13 #include "NVSceneCapturerUtils.h"
14 #include "Components/PrimitiveComponent.h"
15 #include "NVCoordinateComponent.generated.h"
21 UCLASS(Blueprintable, ClassGroup = (NVIDIA), Config = Engine, HideCategories = (Replication, Tick, Tags, Input))
30 void SetSize(
const FVector& NewAxisSize);
33 virtual void PostLoad()
override;
34 virtual void BeginPlay()
override;
35 virtual void OnVisibilityChanged()
override;
36 #if WITH_EDITORONLY_DATA
37 void PostEditChangeProperty(
struct FPropertyChangedEvent& PropertyChangedEvent);
38 #endif // WITH_EDITORONLY_DATA
40 void UpdateArrowSize();
43 UPROPERTY(EditAnywhere, BlueprintReadOnly)
46 UPROPERTY(EditAnywhere, BlueprintReadOnly)