NVIDIA DeepLearning Dataset Synthesizer (NDDS)
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FNVSceneExporterConfig Struct Reference

Protected Attributes

bool bExportObjectData
 
bool bExportScreenShot
 
bool bIgnoreHiddenActor
 If true, the exporter will ignore all the hidden actors in game. More...
 
ENVBoundBox2dGenerationType BoundingBox2dType
 How to generate the 2d bounding box for each exported actor mesh. More...
 
ENVBoundsGenerationType BoundsType
 How to generate 3d bounding box for each exported actor mesh. More...
 
bool bOutputEvenIfNoObjectsAreInView
 
FFloatInterval DistanceScaleRange
 
ENVIncludeObjects IncludeObjectsType
 

Detailed Description

Definition at line 419 of file NVSceneCapturerUtils.h.

Member Data Documentation

bool FNVSceneExporterConfig::bIgnoreHiddenActor
protected

If true, the exporter will ignore all the hidden actors in game.

Definition at line 439 of file NVSceneCapturerUtils.h.

ENVBoundBox2dGenerationType FNVSceneExporterConfig::BoundingBox2dType
protected

How to generate the 2d bounding box for each exported actor mesh.

Definition at line 447 of file NVSceneCapturerUtils.h.

ENVBoundsGenerationType FNVSceneExporterConfig::BoundsType
protected

How to generate 3d bounding box for each exported actor mesh.

Definition at line 443 of file NVSceneCapturerUtils.h.


The documentation for this struct was generated from the following file: