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| AGroupActorManager (const FObjectInitializer &ObjectInitializer) |
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void | SpawnActors () |
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void | SpawnTemplateActors () |
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TArray< TSubclassOf< AActor > > | ActorClassesToSpawn |
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bool | bAutoActive |
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FInt32Interval | CountPerActor |
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USpatialLayoutGenerator * | LayoutGenerator |
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TArray< class UStaticMesh * > | OverrideActorMeshes |
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AVolume * | RandomLocationVolume |
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float | SpawnDuration |
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FInt32Interval | TotalNumberOfActorsToSpawn |
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virtual void | BeginDestroy () override |
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virtual void | BeginPlay () override |
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AActor * | CreateActorFromTemplate (const FNVActorTemplateConfig &ActorTemplate, const FTransform &ActorTransform) |
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void | DestroyManagedActors () |
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virtual void | PostLoad () override |
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bool | ShouldSpawnRepeatively () const |
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virtual void | Tick (float DeltaTime) override |
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float | CountdownUntilNextSpawn |
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TArray< AActor * > | ManagedActors |
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TArray< AActor * > | TemplateActors |
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Manages array of actors to spawn with mesh and spatial randomization control.
Definition at line 40 of file GroupActorManager.h.
The documentation for this class was generated from the following file: