Music

Music

Music Object - Stores a zzfx music track for later use

Constructor

# new Music(zzfxMusic)

Create a music object and cache the zzfx music samples for later use
Parameters:
Name Type Description
zzfxMusic Array Array of zzfx music parameters

Methods

# play(volumeopt, loopopt) → {AudioBufferSourceNode}

Play the music
Parameters:
Name Type Attributes Default Description
volume Number <optional>
1 How much to scale volume by
loop Boolean <optional>
1 True if the music should loop when it reaches the end
Returns:
- The audio node, can be used to stop sound later
Type
AudioBufferSourceNode