13 #include "GameFramework/Actor.h"
14 #include "DomainRandomizationDNNPCH.h"
15 #include "RandomizedActorManager.generated.h"
26 virtual void BeginPlay()
override;
30 UPROPERTY(EditAnywhere, BlueprintReadWrite)
31 TArray<TSubclassOf<AActor>> ActorClassesToSpawn;
34 UPROPERTY(EditAnywhere, BlueprintReadWrite)
35 int32 NumberOfActorsToSpawn;
38 UPROPERTY(BlueprintReadWrite, EditAnywhere)
39 AVolume* RandomLocationVolume;