Base interface for object that can be placed in the map as marker for other actors. More...
Public Member Functions | |
void | AddObserver (AActor *NewObserver) |
virtual FNVSceneMarkerComponent & | GetSceneMarkerComponent ()=0 |
virtual const FNVSceneMarkerComponent & | GetSceneMarkerComponent () const |
bool | IsActive () const |
void | RemoveAllObservers () |
Protected Member Functions | |
virtual void | OnObserverAdded (AActor *NewObserver) |
virtual void | OnObserverRemoved (AActor *NewObserver) |
Base interface for object that can be placed in the map as marker for other actors.
Definition at line 31 of file NVSceneMarker.h.