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void | OnRandomization_Implementation () override |
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Protected Member Functions inherited from URandomComponentBase |
virtual void | BeginPlay () override |
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virtual void | EndPlay (const EEndPlayReason::Type EndPlayReason) override |
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virtual void | OnFinishedRandomization () |
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void | OnRandomization () |
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virtual void | PostLoad () override |
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virtual void | TickComponent (float DeltaTime, enum ELevelTick TickType, FActorComponentTickFunction *ThisTickFunction) override |
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bool | bShouldModifyInnerConeAngle |
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bool | bShouldModifyOuterConeAngle |
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FFloatInterval | InnerConeAngleRange |
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FFloatInterval | OuterConeAngleRange |
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Protected Attributes inherited from URandomLightComponent |
bool | bShouldModifyColor |
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bool | bShouldModifyIntensity |
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FRandomColorData | ColorData |
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FFloatInterval | IntensityRange |
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Protected Attributes inherited from URandomComponentBase |
bool | bAlreadyRandomized |
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bool | bOnlyRandomizeOnce |
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bool | bShouldRandomize |
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float | CountdownUntilNextRandomization |
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FFloatInterval | RandomizationDurationInterval |
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FFloatRange | RandomizationDurationRange |
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Public Member Functions inherited from URandomComponentBase |
void | Randomize () |
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bool | ShouldRandomize () const |
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void | StartRandomizing () |
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void | StopRandomizing () |
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Randomize the properties of the owner actor's light components NOTE: This is not a LightComponent, it modify other light components
Definition at line 26 of file RandomLightComponent_SpotLight.h.
The documentation for this class was generated from the following file: