Package | Description |
---|---|
rope | |
rope.core | |
rope.costume | |
rope.gui | |
rope.gui.button | |
rope.gui.palette | |
rope.gui.slider | |
rope.mesh | |
rope.svg | |
rope.vector |
Modifier and Type | Method and Description |
---|---|
static vec2 |
R_Utils.Ru.max(vec2 a,
vec2 b) |
static vec2 |
R_Utils.Ru.min(vec2 a,
vec2 b) |
Modifier and Type | Method and Description |
---|---|
static vec2 |
R_Utils.Ru.max(vec2 a,
vec2 b) |
static vec2 |
R_Utils.Ru.min(vec2 a,
vec2 b) |
Modifier and Type | Method and Description |
---|---|
vec2 |
Rope.clamp(vec2 x,
vec2 min,
vec2 max) |
vec2 |
Rope.fract(vec2 v) |
vec2 |
Rope.mix(vec2 x,
vec2 y,
vec2 a) |
vec2 |
Rope.mod(vec2 x,
vec2 y) |
vec2 |
Rope.sign(vec2 x) |
vec2 |
Rope.smoothstep(vec2 edge0,
vec2 edge1,
vec2 x) |
vec2 |
Rope.step(vec2 edge,
vec2 x) |
Modifier and Type | Method and Description |
---|---|
void |
R_Graphic.arc(vec2 pos,
vec2 size,
float start,
float stop)
anc
|
void |
R_Graphic.arc(vec2 pos,
vec2 size,
float start,
float stop,
int mode) |
vec2 |
Rope.clamp(vec2 x,
vec2 min,
vec2 max) |
void |
R_Graphic.colorMode(int mode,
vec2 arg) |
bvec2 |
Rope.equal(vec2 x,
vec2 y) |
vec2 |
Rope.fract(vec2 v) |
bvec2 |
Rope.greaterThan(vec2 x,
vec2 y) |
bvec2 |
Rope.greaterThanEqual(vec2 x,
vec2 y) |
bvec2 |
Rope.lessThan(vec2 x,
vec2 y) |
bvec2 |
Rope.lessThanEqual(vec2 x,
vec2 y) |
vec2 |
Rope.mix(vec2 x,
vec2 y,
vec2 a) |
vec2 |
Rope.mod(vec2 x,
vec2 y) |
void |
R_Graphic.rotateXY(vec2 rot) |
void |
R_Graphic.rotateXZ(vec2 rot) |
void |
R_Graphic.rotateYZ(vec2 rot) |
void |
R_Graphic.set(vec2 pos,
int c) |
vec2 |
Rope.sign(vec2 x) |
vec2 |
Rope.smoothstep(vec2 edge0,
vec2 edge1,
vec2 x) |
vec2 |
Rope.step(vec2 edge,
vec2 x) |
void |
R_Graphic.text(java.lang.String s,
vec2 pos,
vec2 size) |
void |
R_Graphic.vertex(vec2 v,
vec2 uv) |
void |
R_Graphic.vertex(vec2 coord,
vec2 uv,
processing.core.PGraphics other) |
void |
R_Graphic.vertex(vec3 v,
vec2 uv) |
void |
R_Graphic.vertex(vec3 coord,
vec2 uv,
processing.core.PGraphics other) |
Modifier and Type | Method and Description |
---|---|
vec2 |
R_Line2D.a() |
vec2 |
R_Line2D.b() |
vec2 |
R_Line2D.coord(float normal_pos)
return coordinate of the normal position on the line from the a point
|
vec2 |
R_Line2D.coord(int rank)
return coordinate of distance from the a point on the line
|
vec2 |
R_Primitive.get_dir() |
vec2[] |
R_Costume.get_pair() |
vec2 |
R_Line2D.intersection(R_Line2D target)
Return the intersection point between this line and an other one.
|
vec2 |
R_Line2D.intersection(R_Line2D target,
vec2... exception)
Return the intersection point between this line and an other one.
|
Modifier and Type | Method and Description |
---|---|
void |
R_Line2D.a(vec2 a) |
void |
R_Line2D.b(vec2 b) |
vec2 |
R_Line2D.intersection(R_Line2D target,
vec2... exception)
Return the intersection point between this line and an other one.
|
R_Line2D |
R_Line2D.offset(vec2 offset)
make a displacement of the line
|
void |
R_Costume.set_pair(vec2... pair) |
void |
R_Line2D.set(vec2 a,
vec2 b) |
Constructor and Description |
---|
R_Line2D(processing.core.PApplet pa,
vec2 a,
vec2 b) |
R_Primitive(processing.core.PApplet pa,
int summits,
float angle,
vec2 dir) |
R_Primitive(processing.core.PApplet pa,
int summits,
float angle,
vec2 dir,
processing.core.PGraphics other) |
Modifier and Type | Field and Description |
---|---|
vec2 |
R_Mol.pos |
vec2 |
R_Mol.size |
Modifier and Type | Method and Description |
---|---|
vec2 |
R_Dropdown.get_content_text_pos() |
vec2 |
R_Dropdown.get_header_text_pos() |
vec2 |
R_Mol.pos() |
vec2 |
Crope.pos()
get
|
vec2 |
R_Mol.size() |
vec2 |
Crope.size() |
Modifier and Type | Method and Description |
---|---|
void |
R_Board.add_button(vec2 size_elem,
float step,
java.lang.String... label) |
void |
R_Board.add_slider(vec2 size_elem,
float step,
java.lang.String... label) |
void |
R_Board.add_slotch(vec2 size_elem,
int num,
float step,
java.lang.String... label) |
boolean |
R_Mol.inside(vec2 cursor) |
boolean |
Crope.inside(vec2 pos,
vec2 size,
int shape_type) |
R_Mol |
R_Mol.pos(vec2 pos) |
Crope |
Crope.pos(vec2 pos) |
R_Dropdown |
R_Dropdown.set_box_text_pos(vec2 pos) |
R_Dropdown |
R_Dropdown.set_header_text_pos(vec2 pos) |
Crope |
Crope.set_label(java.lang.String name,
vec2 pos_label) |
R_Mol |
R_Mol.set_offset(vec2 offset) |
Crope |
Crope.set_pos_label(vec2 pos) |
Crope |
Crope.set_pos_value(vec2 pos)
VALUE
|
Crope |
Crope.size(vec2 size) |
Constructor and Description |
---|
Crope(java.lang.String type,
vec2 pos,
vec2 size) |
R_Board(vec2 pos,
vec2 size,
boolean vert_is) |
R_Dropdown(vec2 pos,
vec2 size)
CONSTRUCTOR
|
Modifier and Type | Field and Description |
---|---|
vec2 |
R_Button.offset |
Modifier and Type | Method and Description |
---|---|
R_Knob |
R_Knob.set_size_mol(vec2 size) |
Constructor and Description |
---|
R_Button(java.lang.String type,
vec2 pos,
vec2 size) |
R_Button(vec2 pos,
vec2 size) |
R_Knob(java.lang.String type,
vec2 pos,
float size) |
R_Knob(vec2 pos,
float size) |
Modifier and Type | Method and Description |
---|---|
void |
R_Palette_Selector.set_boxes(vec2 pos_a,
vec2 pos_b) |
Constructor and Description |
---|
R_Palette_Selector(vec2 pos,
vec2 size) |
R_Palette(vec2 pos,
vec2 size) |
Modifier and Type | Method and Description |
---|---|
vec2 |
R_Slider.get_max_pos() |
vec2 |
R_Slider.get_min_pos() |
vec2[] |
R_Slider.get_mol_pos() |
vec2 |
R_Slider.get_mol_pos(int index) |
vec2 |
R_Slider.get_molette_size(int index) |
Modifier and Type | Method and Description |
---|---|
R_Slider |
R_Slider.set_pos_mol(vec2... pos_mol) |
R_Slider |
R_Slider.set_size_mol(vec2 size) |
Constructor and Description |
---|
R_Sladj(vec2 pos,
vec2 size) |
R_Slider(java.lang.String type,
vec2 pos,
vec2 size) |
R_Slider(vec2 pos,
vec2 size) |
R_Slotch(java.lang.String type,
vec2 pos,
vec2 size,
int num) |
R_Slotch(vec2 pos,
vec2 size,
int num) |
Modifier and Type | Method and Description |
---|---|
vec2 |
R_Segment.meet_at(R_Segment target) |
Modifier and Type | Method and Description |
---|---|
vec2 |
R_SVG.canvas_brick(int target) |
vec2 |
R_SVG.canvas() |
Modifier and Type | Method and Description |
---|---|
vec2 |
vec.ab() |
vec2 |
vec2.add_x(float x) |
vec2 |
vec2.add_y(float y) |
vec2 |
vec2.add(float a) |
vec2 |
vec2.add(float a_a,
float a_b)
add float value
|
vec2 |
vec2.add(ivec v) |
vec2 |
vec2.add(vec v) |
vec2 |
vec2.constrain(float max) |
vec2 |
vec2.constrain(float min,
float max) |
vec2 |
vec2.constrain(vec2 max) |
vec2 |
vec2.constrain(vec2 min,
vec2 max)
Constrains a value to not exceed a maximum and minimum value.
|
vec2 |
vec2.copy()
copy() return all the component of vec
|
vec2 |
vec2.cos_wave(int timeline,
float s) |
vec2 |
vec2.cos_wave(int timeline,
float sx,
float sy) |
vec2 |
vec2.dir()
return normal cartesian angle coord
|
vec2 |
vec2.dir(float a_x,
float a_y)
return normal cartesian angle coord
|
vec2 |
vec2.dir(vec2 origin)
return normal cartesian angle coord
|
vec2 |
vec2.div_x(float x) |
vec2 |
vec2.div_y(float y) |
vec2 |
vec2.div(float d) |
vec2 |
vec2.div(float d_x,
float d_y)
divide Vector by a float value
|
vec2 |
vec2.div(ivec v) |
vec2 |
vec2.div(vec v) |
vec2 |
vec2.inv() |
vec2 |
vec2.jitter(int range)
JITTER
|
vec2 |
vec2.jitter(int range_x,
int range_y) |
vec2 |
vec2.jitter(vec2 range) |
vec2 |
vec2.limit(float max) |
vec2 |
vec2.map(float minIn,
float maxIn,
float minOut,
float maxOut) |
vec2 |
vec2.map(vec2 minIn,
vec2 maxIn,
vec2 minOut,
vec2 maxOut) |
vec2 |
vec2.mod(float mod) |
vec2 |
vec2.mod(float mod_x,
float mod_y) |
vec2 |
vec2.mod(vec2 mod) |
vec2 |
vec2.mult_x(float x) |
vec2 |
vec2.mult_y(float y) |
vec2 |
vec2.mult(float m) |
vec2 |
vec2.mult(float m_x,
float m_y)
multiply Vector by different float value
|
vec2 |
vec2.mult(ivec v) |
vec2 |
vec2.mult(vec v) |
vec2 |
vec2.normalize() |
vec2 |
vec2.normalize(vec2 target)
Normalize vector
|
vec2 |
vec2.pow(int pow) |
vec2 |
vec2.pow(int pow_x,
int pow_y)
return the power result of this vector
|
vec2 |
vec.pq() |
vec2 |
vec2.rand(float max)
random
|
vec2 |
vec2.rand(float min,
float max)
random
|
vec2 |
vec2.rand(vec2 min,
vec2 max)
random
|
vec2 |
vec2.s(float x) |
vec2 |
vec2.set_to(int index,
float arg) |
vec2 |
vec2.set(float v) |
vec2 |
vec2.set(float[] source) |
vec2 |
vec2.set(float x,
float y) |
vec2 |
vec2.set(int[] source) |
vec2 |
vec2.set(ivec v) |
vec2 |
vec2.set(vec v) |
vec2 |
vec2.sin_wave(int timeline,
float s) |
vec2 |
vec2.sin_wave(int timeline,
float sx,
float sy) |
vec2 |
vec.st() |
vec2 |
vec2.sub_x(float x) |
vec2 |
vec2.sub_y(float y) |
vec2 |
vec2.sub(float s) |
vec2 |
vec2.sub(float s_a,
float s_b)
sub float value
|
vec2 |
vec2.sub(ivec v) |
vec2 |
vec2.sub(vec v) |
vec2 |
vec2.t(float y) |
vec2 |
vec2.tan()
return tangent of the vector direction
|
vec2 |
vec2.tan(float a_x,
float a_y)
return tangent of the vector direction
|
vec2 |
vec2.tan(vec2 target)
return tangent of the vector direction
|
vec2 |
vec2.u(float x) |
vec2 |
vec.uv()
return multi float component
|
vec2 |
vec2.v(float y) |
vec2 |
vec2.wave(int timeline,
float s)
WAVE
|
vec2 |
vec2.wave(int timeline,
float sx,
float sy) |
vec2 |
vec.ww() |
vec2 |
vec.wx() |
vec2 |
vec.wy() |
vec2 |
vec.wz() |
vec2 |
vec2.x(float x) |
vec2 |
vec.xw() |
vec2 |
vec.xx() |
vec2 |
vec.xy() |
vec2 |
vec.xz() |
vec2 |
vec2.y(float y) |
vec2 |
vec.yw() |
vec2 |
vec.yx() |
vec2 |
vec.yy() |
vec2 |
vec.yz() |
vec2 |
vec.zw() |
vec2 |
vec.zx() |
vec2 |
vec.zy() |
vec2 |
vec.zz() |
Modifier and Type | Method and Description |
---|---|
float |
vec2.angle(vec2 target)
return heading angle
|
boolean |
vec2.compare(vec2 target,
vec2 area)
return true if the vector this and vector target are in the same vector area
|
vec2 |
vec2.constrain(vec2 max) |
vec2 |
vec2.constrain(vec2 min,
vec2 max)
Constrains a value to not exceed a maximum and minimum value.
|
vec2 |
vec2.dir(vec2 origin)
return normal cartesian angle coord
|
boolean |
vec2.equals(vec2 target)
return true if the vector this is equals to vector target
|
vec2 |
vec2.jitter(vec2 range) |
vec2 |
vec2.map(vec2 minIn,
vec2 maxIn,
vec2 minOut,
vec2 maxOut) |
vec2 |
vec2.mod(vec2 mod) |
vec2 |
vec2.normalize(vec2 target)
Normalize vector
|
vec2 |
vec2.rand(vec2 min,
vec2 max)
random
|
vec2 |
vec2.tan(vec2 target)
return tangent of the vector direction
|