|
| USpatialLayoutGenerator_Grid2d (const FObjectInitializer &ObjectInitializer) |
|
virtual TArray< FTransform > | GetTransformForActors (const FTransform &LayoutTransform, uint32 TotalNumberOfActors) const |
|
| USpatialLayoutGenerator (const FObjectInitializer &ObjectInitializer) |
|
virtual TArray< FVector > | GetLocationForActors (const FVector &LayoutLocation, uint32 TotalNumberOfActors) const |
|
|
static TArray< FTransform > | GetDefaultTransformForActors (const FTransform &LayoutTransform, uint32 TotalNumberOfActors) |
|
virtual TArray<FTransform> USpatialLayoutGenerator_Grid2d::GetTransformForActors |
( |
const FTransform & |
LayoutTransform, |
|
|
uint32 |
TotalNumberOfActors |
|
) |
| const |
|
virtual |
Get the transform (in world coordinate) for a group of actors to match this layout LayoutTransform - transformation of the layout
Reimplemented from USpatialLayoutGenerator.
FVector2D USpatialLayoutGenerator_Grid2d::GridCellSize |
|
protected |
uint32 USpatialLayoutGenerator_Grid2d::GridColumnCount |
|
protected |
uint32 USpatialLayoutGenerator_Grid2d::GridRowCount |
|
protected |
The documentation for this class was generated from the following file: