Public Member Functions | |
ADRSceneManager (const FObjectInitializer &ObjectInitializer) | |
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ANVSceneManager (const FObjectInitializer &ObjectInitializer) | |
Use SpawnActor() to create this instance. More... | |
ENVSceneManagerState | GetState () const |
Get scene capturing state. More... | |
void | ResetState () |
if state is CAPTURED, this change the state to READY. More... | |
Protected Member Functions | |
virtual void | BeginPlay () override |
virtual void | PostLoad () override |
virtual void | SetupSceneInternal () override |
virtual void | UpdateSettingsFromCommandLine () override |
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void | FocusNextMarker () |
bool | IsAllSceneCaptured () const |
virtual void | OnCapturingCompleted (ANVSceneCapturerActor *SceneCapturer, bool bIsSucceeded) |
virtual void | PostInitializeComponents () override |
virtual void | PreInitializeComponents () override |
void | SetupScene () |
Protected Attributes | |
bool | bIsReady |
class AGroupActorManager * | GroupActorManager |
class AGroupActorManager * | NoiseActorManager |
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bool | bAutoExitAfterExportingComplete |
If true, this exporter will automatically shutdown the game after it finish exporting. More... | |
bool | bCaptureAtAllMarkers |
bool | bIsActive |
Whether this scene manager actively change the scene or not. More... | |
bool | bUseMarkerNameAsPostfix |
int32 | CurrentMarkerIndex |
AActor * | CurrentSceneMarker |
FNVSceneManger_SetupCompleted | OnSetupCompleted |
TArray< FString > | SceneCaptureExportDirNames |
TArray< class ANVSceneCapturerActor * > | SceneCapturers |
Keep track of all the scene capturers in the map. More... | |
ENVSceneManagerState | SceneManagerState |
TArray< AActor * > | SceneMarkers |
List of anchors for point-of-interests. More... | |
Additional Inherited Members | |
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static ANVSceneManager * | GetANVSceneManagerPtr () |
Get singleton this instance. After lifecycle "PostInitializeComponents" is finished, this method is available. More... | |
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FNVObjectSegmentation_Class | ObjectClassSegmentation |
FNVObjectSegmentation_Instance | ObjectInstanceSegmentation |
The new actor which get annotated and have its info captured and exported
Definition at line 24 of file DRSceneManager.h.