NVIDIA DeepLearning Dataset Synthesizer (NDDS)
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NVSceneMarker_Path.h
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/*
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* Copyright (c) 2018, NVIDIA CORPORATION. All rights reserved.
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*
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* NVIDIA CORPORATION and its licensors retain all intellectual property
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* and proprietary rights in and to this software, related documentation
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* and any modifications thereto. Any use, reproduction, disclosure or
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* distribution of this software and related documentation without an express
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* license agreement from NVIDIA CORPORATION is strictly prohibited.
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*/
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#pragma once
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#include "GameFramework/Actor.h"
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#include "NVSceneMarker.h"
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#include "NVSceneMarker_Path.generated.h"
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/**
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* ANVSceneMarker_Path - The scene marker actors are placed in the map and control how the capturer move around
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*/
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/// @cond DOXYGEN_SUPPRESSED_CODE
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UCLASS(Blueprintable, ClassGroup = (NVIDIA), Config=Engine, HideCategories = (Replication, Tick, Tags, Input, Actor, Rendering))
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/// @endcond DOXYGEN_SUPPRESSED_CODE
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class DOMAINRANDOMIZATIONDNN_API
ANVSceneMarker_Path
: public AActor, public
INVSceneMarkerInterface
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{
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GENERATED_BODY()
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public
:
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ANVSceneMarker_Path
(
const
FObjectInitializer& ObjectInitializer);
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protected
:
// Editor properties
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UPROPERTY(EditAnywhere)
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FNVSceneMarkerComponent
SceneMarker;
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NV_DECLARE_SCENE_MARKER_INTERFACE(SceneMarker);
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protected
:
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virtual
void
OnObserverAdded(AActor* NewObserver)
override
;
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};
ANVSceneMarker_Path
Definition:
NVSceneMarker_Path.h:23
INVSceneMarkerInterface
Base interface for object that can be placed in the map as marker for other actors.
Definition:
NVSceneMarker.h:31
FNVSceneMarkerComponent
Anchor for point of interest in map.
Definition:
NVSceneMarker.h:57
UEModules
Plugins
DomainRandomizationDNN
Source
DomainRandomizationDNN
Public
SceneMarker
NVSceneMarker_Path.h
Generated on Wed Dec 5 2018 15:01:38 for NVIDIA DeepLearning Dataset Synthesizer (NDDS) by
1.8.8