/**
* LittleJS Engine Settings
* @namespace Settings
*/
'use strict';
///////////////////////////////////////////////////////////////////////////////
// Display settings
/** The max size of the canvas, centered if window is larger
* @type {Vector2}
* @default
* @memberof Settings */
let canvasMaxSize = vec2(1920, 1200);
/** Fixed size of the canvas, if enabled cavnvas size never changes
* @type {Vector2}
* @default
* @memberof Settings */
let canvasFixedSize = vec2();
/** Disables anti aliasing for pixel art if true
* @default
* @memberof Settings */
let cavasPixelated = 1;
/** Default font used for text rendering
* @default
* @memberof Settings */
let fontDefault = 'arial';
///////////////////////////////////////////////////////////////////////////////
// Tile sheet settings
/** Default size of tiles in pixels
* @type {Vector2}
* @default
* @memberof Settings */
let tileSizeDefault = vec2(16);
/** Prevent tile bleeding from neighbors in pixels
* @default
* @memberof Settings */
let tileFixBleedScale = .3;
///////////////////////////////////////////////////////////////////////////////
// Object settings
/** Default size of objects
* @type {Vector2}
* @default
* @memberof Settings */
let objectDefaultSize = vec2(1);
/** Default object mass for collison calcuations (how heavy objects are)
* @default
* @memberof Settings */
let objectDefaultMass = 1;
/** How much to slow velocity by each frame (0-1)
* @default
* @memberof Settings */
let objectDefaultDamping = .99;
/** How much to slow angular velocity each frame (0-1)
* @default
* @memberof Settings */
let objectDefaultAngleDamping = .99;
/** How much to bounce when a collision occurs (0-1)
* @default
* @memberof Settings */
let objectDefaultElasticity = 0;
/** How much to slow when touching (0-1)
* @default
* @memberof Settings */
let objectDefaultFriction = .8;
/** Clamp max speed to avoid fast objects missing collisions
* @default
* @memberof Settings */
let objectMaxSpeed = 1;
/** How much gravity to apply to objects along the Y axis, negative is down
* @default
* @memberof Settings */
let gravity = 0;
/** Scales emit rate of particles, useful for low graphics mode (0 disables particle emitters)
* @default
* @memberof Settings */
let particleEmitRateScale = 1;
///////////////////////////////////////////////////////////////////////////////
// Camera settings
/** Position of camera in world space
* @type {Vector2}
* @default
* @memberof Settings */
let cameraPos = vec2();
/** Scale of camera in world space
* @default
* @memberof Settings */
let cameraScale = max(tileSizeDefault.x, tileSizeDefault.y);
///////////////////////////////////////////////////////////////////////////////
// WebGL settings
/** Enable webgl rendering, webgl can be disabled and removed from build (with some features disabled)
* @default
* @memberof Settings */
let glEnable = 1;
/** Fixes slow rendering in some browsers by not compositing the WebGL canvas
* @default
* @memberof Settings */
let glOverlay = 1;
///////////////////////////////////////////////////////////////////////////////
// Input settings
/** Should gamepads be allowed
* @default
* @memberof Settings */
let gamepadsEnable = 1;
/** If true, the dpad input is also routed to the left analog stick (for better accessability)
* @default
* @memberof Settings */
let gamepadDirectionEmulateStick = 1;
/** If true the WASD keys are also routed to the direction keys (for better accessability)
* @default
* @memberof Settings */
let inputWASDEmulateDirection = 1;
/** True if touch gamepad should appear on mobile devices
* <br> - Supports left analog stick, 4 face buttons and start button (button 9)
* <br> - Must be set by end of gameInit to be activated
* @default
* @memberof Settings */
let touchGamepadEnable = 0;
/** True if touch gamepad should be analog stick or false to use if 8 way dpad
* @default
* @memberof Settings */
let touchGamepadAnalog = 1;
/** Size of virutal gamepad for touch devices in pixels
* @default
* @memberof Settings */
let touchGamepadSize = 80;
/** Transparency of touch gamepad overlay
* @default
* @memberof Settings */
let touchGamepadAlpha = .3;
/** Allow vibration hardware if it exists
* @default
* @memberof Settings */
let vibrateEnable = 1;
///////////////////////////////////////////////////////////////////////////////
// Audio settings
/** Volume scale to apply to all sound, music and speech
* @default
* @memberof Settings */
let soundVolume = .5;
/** All audio code can be disabled and removed from build
* @default
* @memberof Settings */
let soundEnable = 1;
/** Default range where sound no longer plays
* @default
* @memberof Settings */
let soundDefaultRange = 30;
/** Default range percent to start tapering off sound (0-1)
* @default
* @memberof Settings */
let soundDefaultTaper = .7;
///////////////////////////////////////////////////////////////////////////////
// Medals settings
/** How long to show medals for in seconds
* @default
* @memberof Settings */
let medalDisplayTime = 5;
/** How quickly to slide on/off medals in seconds
* @default
* @memberof Settings */
let medalDisplaySlideTime = .5;
/** Width of medal display
* @default
* @memberof Settings */
let medalDisplayWidth = 640;
/** Height of medal display
* @default
* @memberof Settings */
let medalDisplayHeight = 80;
/** Size of icon in medal display
* @default
* @memberof Settings */
let medalDisplayIconSize = 50;