Public Attributes | |
bool | bExportImageCoordinateInPixel |
If true, all the image space coordinates are exported in absolute pixel Otherwise the coordinates are in ratio between the position and the image size. More... | |
bool | bIgnoreHiddenActor |
If true, the exporter will ignore all the hidden actors in game. More... | |
ENVBoundBox2dGenerationType | BoundingBox2dType |
How to generate the 2d bounding box for each exported actor mesh. More... | |
ENVBoundsGenerationType | BoundsType |
How to generate 3d bounding box for each exported actor mesh. More... | |
bool | bOutputEvenIfNoObjectsAreInView |
FFloatInterval | DistanceScaleRange |
ENVIncludeObjects | IncludeObjectsType |
Definition at line 18 of file NVSceneFeatureExtractor_DataExport.h.
bool FNVDataExportSettings::bExportImageCoordinateInPixel |
If true, all the image space coordinates are exported in absolute pixel Otherwise the coordinates are in ratio between the position and the image size.
Definition at line 50 of file NVSceneFeatureExtractor_DataExport.h.
bool FNVDataExportSettings::bIgnoreHiddenActor |
If true, the exporter will ignore all the hidden actors in game.
Definition at line 31 of file NVSceneFeatureExtractor_DataExport.h.
ENVBoundBox2dGenerationType FNVDataExportSettings::BoundingBox2dType |
How to generate the 2d bounding box for each exported actor mesh.
Definition at line 39 of file NVSceneFeatureExtractor_DataExport.h.
ENVBoundsGenerationType FNVDataExportSettings::BoundsType |
How to generate 3d bounding box for each exported actor mesh.
Definition at line 35 of file NVSceneFeatureExtractor_DataExport.h.