public abstract class BigBang extends Rope
Modifier and Type | Field and Description |
---|---|
processing.core.PApplet |
pa |
ALPHA, ARC, ARGB, BEZIER_VERTEX, BLANK, BOTTOM, BOX, BREAK, BRIGHTNESS, CARTESIAN, CENTER, CHAOS, CIRCULAR, CLOSE, CORNER, CORNERS, COS, CROSS_BOX_2, CROSS_BOX_3, CROSS_RECT, CUBE_LINE, CURVE_VERTEX, DECAGON, DIAGONAL, DIAMETER, DODECAGON, DOWN, DRAW, DYNAMIC, EAST, ELLIPSE, EQUATION, EULER, FIT, FLOWER, FLUID, G, GOLD_ANGLE, GOLD_NUMBER, GRAVITY, HENDECAGON, HEPTAGON, HEXAGON, HORIZONTAL, HOUSE, HSB, HUE, ICOSI_DODECAHEDRON_LINE, LEFT, LINE, MAGNETIC, MAX_FLOAT, MAX_INT, MIN_FLOAT, MIN_INT, MIX, NONAGON, NONE, NORTH, NORTH_EAST, NORTH_WEST, NOTHING, NULL, OCTOGON, OCTOHEDRON_LINE, OPEN, ORDER, P2D, P3D, PENTAGON, PERLIN, PHI, PI, PIXEL, POINT, POLAR, QUADRATIC_VERTEX, RADIUS, RAND, RECT, RGB, RGBA, RHOMBIC_COSI_DODECAHEDRON_SMALL_LINE, RIGHT, ROOT2, SATURATION, SCALE, SIN, SOUTH, SOUTH_EAST, SOUTH_WEST, SPHERE, SPHERE_HIGH, SPHERE_LOW, SPHERE_MEDIUM, SQUARE, STAR, STAR_3D, STATIC, TAN, TAU, TETRAHEDRON, TETRAHEDRON_LINE, TEXT, TOP, TRIANGLE, TRIG_0, TRIG_1, TRIG_2, TRIG_3, TRIG_4, TWO_PI, UP, VERSION, VERTEX, VERTICAL, VIRUS, WEST
ABRICOT, ACAJOU, AMARANTE, AMBRE, ANSI_BLACK, ANSI_BLACK_BACKGROUND, ANSI_BLUE, ANSI_BLUE_BACKGROUND, ANSI_CYAN, ANSI_CYAN_BACKGROUND, ANSI_GREEN, ANSI_GREEN_BACKGROUND, ANSI_PURPLE, ANSI_PURPLE_BACKGROUND, ANSI_RED, ANSI_RED_BACKGROUND, ANSI_RESET, ANSI_WHITE, ANSI_WHITE_BACKGROUND, ANSI_YELLOW, ANSI_YELLOW_BACKGROUND, ARGENT, AUBERGINE, AZUR, BIS, BISTRE, BLACK, BLANC, BLEU, BLOND, BLOOD, BLUE, BOUTEILLE, BRIQUE, BRONZE, BROWN, CAERULEUM, CAFE, CANARD, CANELLE, CAPUCINE, CARMIN, CARMINE, CAROTTE, CELESTE, CERISE, CHAMOIS, CHARTREUSE, CHOCOLAT, CIEL, CITROUILLE, COBALT, COFFEE, COLOMBIN, CORAIL, CYAN, EVEQUE, FRANCE, FUSCHIA, GOLD, GRAY, GRAY_MEDIUM, GREEN, GRENAT, GRIS, GRIS_MOYEN, GUEULES, IMPERIAL, JAUNE, LAPIS_LAZULI, LAVANDE, LILAS, LIME, LIN, LUNE, MAGENTA, MANDARINE, MARRON, MAUVE, MIMOSA, MOON, MOUNTBATTEN, NANKIN, NAPLE, NOIR, NOISETTE, NUIT, OCRE, OCRE_JAUNE, OCRE_ROUGE, OLIVE, OR, ORANGE, OUTREMER, PAYNE, PERLE, PERROQUET, PINK, PISTACHE, POURPRE, PRUNE, PURPLE, RED, ROSE, ROUGE, SANG, SAPIN, SAUGE, SEPIA, SHAKUDOU, SILVER, SINOPLE, SMALT, SOURIS, TAUPE, TILLEUL, TURQUOISE, VERMILLON, VERT, VERT_D_EAU, VERT_DE_GRIS, VESSIE, VIOLET, WHITE, YELLOW, ZINZOLIN
Constructor and Description |
---|
BigBang() |
BigBang(processing.core.PApplet pa) |
Modifier and Type | Method and Description |
---|---|
float |
alpha(int value)
This Processing clone method, add check if any PGraphics is active, and if it's a case work ont it
|
float |
blue(int value)
This Processing clone method, add check if any PGraphics is active, and if it's a case work ont it
|
float |
brightness(int value)
This Processing clone method, add check if any PGraphics is active, and if it's a case work ont it
|
int |
color(float gray)
This Processing clone method, add check if any PGraphics is active, and if it's a case work ont it
|
int |
color(float gray,
float alpha)
This Processing clone method, add check if any PGraphics is active, and if it's a case work ont it
|
int |
color(float v1,
float v2,
float v3)
This Processing clone method, add check if any PGraphics is active, and if it's a case work ont it
|
int |
color(float v1,
float v2,
float v3,
float alpha)
This Processing clone method, add check if any PGraphics is active, and if it's a case work ont it
|
float |
green(int value)
This Processing clone method, add check if any PGraphics is active, and if it's a case work ont it
|
float |
hue(int value)
This Processing clone method, add check if any PGraphics is active, and if it's a case work ont it
|
processing.core.PImage |
loadImage(java.lang.String filename) |
float |
noise(float x,
float y) |
void |
noiseSeed(int value) |
void |
pass_processing(processing.core.PApplet pa)
must be used for the class child who don't pass the PApplet via the constructor and for any reason must be use few function from BigBang who need the Processing method or function.
|
float |
red(int value)
This Processing clone method, add check if any PGraphics is active, and if it's a case work ont it
|
float |
saturation(int value)
This Processing clone method, add check if any PGraphics is active, and if it's a case work ont it
|
all, all, all, all, all, any, any, any, any, any, clamp, clamp, clamp, clamp, equal, equal, equal, equal, equal, equal, equal, equal, file_name, fract, fract, fract, fract, greaterThan, greaterThan, greaterThan, greaterThan, greaterThan, greaterThan, greaterThan, greaterThan, greaterThanEqual, greaterThanEqual, greaterThanEqual, greaterThanEqual, greaterThanEqual, greaterThanEqual, greaterThanEqual, greaterThanEqual, lessThan, lessThan, lessThan, lessThan, lessThan, lessThan, lessThan, lessThan, lessThanEqual, lessThanEqual, lessThanEqual, lessThanEqual, lessThanEqual, lessThanEqual, lessThanEqual, lessThanEqual, mix, mix, mix, mix, mod, mod, mod, mod, mod, mod, mod, print_err, random_next_gaussian, random_next_gaussian, random_next_gaussian, random_next_gaussian, sign, sign, sign, sign, sign, sign, sign, sign, smoothstep, smoothstep, smoothstep, smoothstep, split, split, step, step, step, step, unhex
public void pass_processing(processing.core.PApplet pa)
pa
- pass PApplet Processingpublic processing.core.PImage loadImage(java.lang.String filename)
filename
- public void noiseSeed(int value)
value
- public float noise(float x, float y)
x
- y
- public int color(float gray)
gray
- public int color(float gray, float alpha)
gray
- alpha
- public int color(float v1, float v2, float v3)
v1
- v2
- v3
- public int color(float v1, float v2, float v3, float alpha)
v1
- v2
- v3
- alpha
- public float alpha(int value)
value
- public float hue(int value)
value
- public float saturation(int value)
value
- public float brightness(int value)
value
- public float red(int value)
value
- public float green(int value)
value
- public float blue(int value)
value
-