NVIDIA DeepLearning Dataset Synthesizer (NDDS)
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FNVDataExportSettings Struct Reference

Public Attributes

bool bExportImageCoordinateInPixel
 If true, all the image space coordinates are exported in absolute pixel Otherwise the coordinates are in ratio between the position and the image size. More...
 
bool bIgnoreHiddenActor
 If true, the exporter will ignore all the hidden actors in game. More...
 
ENVBoundBox2dGenerationType BoundingBox2dType
 How to generate the 2d bounding box for each exported actor mesh. More...
 
ENVBoundsGenerationType BoundsType
 How to generate 3d bounding box for each exported actor mesh. More...
 
bool bOutputEvenIfNoObjectsAreInView
 
FFloatInterval DistanceScaleRange
 
ENVIncludeObjects IncludeObjectsType
 

Detailed Description

Definition at line 18 of file NVSceneFeatureExtractor_DataExport.h.

Member Data Documentation

bool FNVDataExportSettings::bExportImageCoordinateInPixel

If true, all the image space coordinates are exported in absolute pixel Otherwise the coordinates are in ratio between the position and the image size.

Definition at line 50 of file NVSceneFeatureExtractor_DataExport.h.

bool FNVDataExportSettings::bIgnoreHiddenActor

If true, the exporter will ignore all the hidden actors in game.

Definition at line 31 of file NVSceneFeatureExtractor_DataExport.h.

ENVBoundBox2dGenerationType FNVDataExportSettings::BoundingBox2dType

How to generate the 2d bounding box for each exported actor mesh.

Definition at line 39 of file NVSceneFeatureExtractor_DataExport.h.

ENVBoundsGenerationType FNVDataExportSettings::BoundsType

How to generate 3d bounding box for each exported actor mesh.

Definition at line 35 of file NVSceneFeatureExtractor_DataExport.h.


The documentation for this struct was generated from the following file: