13 #include "GameFramework/Actor.h"
14 #include "DomainRandomizationDNNPCH.h"
15 #include "SpatialLayoutGenerator.generated.h"
17 UCLASS(Blueprintable, DefaultToInstanced, editinlinenew)
27 virtual TArray<FVector> GetLocationForActors(
const FVector& LayoutLocation, uint32 TotalNumberOfActors)
const;
31 virtual TArray<FTransform> GetTransformForActors(
const FTransform& LayoutTransform, uint32 TotalNumberOfActors)
const;
34 static TArray<FTransform> GetDefaultTransformForActors(
const FTransform& LayoutTransform, uint32 TotalNumberOfActors);