13 #include "DomainRandomizationDNNPCH.h"
14 #include "RandomComponentBase.h"
15 #include "RandomRotationComponent.generated.h"
18 UCLASS(Blueprintable, ClassGroup = (NVIDIA), meta = (BlueprintSpawnableComponent))
28 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = Randomization)
33 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = Randomization)
34 bool bRelatedToOriginRotation;
37 void BeginPlay()
override;
38 void OnRandomization_Implementation()
override;
42 FRotator OriginalRotation;