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URandomLookAtComponent Class Reference
+ Inheritance diagram for URandomLookAtComponent:
+ Collaboration diagram for URandomLookAtComponent:

Protected Member Functions

virtual void BeginPlay () override
 
virtual void OnRandomization_Implementation () override
 
virtual void TickComponent (float DeltaTime, enum ELevelTick TickType, FActorComponentTickFunction *ThisTickFunction) override
 
- Protected Member Functions inherited from URandomComponentBase
virtual void EndPlay (const EEndPlayReason::Type EndPlayReason) override
 
virtual void OnFinishedRandomization ()
 
void OnRandomization ()
 
virtual void PostLoad () override
 

Protected Attributes

AActor * CurrentFocalTarget
 
TArray< AActor * > FocalTargetActors
 
float RotationSpeed
 
- Protected Attributes inherited from URandomComponentBase
bool bAlreadyRandomized
 
bool bOnlyRandomizeOnce
 
bool bShouldRandomize
 
float CountdownUntilNextRandomization
 
FFloatInterval RandomizationDurationInterval
 
FFloatRange RandomizationDurationRange
 

Additional Inherited Members

- Public Member Functions inherited from URandomComponentBase
void Randomize ()
 
bool ShouldRandomize () const
 
void StartRandomizing ()
 
void StopRandomizing ()
 

Detailed Description

Definition at line 20 of file RandomLookAtComponent.h.


The documentation for this class was generated from the following file: