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virtual void | BeginPlay () override |
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virtual void | OnRandomization_Implementation () override |
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virtual void | TickComponent (float DeltaTime, enum ELevelTick TickType, FActorComponentTickFunction *ThisTickFunction) override |
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Protected Member Functions inherited from URandomComponentBase |
virtual void | EndPlay (const EEndPlayReason::Type EndPlayReason) override |
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virtual void | OnFinishedRandomization () |
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void | OnRandomization () |
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virtual void | PostLoad () override |
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AActor * | CurrentFocalTarget |
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TArray< AActor * > | FocalTargetActors |
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float | RotationSpeed |
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Protected Attributes inherited from URandomComponentBase |
bool | bAlreadyRandomized |
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bool | bOnlyRandomizeOnce |
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bool | bShouldRandomize |
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float | CountdownUntilNextRandomization |
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FFloatInterval | RandomizationDurationInterval |
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FFloatRange | RandomizationDurationRange |
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Public Member Functions inherited from URandomComponentBase |
void | Randomize () |
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bool | ShouldRandomize () const |
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void | StartRandomizing () |
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void | StopRandomizing () |
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Definition at line 20 of file RandomLookAtComponent.h.
The documentation for this class was generated from the following file: