Attributes settings.cfg Settings

   
'Regen' Entries
Settings used in regeneration of vitals
Hits Default 20. Base integer stat regen rate in points per minute.
Mana Default 10. Base integer stat regen rate in points per minute.
Stamina Default 25. Base integer stat regen rate in points per minute.
Hunger Default 5. Base integer hunger increase rate in points per minute.
 
'Skills' Entries
Settings used in the skillcheck and advancement
FreeGainUntil Default 10.0. Always award a part of the points when the base skill is lower than this. (double)
TooEasy Default -15.0. Difficulty vs. Skill comparisons to control gain. Too easy to gain any skill (double)
TooHard Default +15.0 Difficulty vs. Skill comparisons to control gain. Too hard to have a successful skill check (double)
MinChance Default 0. Min % of success. (int)
MaxChance Default 0. Max % of success. (int)
MaxNeg1Chance Default 85.0. Max. success chance of "-1 Difficulty" skillcheck (double)
TotalCap Default 700. When all skill values combined reach this number, advancement stops. (double)
SkillCap Default 100.0 Highest an individual skill will advance to. (double)
GainSpeed Default 1.0. Controls how fast skills gain. (double)
GainWait Default 90. Number of seconds that must pass after a gain to get another gain (integer)
AdvanceFactor Default 5. Divisor that determines rate of gain. Amount of gain is: 0.1 * (1.0 + ((award difficulty - true skill) / AdvaceFactor)) (double)
IntBonus Default 2. Intelligence / IntBonus added to the chance to gain skill (double)
TaskChanceFactor Default 2. The code for determing task chance looks like this:
(100 - award difficulty) / TaskChanceFactor (double)
Then the task chance is added to the intelligence bonus to create the chance.
If you disabled IntBonus, you may want to change TaskChanceFactor to 1
 
'Stats' Entries
Settings used in setting statcaps
TotalCap Default 225.0. Maximum value of all stats combined. (double)
GainSpeed Default 1.0. Controls how fast stats advance (double)
GainWait Default 90. Number of seconds that muss pass after a gain to get another gain (integer)
AdvanceFactor Default 12.5. The code to determine how much stat to gain looks like this:
0.1 + (0.1 * (chance / advance_factor))
To increase the amount of stat to gain, use a lower number.
Strength Default 100.0 Individual stat caps - highest they are allowed to go. (double)
Dexterity Default 100.0 Individual stat caps - highest they are allowed to go. (double)
Intelligence Default 100.0 Individual stat caps - highest they are allowed to go. (double)