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| FRandomAssetStreamer (const FRandomAssetStreamer &OtherStreamer) |
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template<typename AssetClassType > |
AssetClassType * | GetNextAsset () |
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FSoftObjectPath | GetNextAssetReference () |
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bool | HasAssets () const |
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void | Init (const TArray< FDirectoryPath > &InAssetDirectories, UClass *InAssetClass) |
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bool | IsLoadingAssets () const |
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FRandomAssetStreamer & | operator= (const FRandomAssetStreamer &OtherStreamer) |
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void | ScanPath () |
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void | LoadNextBatch (bool bAsyncLoad=true) |
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void | OnAssetBatchLoaded () |
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TArray< FSoftObjectPath > | AllAssetReferences |
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TArray< FDirectoryPath > | AssetDirectories |
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FStreamableManager | AssetStreamer |
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int32 | LastLoadedAssetIndex |
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int32 | LastUsedAssetIndex |
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TArray< FSoftObjectPath > | LoadedAssetReferences |
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TArray< FSoftObjectPath > | LoadingAssetReferences |
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UClass * | ManagedAssetClass |
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TSharedPtr< FStreamableHandle > | StreamableHandlePtr |
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TSharedPtr
< FRandomAssetStreamerCallback > | StreamerCallbackPtr |
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int32 | UnusedAssetCount |
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Definition at line 303 of file DRUtils.h.
The documentation for this struct was generated from the following file: