13 #include "SpatialLayoutGenerator.h"
14 #include "DomainRandomizationDNNPCH.h"
15 #include "SpatialLayoutGenerator_Circle.generated.h"
27 virtual TArray<FTransform> GetTransformForActors(
const FTransform& LayoutTransform, uint32 TotalNumberOfActors)
const;
31 UPROPERTY(EditAnywhere, Category = CircleLayout, meta = (UIMin = 1))
35 UPROPERTY(EditAnywhere, Category = CircleLayout, meta = (UIMin = 1))
36 bool bActorFacingCenter;