13 #include "GameFramework/Actor.h"
14 #include "NVSceneMarker.h"
15 #include "NVSceneMarker_FocalPoint.generated.h"
21 UCLASS(Blueprintable, ClassGroup = (NVIDIA), Config=Engine, HideCategories = (Replication, Tick, Tags, Input, Actor, Rendering))
31 virtual void OnObserverAdded(AActor* NewObserver)
override;
32 virtual void OnObserverRemoved(AActor* NewObserver)
override;
35 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta = (AllowPrivateAccess =
"true"))
36 class UBillboardComponent* BillboardComponent;
39 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta = (AllowPrivateAccess =
"true"))
40 class USpringArmComponent* SpringArm_ViewPointComponent;
42 UPROPERTY(EditAnywhere)
44 NV_DECLARE_SCENE_MARKER_INTERFACE(SceneMarker);
48 UPROPERTY(EditAnywhere)
49 bool bUseOrbitalMovement;
Base interface for object that can be placed in the map as marker for other actors.
Anchor for point of interest in map.