13 #include "DomainRandomizationDNNPCH.h"
14 #include "RandomMaterialParameterComponentBase.h"
15 #include "RandomMaterialParam_ColorComponent.generated.h"
21 UCLASS(Blueprintable, ClassGroup = (NVIDIA), meta = (BlueprintSpawnableComponent))
31 void PostLoad()
override;
32 void UpdateMaterial(UMaterialInstanceDynamic* MaterialToMofidy)
override;
34 #if WITH_EDITORONLY_DATA
35 virtual void PostEditChangeProperty(
struct FPropertyChangedEvent& PropertyChangedEvent)
override;
36 #endif //WITH_EDITORONLY_DATA
42 FName ColorParameterName;
44 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Randomization)