files in attributes/config directory
 
 
attributes.cfg
The following is a list of keys in the distro attributes.cfg
AttributeType "Stat" or "Skill". Used to retrieve lists of either skill or stats.
SkillId Only used by the AP_ functions to convert between attribute and skillid
Title Used in titles. See titles.inc
StatCheck Used to apply bonus stat advances when using a skill. The statcheck lists the attribute, the % chance of applying a stat bonus and the amount of the bonus as a die roll.
Script Used by keyboard macros and the skills buttons to figure out which script to run for each skill.
 
settings.cfg
These are documented in config settings. Settings are pre-set values store in cfg files for any package. Their purpose is to allow package parameters to change without re-compiling. 
 
titles.cfg
This is a list of skill level titles.  By default they are:
Untrained 10.0
Neophyte 40.0
Novice 50.0
Apprentice 60.0
Journeyman 70.0
Expert 80.0
Adept 00.0
Master 100.0
GrandMaster 130.0
   
uoclient.cfg
The distro uses a standard pol uoclient.cfg file with the following definitions in the "General" section
Strength
Intelligence
Dexterity

Hits
Mana
Stamina

MaxSkillID
Strength
Intelligence
Dexterity

Hits
Mana
Stamina

51
 
uoskills.cfg
The distro uses a standard pol uoskills.cfg file with each skill mapped to the attribute entry found in attributes.cfg. Note there is no skills.cfg required or used by the distro.
Eg:
Skill 0
{
Attribute Alchemy
}
 
vitals.cfg
The distro uses the vitals.cfg file in the normal way - ie it points to the functions that regenerate and get maximum values for the vitals. The file is:
Vital Hits
{
Alias               Life
RegenRateFunction    :attributes:hooks/vitalInit:GetHitsRegenRate
MaximumFunction        :attributes:hooks/vitalInit:GetHitsMaximumValue
}

Vital Mana
{
RegenRateFunction    :attributes:hooks/vitalInit:GetManaRegenRate
MaximumFunction        :attributes:hooks/vitalInit:GetManaMaximumValue
}

Vital Stamina
{
RegenRateFunction    :attributes:hooks/vitalInit:GetStaminaRegenRate
MaximumFunction        :attributes:hooks/vitalInit:GetStaminaMaximumValue
}

Vital Hunger
{
// Note: This vital is not linked to any attributes.
RegenRateFunction    :attributes:hooks/vitalInit:GetHungerRegenRate
MaximumFunction        :attributes:hooks/vitalInit:GetHungerMaximumValue

RegenWhileDead        1
}