13 #include "DomainRandomizationDNNPCH.h"
14 #include "RandomComponentBase.h"
15 #include "RandomLookAtComponent.generated.h"
18 UCLASS(Blueprintable, ClassGroup = (NVIDIA), meta = (BlueprintSpawnableComponent))
29 UPROPERTY(EditAnywhere, Category =
"Randomization")
30 TArray<AActor*> FocalTargetActors;
33 UPROPERTY(EditAnywhere, Category =
"Randomization")
37 virtual void BeginPlay()
override;
38 virtual void OnRandomization_Implementation()
override;
39 virtual void TickComponent(
float DeltaTime,
enum ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction)
override;
43 AActor* CurrentFocalTarget;