NVIDIA DeepLearning Dataset Synthesizer (NDDS)
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NVSceneMarker_Path.h
1 /*
2 * Copyright (c) 2018, NVIDIA CORPORATION. All rights reserved.
3 *
4 * NVIDIA CORPORATION and its licensors retain all intellectual property
5 * and proprietary rights in and to this software, related documentation
6 * and any modifications thereto. Any use, reproduction, disclosure or
7 * distribution of this software and related documentation without an express
8 * license agreement from NVIDIA CORPORATION is strictly prohibited.
9 */
10 
11 #pragma once
12 
13 #include "GameFramework/Actor.h"
14 #include "NVSceneMarker.h"
15 #include "NVSceneMarker_Path.generated.h"
16 
17 /**
18  * ANVSceneMarker_Path - The scene marker actors are placed in the map and control how the capturer move around
19  */
20 /// @cond DOXYGEN_SUPPRESSED_CODE
21 UCLASS(Blueprintable, ClassGroup = (NVIDIA), Config=Engine, HideCategories = (Replication, Tick, Tags, Input, Actor, Rendering))
22 /// @endcond DOXYGEN_SUPPRESSED_CODE
23 class DOMAINRANDOMIZATIONDNN_API ANVSceneMarker_Path : public AActor, public INVSceneMarkerInterface
24 {
25  GENERATED_BODY()
26 
27 public:
28  ANVSceneMarker_Path(const FObjectInitializer& ObjectInitializer);
29 
30 protected: // Editor properties
31  UPROPERTY(EditAnywhere)
32  FNVSceneMarkerComponent SceneMarker;
33  NV_DECLARE_SCENE_MARKER_INTERFACE(SceneMarker);
34 
35 protected:
36  virtual void OnObserverAdded(AActor* NewObserver) override;
37 };
Base interface for object that can be placed in the map as marker for other actors.
Definition: NVSceneMarker.h:31
Anchor for point of interest in map.
Definition: NVSceneMarker.h:57