files in attributes/config directory |
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attributes.cfg | |
The following is a list of keys in the distro attributes.cfg | |
AttributeType | "Stat" or "Skill". Used to retrieve lists of either skill or stats. |
SkillId | Only used by the AP_ functions to convert between attribute and skillid |
Title | Used in titles. See titles.inc |
StatCheck | Used to apply bonus stat advances when using a skill. The statcheck lists the attribute, the % chance of applying a stat bonus and the amount of the bonus as a die roll. |
Script | Used by keyboard macros and the skills buttons to figure out which script to run for each skill. |
settings.cfg | |
These are documented in config settings. Settings are pre-set values store in cfg files for any package. Their purpose is to allow package parameters to change without re-compiling. | |
titles.cfg | |
This is a list of skill level titles. By default they are: | |
Untrained | 10.0 |
Neophyte | 40.0 |
Novice | 50.0 |
Apprentice | 60.0 |
Journeyman | 70.0 |
Expert | 80.0 |
Adept | 00.0 |
Master | 100.0 |
GrandMaster | 130.0 |
uoclient.cfg | |
The distro uses a standard pol uoclient.cfg file with the following definitions in the "General" section | |
Strength Intelligence Dexterity Hits Mana Stamina MaxSkillID |
Strength Intelligence Dexterity Hits Mana Stamina 51 |
uoskills.cfg | |
The
distro uses a standard pol uoskills.cfg file with each skill mapped to
the attribute entry found in attributes.cfg. Note there is no
skills.cfg required or used by the distro. Eg: Skill 0 { Attribute Alchemy } |
|
vitals.cfg | |
The distro uses the vitals.cfg file in the normal way - ie it points to the functions that regenerate and get maximum values for the vitals. The file is: | |
Vital
Hits { Alias Life RegenRateFunction :attributes:hooks/vitalInit:GetHitsRegenRate MaximumFunction :attributes:hooks/vitalInit:GetHitsMaximumValue } Vital Mana { RegenRateFunction :attributes:hooks/vitalInit:GetManaRegenRate MaximumFunction :attributes:hooks/vitalInit:GetManaMaximumValue } Vital Stamina { RegenRateFunction :attributes:hooks/vitalInit:GetStaminaRegenRate MaximumFunction :attributes:hooks/vitalInit:GetStaminaMaximumValue } Vital Hunger { // Note: This vital is not linked to any attributes. RegenRateFunction :attributes:hooks/vitalInit:GetHungerRegenRate MaximumFunction :attributes:hooks/vitalInit:GetHungerMaximumValue RegenWhileDead 1 } |
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