Protected Attributes | |
bool | bExportObjectData |
bool | bExportScreenShot |
bool | bIgnoreHiddenActor |
If true, the exporter will ignore all the hidden actors in game. More... | |
ENVBoundBox2dGenerationType | BoundingBox2dType |
How to generate the 2d bounding box for each exported actor mesh. More... | |
ENVBoundsGenerationType | BoundsType |
How to generate 3d bounding box for each exported actor mesh. More... | |
bool | bOutputEvenIfNoObjectsAreInView |
FFloatInterval | DistanceScaleRange |
ENVIncludeObjects | IncludeObjectsType |
Definition at line 419 of file NVSceneCapturerUtils.h.
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protected |
If true, the exporter will ignore all the hidden actors in game.
Definition at line 439 of file NVSceneCapturerUtils.h.
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protected |
How to generate the 2d bounding box for each exported actor mesh.
Definition at line 447 of file NVSceneCapturerUtils.h.
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protected |
How to generate 3d bounding box for each exported actor mesh.
Definition at line 443 of file NVSceneCapturerUtils.h.