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URandomMaterialParameterComponentBase Class Reference
+ Inheritance diagram for URandomMaterialParameterComponentBase:
+ Collaboration diagram for URandomMaterialParameterComponentBase:

Protected Member Functions

virtual void BeginPlay () override
 
virtual void OnRandomization_Implementation () override
 
void UpdateDecalMaterial (class UDecalComponent *AffectedDecalComp)
 
virtual void UpdateMaterial (UMaterialInstanceDynamic *MaterialToMofidy)
 
void UpdateMeshMaterial (class UMeshComponent *AffectedMeshComp)
 
- Protected Member Functions inherited from URandomComponentBase
virtual void EndPlay (const EEndPlayReason::Type EndPlayReason) override
 
virtual void OnFinishedRandomization ()
 
void OnRandomization ()
 
virtual void PostLoad () override
 
virtual void TickComponent (float DeltaTime, enum ELevelTick TickType, FActorComponentTickFunction *ThisTickFunction) override
 

Protected Attributes

EAffectedMaterialOwnerComponentType AffectedComponentType
 
TArray< FName > MaterialParameterNames
 
FRandomMaterialSelection MaterialSelectionConfigData
 
TArray< class UDecalComponent * > OwnerDecalComponents
 
TArray< class UMeshComponent * > OwnerMeshComponents
 
- Protected Attributes inherited from URandomComponentBase
bool bAlreadyRandomized
 
bool bOnlyRandomizeOnce
 
bool bShouldRandomize
 
float CountdownUntilNextRandomization
 
FFloatInterval RandomizationDurationInterval
 
FFloatRange RandomizationDurationRange
 

Additional Inherited Members

- Public Member Functions inherited from URandomComponentBase
void Randomize ()
 
bool ShouldRandomize () const
 
void StartRandomizing ()
 
void StopRandomizing ()
 

Detailed Description

URandomMaterialParameterComponentBase randomly change the value of some parameters of the materials in the owner's mesh

Definition at line 24 of file RandomMaterialParameterComponentBase.h.


The documentation for this class was generated from the following file: