NVIDIA DeepLearning Dataset Synthesizer (NDDS)
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URandomMeshComponent Class Reference
+ Inheritance diagram for URandomMeshComponent:
+ Collaboration diagram for URandomMeshComponent:

Protected Member Functions

virtual void BeginPlay () override
 
bool HasMeshToRandomize () const
 
virtual void OnRandomization_Implementation () override
 
- Protected Member Functions inherited from URandomComponentBase
virtual void EndPlay (const EEndPlayReason::Type EndPlayReason) override
 
virtual void OnFinishedRandomization ()
 
void OnRandomization ()
 
virtual void PostLoad () override
 
virtual void TickComponent (float DeltaTime, enum ELevelTick TickType, FActorComponentTickFunction *ThisTickFunction) override
 

Protected Attributes

bool bUseAllMeshInDirectories
 
TArray< FDirectoryPath > MeshDirectories
 
FRandomAssetStreamer MeshStreamer
 
TArray< UStaticMesh * > StaticMeshList
 
- Protected Attributes inherited from URandomComponentBase
bool bAlreadyRandomized
 
bool bOnlyRandomizeOnce
 
bool bShouldRandomize
 
float CountdownUntilNextRandomization
 
FFloatInterval RandomizationDurationInterval
 
FFloatRange RandomizationDurationRange
 

Additional Inherited Members

- Public Member Functions inherited from URandomComponentBase
void Randomize ()
 
bool ShouldRandomize () const
 
void StartRandomizing ()
 
void StopRandomizing ()
 

Detailed Description

Definition at line 21 of file RandomMeshComponent.h.


The documentation for this class was generated from the following file: