Public Member Functions | |
ANVSceneMarker_FocalPoint (const FObjectInitializer &ObjectInitializer) | |
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void | AddObserver (AActor *NewObserver) |
virtual FNVSceneMarkerComponent & | GetSceneMarkerComponent ()=0 |
virtual const FNVSceneMarkerComponent & | GetSceneMarkerComponent () const |
bool | IsActive () const |
void | RemoveAllObservers () |
Protected Member Functions | |
NV_DECLARE_SCENE_MARKER_INTERFACE (SceneMarker) | |
virtual void | OnObserverAdded (AActor *NewObserver) override |
virtual void | OnObserverRemoved (AActor *NewObserver) override |
Protected Attributes | |
class UBillboardComponent * | BillboardComponent |
bool | bUseOrbitalMovement |
FNVSceneMarkerComponent | SceneMarker |
class USpringArmComponent * | SpringArm_ViewPointComponent |
ANVSceneMarker_FocalPoint - The scene marker actors are placed in the map and control how the capturer move around
Definition at line 23 of file NVSceneMarker_FocalPoint.h.