NVIDIA DeepLearning Dataset Synthesizer (NDDS)
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NVSceneMarker_Volume.h
1 /*
2 * Copyright (c) 2018, NVIDIA CORPORATION. All rights reserved.
3 *
4 * NVIDIA CORPORATION and its licensors retain all intellectual property
5 * and proprietary rights in and to this software, related documentation
6 * and any modifications thereto. Any use, reproduction, disclosure or
7 * distribution of this software and related documentation without an express
8 * license agreement from NVIDIA CORPORATION is strictly prohibited.
9 */
10 
11 #pragma once
12 
13 #include "GameFramework/Actor.h"
14 #include "GameFramework/Volume.h"
15 #include "NVSceneMarker.h"
16 #include "NVSceneMarker_Volume.generated.h"
17 
18 /**
19  * ANVSceneMarker_Volume - The scene marker actors are placed in the map and control how the capturer move around
20  */
21  /// @cond DOXYGEN_SUPPRESSED_CODE
22 UCLASS(Blueprintable, ClassGroup = (NVIDIA), HideCategories = (Replication, Tick, Tags, Input, Actor, Rendering))
23 /// @endcond DOXYGEN_SUPPRESSED_CODE
24 class DOMAINRANDOMIZATIONDNN_API ANVSceneMarker_Volume : public AVolume, public INVSceneMarkerInterface
25 {
26  GENERATED_BODY()
27 
28 public:
29  ANVSceneMarker_Volume(const FObjectInitializer& ObjectInitializer);
30 
31 protected: // Editor properties
32  UPROPERTY(EditAnywhere)
33  FNVSceneMarkerComponent SceneMarker;
34  NV_DECLARE_SCENE_MARKER_INTERFACE(SceneMarker);
35 
36 protected:
37  virtual void OnObserverAdded(AActor* NewObserver) override;
38  virtual void OnObserverRemoved(AActor* NewObserver) override;
39 };
Base interface for object that can be placed in the map as marker for other actors.
Definition: NVSceneMarker.h:31
Anchor for point of interest in map.
Definition: NVSceneMarker.h:57