMap<Position3D, B> = persistentHashMapOf(), initialFilters: Iterable<GameAreaTileFilter>, scrollable3D: DefaultScrollable3D = DefaultScrollable3D(
initialVisibleSize = initialVisibleSize,
initialActualSize = initialActualSize
))
Content copied to clipboard
Sources
(source)
Link copied to clipboard