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| ANVAnnotatedActor (const FObjectInitializer &ObjectInitializer) |
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FVector | GetCuboidCenterLocal () const |
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FNVCuboidData | GetCuboidData () const |
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virtual TSharedPtr< FJsonObject > | GetCustomAnnotatedData () const |
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void | SetClassSegmentationId (uint32 NewId) |
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void | SetStaticMesh (class UStaticMesh *NewMesh) |
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class UNVCapturableActorTag * | AnnotationTag |
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virtual void | BeginPlay () override |
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FMatrix | CalculatePCA (const class UStaticMesh *Mesh) |
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FVector | ComputeEigenVector (const FMatrix &Mat) |
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FMatrix | GetMeshInitialMatrix () const |
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virtual void | PostInitializeComponents () override |
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virtual void | PostLoad () override |
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void | UpdateMeshCuboid () |
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void | UpdateStaticMesh () |
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bool | bForceCenterOfBoundingBoxAtRoot |
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class UBoxComponent * | BoxComponent |
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bool | bSetClassNameFromMesh |
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class UNVCoordinateComponent * | CoordComponent |
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FVector | CuboidCenterLocal |
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FVector | CuboidDimension |
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class UStaticMeshComponent * | MeshComponent |
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FNVCuboidData | MeshCuboid |
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FVector | PCACenter |
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FVector | PCADirection |
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FRotator | PCARotation |
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The new actor which get annotated and have its info captured and exported
Definition at line 23 of file NVAnnotatedActor.h.
The documentation for this class was generated from the following file: