13 #include "GameFramework/Actor.h"
14 #include "RandomizedActor.generated.h"
17 UCLASS(Blueprintable, ClassGroup = (NVIDIA), meta = (BlueprintSpawnableComponent))
26 void OnRandomization();
29 UPROPERTY(VisibleAnywhere, BlueprintReadOnly)
30 class UStaticMeshComponent* StaticMeshComp;
32 UPROPERTY(VisibleAnywhere, BlueprintReadOnly)
35 UPROPERTY(VisibleAnywhere, BlueprintReadOnly)
38 UPROPERTY(VisibleAnywhere, BlueprintReadOnly)
41 UPROPERTY(VisibleAnywhere, BlueprintReadOnly)
44 UPROPERTY(VisibleAnywhere, BlueprintReadOnly)
47 UPROPERTY(VisibleAnywhere, BlueprintReadOnly)
50 UPROPERTY(EditAnywhere, Instanced, Category=
"Randomization")
51 TArray<class URandomDataObject*> RandomDataObjects;