- p - Variable in class rope.vector.ivec
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- p() - Method in class rope.vector.ivec
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- p(int) - Method in class rope.vector.ivec3
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- p(int) - Method in class rope.vector.ivec4
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- p - Variable in class rope.vector.vec
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- p() - Method in class rope.vector.vec
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- p(float) - Method in class rope.vector.vec3
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- p(float) - Method in class rope.vector.vec4
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- P2D - Static variable in interface rope.core.R_Constants
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- P3D - Static variable in interface rope.core.R_Constants
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- pa - Variable in class rope.core.BigBang
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- pass_graphic(PGraphics) - Method in class rope.core.R_Image
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- pass_graphic(PGraphics) - Method in class rope.costume.R_Costume
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- PAYNE - Static variable in interface rope.core.R_Constants_Colour
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- PENTAGON - Static variable in interface rope.core.R_Constants
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- PERLE - Static variable in interface rope.core.R_Constants_Colour
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- PERLIN - Static variable in interface rope.core.R_Constants
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- PERROQUET - Static variable in interface rope.core.R_Constants_Colour
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- PHI - Static variable in interface rope.core.R_Constants
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- PI - Static variable in interface rope.core.R_Constants
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- PINK - Static variable in interface rope.core.R_Constants_Colour
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- PISTACHE - Static variable in interface rope.core.R_Constants_Colour
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- PIXEL - Static variable in interface rope.core.R_Constants
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- POINT - Static variable in interface rope.core.R_Constants
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- point(float, float) - Method in class rope.core.R_Image
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This Processing clone method, add check if any PGraphics is active, and if it's a case work ont it
- point(float, float, float) - Method in class rope.core.R_Image
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This Processing clone method, add check if any PGraphics is active, and if it's a case work ont it
- point(vec) - Method in class rope.core.R_Image
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- point(ivec) - Method in class rope.core.R_Image
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- pointer() - Method in class rope.mesh.R_Node
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- POLAR - Static variable in interface rope.core.R_Constants
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- polygon_2D(int) - Method in class rope.costume.R_Primitive
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- polygon_2D(int, float) - Method in class rope.costume.R_Primitive
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main method
- polygon_3D(int, float, vec3) - Method in class rope.costume.R_Primitive
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- polygon_3D(vec3, float, int, float, vec3) - Method in class rope.costume.R_Primitive
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- pop() - Method in class rope.core.R_Image
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This Processing clone method, add check if any PGraphics is active, and if it's a case work ont it
- popMatrix() - Method in class rope.core.R_Image
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This Processing clone method, add check if any PGraphics is active, and if it's a case work ont it
- pos(vec) - Method in class rope.costume.R_Bezier
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- pos() - Method in class rope.costume.R_Bezier
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- pos() - Method in class rope.costume.R_Shape
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- pos(float) - Method in class rope.costume.R_Shape
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- pos(float, float) - Method in class rope.costume.R_Shape
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- pos(float, float, float) - Method in class rope.costume.R_Shape
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- pos(ivec) - Method in class rope.costume.R_Shape
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- pos(vec) - Method in class rope.costume.R_Shape
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- pos(vec3) - Method in class rope.mesh.R_Node
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- pos() - Method in class rope.mesh.R_Node
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- pos(float) - Method in class rope.svg.R_SVG
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POS
- pos(float, float) - Method in class rope.svg.R_SVG
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- pos(float, float, float) - Method in class rope.svg.R_SVG
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- pos(vec) - Method in class rope.svg.R_SVG
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- POURPRE - Static variable in interface rope.core.R_Constants_Colour
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- pow(int) - Method in class rope.vector.vec2
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- pow(int, int) - Method in class rope.vector.vec2
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return the power result of this vector
- pow(int) - Method in class rope.vector.vec3
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each component of the vec is power push
- pow(int, int, int) - Method in class rope.vector.vec3
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each component of the vec is power push
- pow(int) - Method in class rope.vector.vec4
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- pow(int, int, int, int) - Method in class rope.vector.vec4
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- pq() - Method in class rope.vector.ivec
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- pq() - Method in class rope.vector.vec
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- PRUNE - Static variable in interface rope.core.R_Constants_Colour
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- PURPLE - Static variable in interface rope.core.R_Constants_Colour
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- push() - Method in class rope.core.R_Image
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This Processing clone method, add check if any PGraphics is active, and if it's a case work ont it
- pushMatrix() - Method in class rope.core.R_Image
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This Processing clone method, add check if any PGraphics is active, and if it's a case work ont it