fun scale_color_hue(h: Pair<Int, Int>? = null, c: Int? = null, l: Int? = null, hstart: Int? = null, direction: Int? = null, name: String? = null, breaks: List<Number>? = null, labels: List<String>? = null, limits: Pair<Number?, Number?>? = null, naValue: Any? = null, guide: Any? = null, trans: String? = null): Scale
Qualitative color scale with evenly spaced hues for color aesthetic.
h
- a pair of numbers
Range of hues, in [0,360
].
c
- numeric
Chroma (intensity of color), maximum value varies depending on.
l
- numeric
Luminance (lightness), in [0,100
].
hstart
- list of two numbers
Hue to start at.
direction
- numeric
Direction to travel around the color wheel, 1 = clockwise (default), -1=counter-clockwise.
name
- string
The name of the scale - used as the axis label or the legend title. If None, the default, the name of the scale
is taken from the first mapping used for that aesthetic.
breaks
- list of numbers
A numeric vector of positions (of ticks)
labels
- list of strings
A vector of labels (on ticks)
limits
- A pair of numbers specifying the data range for the scale.
Use null to refer to default min/max.
Missing values will be replaced with this value.
A function used to create a guide (guide_colorbar(), guide_legend()) or its name ("colorbar", "legend");
"none" will hide the guide.
trans
- string
Name of built-in transformation ('identity', 'log10', 'reverse', 'sqrt').