public class R_Bloc extends R_Graphic
ALPHA, ARC, ARGB, BEZIER_VERTEX, BLANK, BOTTOM, BOX, BREAK, BRIGHTNESS, CARTESIAN, CENTER, CHAOS, CIRCULAR, CLOSE, CORNER, CORNERS, COS, CROSS_BOX_2, CROSS_BOX_3, CROSS_RECT, CUBE_LINE, CURVE_VERTEX, DECAGON, DIAGONAL, DIAMETER, DODECAGON, DOWN, DRAW, DXF, DYNAMIC, EAST, ELLIPSE, EQUATION, EULER, FIT, FLOWER, FLUID, FX2D, G, GOLD_ANGLE, GOLD_NUMBER, GRAVITY, HENDECAGON, HEPTAGON, HEXAGON, HORIZONTAL, HOUSE, HSB, HUE, ICOSI_DODECAHEDRON_LINE, JAVA2D, LEFT, LINE, MAGNETIC, MAX_FLOAT, MAX_INT, MIN_FLOAT, MIN_INT, MIX, NONAGON, NONE, NORTH, NORTH_EAST, NORTH_WEST, NOTHING, NULL, OCTOGON, OCTOHEDRON_LINE, OPEN, ORDER, P2D, P3D, PDF, PENTAGON, PERLIN, PHI, PI, PIXEL, POINT, POLAR, QUADRATIC_VERTEX, RADIUS, RAND, RECT, RGB, RGBA, RHOMBIC_COSI_DODECAHEDRON_SMALL_LINE, RIGHT, ROOT2, SATURATION, SCALE, SIN, SOUTH, SOUTH_EAST, SOUTH_WEST, SPHERE, SPHERE_HIGH, SPHERE_LOW, SPHERE_MEDIUM, SQUARE, STAR, STAR_3D, STATIC, SVG, TAN, TAU, TETRAHEDRON, TETRAHEDRON_LINE, TEXT, TOP, TRIANGLE, TRIG_0, TRIG_1, TRIG_2, TRIG_3, TRIG_4, TWO_PI, UP, VERSION, VERTEX, VERTICAL, VIRUS, WEST
ABRICOT, ACAJOU, AMARANTE, AMBRE, ANSI_BLACK, ANSI_BLACK_BACKGROUND, ANSI_BLUE, ANSI_BLUE_BACKGROUND, ANSI_CYAN, ANSI_CYAN_BACKGROUND, ANSI_GREEN, ANSI_GREEN_BACKGROUND, ANSI_PURPLE, ANSI_PURPLE_BACKGROUND, ANSI_RED, ANSI_RED_BACKGROUND, ANSI_RESET, ANSI_WHITE, ANSI_WHITE_BACKGROUND, ANSI_YELLOW, ANSI_YELLOW_BACKGROUND, ARGENT, AUBERGINE, AZUR, BIS, BISTRE, BLACK, BLANC, BLEU, BLOND, BLOOD, BLUE, BOUTEILLE, BRIQUE, BRONZE, BROWN, CAERULEUM, CAFE, CANARD, CANELLE, CAPUCINE, CARMIN, CARMINE, CAROTTE, CELESTE, CERISE, CHAMOIS, CHARTREUSE, CHOCOLAT, CIEL, CITROUILLE, COBALT, COFFEE, COLOMBIN, CORAIL, CYAN, EVEQUE, FRANCE, FUSCHIA, GOLD, GRAY, GRAY_MEDIUM, GREEN, GRENAT, GRIS, GRIS_MOYEN, GUEULES, IMPERIAL, JAUNE, LAPIS_LAZULI, LAVANDE, LILAS, LIME, LIN, LUNE, MAGENTA, MANDARINE, MARRON, MAUVE, MIMOSA, MOON, MOUNTBATTEN, NANKIN, NAPLE, NOIR, NOISETTE, NUIT, OCRE, OCRE_JAUNE, OCRE_ROUGE, OLIVE, OR, ORANGE, OUTREMER, PAYNE, PERLE, PERROQUET, PINK, PISTACHE, POURPRE, PRUNE, PURPLE, RED, ROSE, ROUGE, SANG, SAPIN, SAUGE, SEPIA, SHAKUDOU, SILVER, SINOPLE, SMALT, SOURIS, TAUPE, TILLEUL, TURQUOISE, VERMILLON, VERT, VERT_D_EAU, VERT_DE_GRIS, VESSIE, VIOLET, WHITE, YELLOW, ZINZOLIN
Constructor and Description |
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R_Bloc(processing.core.PApplet pa,
int width,
int height) |
Modifier and Type | Method and Description |
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void |
build(float x,
float y,
boolean event_is)
build
|
void |
build(float x,
float y,
boolean event_is,
boolean security_is) |
void |
clear() |
boolean |
end_is() |
void |
fill(int fill)
This Processing clone method, add check if any PGraphics is active, and if it's a case work ont it
|
java.lang.String |
get_data() |
int |
get_fill() |
int |
get_id() |
int |
get_magnetism() |
java.lang.String |
get_name() |
int |
get_stroke() |
float |
get_thickness() |
vec3[] |
get() |
boolean |
in_bloc(float x,
float y) |
void |
move_point(float x,
float y,
boolean event_is) |
void |
move(float x,
float y,
boolean event_is)
move
|
void |
reset_all_points()
select
|
void |
select_all_points() |
boolean |
select_is() |
void |
select_is(boolean is) |
boolean |
select_point_is() |
void |
select_point_is(boolean is) |
void |
select_point(float x,
float y) |
void |
select(float x,
float y) |
void |
set_colour_build(int colour_build) |
void |
set_id(int id) |
void |
set_magnetism(int magnetism) |
void |
set_name(java.lang.String name) |
void |
show_anchor_point() |
void |
show_anchor_point(processing.core.PGraphics other) |
boolean |
show_available_point(float x,
float y) |
boolean |
show_available_point(float x,
float y,
processing.core.PGraphics other) |
void |
show_struct() |
void |
show_struct(processing.core.PGraphics other) |
void |
show() |
void |
show(processing.core.PGraphics other) |
void |
stroke(int stroke)
This Processing clone method, add check if any PGraphics is active, and if it's a case work ont it
|
void |
thickness(float thickness)
Check if any PGraphics is active, and if it's a case work ont it
|
void |
update(float x,
float y) |
aspect, aspect, beginContour, beginShape, beginShape, bezierVertex, bezierVertex, bezierVertex, bezierVertex, bezierVertex, bezierVertex, box, box, box, colorMode, colorMode, colorMode, colorMode, colorMode, colorMode, colorMode, createGraphics, curveVertex, curveVertex, curveVertex, curveVertex, curveVertex, curveVertex, ellipse, ellipse, ellipse, ellipse, ellipseMode, ellipseMode, endContour, endShape, endShape, fill, fill, fill, fill, fill, get_renderer, get_renderer, get, image, image, image, image, index_pixel_array, line, line, line, line, loadShader, noFill, noStroke, pass_graphic, point, point, point, point, pop, popMatrix, push, pushMatrix, quadraticVertex, quadraticVertex, quadraticVertex, quadraticVertex, quadraticVertex, quadraticVertex, rect, rect, rect, rect, rect, rect, rectMode, rectMode, renderer_P2D, renderer_P3D, rotate, rotateX, rotateXY, rotateXYZ, rotateXZ, rotateY, rotateYZ, rotateZ, scale, scale, scale, set, set, set, shader, shearX, shearY, sphere, sphereDetail, sphereDetail, square, square, stroke, stroke, stroke, stroke, stroke, strokeWeight, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, textAlign, textAlign, textFont, textFont, textSize, translate, translate, translate, triangle, triangle, triangle, vertex, vertex, vertex, vertex, vertex, vertex, vertex, vertex, vertex, vertex, vertex, vertex, vertex, vertex, vertex, vertex
alpha, blue, brightness, color, color, color, color, createFont, createFont, createFont, getColorMode, getColorMode, green, hue, loadImage, longest_String_pixel, longest_String_pixel, longest_String_pixel, longest_String_pixel, longest_String_pixel, longest_String_pixel, longest_String, longest_String, noise, noiseSeed, pass_processing, red, saturation, width_char, width_char, width_char, width_String, width_String, width_String
all, all, all, all, all, all, any, any, any, any, any, any, binary, binary, binary, binary, clamp, clamp, clamp, clamp, equal, equal, equal, equal, equal, equal, equal, equal, file_name, fract, fract, fract, fract, get_os_family, get_os, greaterThan, greaterThan, greaterThan, greaterThan, greaterThan, greaterThan, greaterThan, greaterThan, greaterThanEqual, greaterThanEqual, greaterThanEqual, greaterThanEqual, greaterThanEqual, greaterThanEqual, greaterThanEqual, greaterThanEqual, hex, hex, hex, hex, lessThan, lessThan, lessThan, lessThan, lessThan, lessThan, lessThan, lessThan, lessThanEqual, lessThanEqual, lessThanEqual, lessThanEqual, lessThanEqual, lessThanEqual, lessThanEqual, lessThanEqual, mix, mix, mix, mix, mod, mod, mod, mod, mod, mod, mod, print_err_tempo, print_err, print_out, print_tempo, random_next_gaussian, random_next_gaussian, random_next_gaussian, random_next_gaussian, sign, sign, sign, sign, sign, sign, sign, sign, smoothstep, smoothstep, smoothstep, smoothstep, split, split, step, step, step, step, truncate, truncate, unbinary, unhex
public void set_id(int id)
public void set_magnetism(int magnetism)
public void set_colour_build(int colour_build)
public void fill(int fill)
R_Graphic
public void stroke(int stroke)
R_Graphic
public void thickness(float thickness)
R_Graphic
public void set_name(java.lang.String name)
public vec3[] get()
public int get_fill()
public int get_stroke()
public float get_thickness()
public java.lang.String get_name()
public int get_id()
public int get_magnetism()
public java.lang.String get_data()
public boolean in_bloc(float x, float y)
public boolean end_is()
public boolean select_point_is()
public boolean select_is()
public void update(float x, float y)
public void build(float x, float y, boolean event_is)
public void build(float x, float y, boolean event_is, boolean security_is)
public void move(float x, float y, boolean event_is)
public void move_point(float x, float y, boolean event_is)
public void reset_all_points()
public void select_all_points()
public void select_point(float x, float y)
public void select(float x, float y)
public void select_is(boolean is)
public void select_point_is(boolean is)
public void clear()
public boolean show_available_point(float x, float y)
public boolean show_available_point(float x, float y, processing.core.PGraphics other)
public void show_anchor_point()
public void show_anchor_point(processing.core.PGraphics other)
public void show_struct()
public void show_struct(processing.core.PGraphics other)
public void show()
public void show(processing.core.PGraphics other)