Constructor
# new Particle(position, tileIndexopt, tileSizeopt, angleopt)
Create a particle with the given settings
Parameters:
Name | Type | Attributes | Default | Description |
---|---|---|---|---|
position |
Vector2 | World space position of the particle | ||
tileIndex |
Number |
<optional> |
-1 | Tile to use to render, untextured if -1 |
tileSize |
Vector2 |
<optional> |
defaultTileSize | Size of tile in source pixels |
angle |
Number |
<optional> |
0 | Angle to rotate the particle |
- Source:
Methods
# render()
Render the particle, automatically called each frame, sorted by renderOrder
- Source: