public class ivec3 extends ivec
ALPHA, ARC, ARGB, BEZIER_VERTEX, BLANK, BOTTOM, BOX, BREAK, BRIGHTNESS, CARTESIAN, CENTER, CHAOS, CIRCULAR, CLOSE, CORNER, CORNERS, COS, CROSS_BOX_2, CROSS_BOX_3, CROSS_RECT, CUBE_LINE, CURVE_VERTEX, DECAGON, DIAGONAL, DIAMETER, DODECAGON, DOWN, DRAW, DXF, DYNAMIC, EAST, ELLIPSE, EQUATION, EULER, FIT, FLOWER, FLUID, FX2D, G, GOLD_ANGLE, GOLD_NUMBER, GRAVITY, HENDECAGON, HEPTAGON, HEXAGON, HORIZONTAL, HOUSE, HSB, HUE, ICOSI_DODECAHEDRON_LINE, JAVA2D, LEFT, LINE, MAGNETIC, MAX_FLOAT, MAX_INT, MIN_FLOAT, MIN_INT, MIX, NONAGON, NONE, NORTH, NORTH_EAST, NORTH_WEST, NOTHING, NULL, OCTOGON, OCTOHEDRON_LINE, OPEN, ORDER, P2D, P3D, PDF, PENTAGON, PERLIN, PHI, PI, PIXEL, POINT, POLAR, QUADRATIC_VERTEX, RADIUS, RAND, RECT, RGB, RGBA, RHOMBIC_COSI_DODECAHEDRON_SMALL_LINE, RIGHT, ROOT2, SATURATION, SCALE, SIN, SOUTH, SOUTH_EAST, SOUTH_WEST, SPHERE, SPHERE_HIGH, SPHERE_LOW, SPHERE_MEDIUM, SQUARE, STAR, STAR_3D, STATIC, SVG, TAN, TAU, TETRAHEDRON, TETRAHEDRON_LINE, TEXT, TOP, TRIANGLE, TRIG_0, TRIG_1, TRIG_2, TRIG_3, TRIG_4, TWO_PI, UP, VERSION, VERTEX, VERTICAL, VIRUS, WEST
ABRICOT, ACAJOU, AMARANTE, AMBRE, ANSI_BLACK, ANSI_BLACK_BACKGROUND, ANSI_BLUE, ANSI_BLUE_BACKGROUND, ANSI_CYAN, ANSI_CYAN_BACKGROUND, ANSI_GREEN, ANSI_GREEN_BACKGROUND, ANSI_PURPLE, ANSI_PURPLE_BACKGROUND, ANSI_RED, ANSI_RED_BACKGROUND, ANSI_RESET, ANSI_WHITE, ANSI_WHITE_BACKGROUND, ANSI_YELLOW, ANSI_YELLOW_BACKGROUND, ARGENT, AUBERGINE, AZUR, BIS, BISTRE, BLACK, BLANC, BLEU, BLOND, BLOOD, BLUE, BOUTEILLE, BRIQUE, BRONZE, BROWN, CAERULEUM, CAFE, CANARD, CANELLE, CAPUCINE, CARMIN, CARMINE, CAROTTE, CELESTE, CERISE, CHAMOIS, CHARTREUSE, CHOCOLAT, CIEL, CITROUILLE, COBALT, COFFEE, COLOMBIN, CORAIL, CYAN, EVEQUE, FRANCE, FUSCHIA, GOLD, GRAY, GRAY_MEDIUM, GREEN, GRENAT, GRIS, GRIS_MOYEN, GUEULES, IMPERIAL, JAUNE, LAPIS_LAZULI, LAVANDE, LILAS, LIME, LIN, LUNE, MAGENTA, MANDARINE, MARRON, MAUVE, MIMOSA, MOON, MOUNTBATTEN, NANKIN, NAPLE, NOIR, NOISETTE, NUIT, OCRE, OCRE_JAUNE, OCRE_ROUGE, OLIVE, OR, ORANGE, OUTREMER, PAYNE, PERLE, PERROQUET, PINK, PISTACHE, POURPRE, PRUNE, PURPLE, RED, ROSE, ROUGE, SANG, SAPIN, SAUGE, SEPIA, SHAKUDOU, SILVER, SINOPLE, SMALT, SOURIS, TAUPE, TILLEUL, TURQUOISE, VERMILLON, VERT, VERT_D_EAU, VERT_DE_GRIS, VESSIE, VIOLET, WHITE, YELLOW, ZINZOLIN
Constructor and Description |
---|
ivec3() |
ivec3(int v) |
ivec3(int[] source) |
ivec3(int x,
int y,
int z) |
ivec3(ivec v) |
Modifier and Type | Method and Description |
---|---|
ivec3 |
add_x(int x) |
ivec3 |
add_y(int y) |
ivec3 |
add_z(int z) |
ivec3 |
add(int a) |
ivec3 |
add(int ax,
int ay,
int az)
add
|
ivec3 |
add(ivec v) |
ivec3 |
blu(int z) |
ivec3 |
bri(int z) |
ivec3 |
constrain(int min,
int max)
Constrains a value to not exceed a maximum and minimum value.
|
ivec3 |
constrain(ivec3 min,
ivec3 max)
Constrains a value to not exceed a maximum and minimum value.
|
ivec3 |
copy()
copy
|
ivec3 |
div_x(int x) |
ivec3 |
div_y(int y) |
ivec3 |
div_z(int z) |
ivec3 |
div(int d) |
ivec3 |
div(int dx,
int dy,
int dz)
div
|
ivec3 |
div(ivec v) |
boolean |
equals(int target) |
boolean |
equals(int tx,
int ty,
int tz) |
boolean |
equals(ivec3 target)
equals
|
ivec3 |
gre(int y) |
ivec3 |
hue(int x) |
ivec3 |
mult_x(int x) |
ivec3 |
mult_y(int y) |
ivec3 |
mult_z(int z) |
ivec3 |
mult(int m) |
ivec3 |
mult(int mx,
int my,
int mz)
mult
|
ivec3 |
mult(ivec v) |
ivec3 |
p(int z) |
ivec3 |
rand(int max)
random
|
ivec3 |
rand(int min,
int max)
random
|
ivec3 |
rand(ivec3 min,
ivec3 max)
random
|
ivec3 |
red(int x) |
ivec3 |
s(int x) |
ivec3 |
sat(int y) |
ivec3 |
set_to(int index,
int arg) |
ivec3 |
set(int arg) |
ivec3 |
set(int[] source) |
ivec3 |
set(int x,
int y,
int z)
set
|
ivec3 |
set(ivec v) |
ivec3 |
set(vec v) |
ivec3 |
sub_x(int x) |
ivec3 |
sub_y(int y) |
ivec3 |
sub_z(int z) |
ivec3 |
sub(int a) |
ivec3 |
sub(int sx,
int sy,
int sz)
sub
|
ivec3 |
sub(ivec v) |
int |
sum()
sum
|
ivec3 |
t(int y) |
java.lang.String |
toString() |
ivec3 |
x(int x) |
ivec3 |
y(int y) |
ivec3 |
z(int z) |
a, ab, abc, abcd, abcde, abcdef, alp, array, b, blu, bri, c, d, e, f, get_size, gre, hsb, hsba, hue, max, min, p, pq, q, red, rgb, rgba, s, sat, st, stpq, t, u, uv, v, w, ww, www, wwww, wwwx, wwwy, wwwz, wwx, wwxw, wwxx, wwxy, wwxz, wwy, wwyw, wwyx, wwyy, wwyz, wwz, wwzw, wwzx, wwzy, wwzz, wx, wxw, wxww, wxwx, wxwy, wxwz, wxx, wxxw, wxxx, wxxy, wxxz, wxy, wxyw, wxyx, wxyy, wxyz, wxz, wxzw, wxzx, wxzy, wxzz, wy, wyw, wyww, wywx, wywy, wywz, wyx, wyxw, wyxx, wyxy, wyxz, wyy, wyyw, wyyx, wyyy, wyyz, wyz, wyzw, wyzx, wyzy, wyzz, wz, wzw, wzww, wzwx, wzwy, wzwz, wzx, wzxw, wzxx, wzxy, wzxz, wzy, wzyw, wzyx, wzyy, wzyz, wzz, wzzw, wzzx, wzzy, wzzz, x, xw, xww, xwww, xwwx, xwwy, xwwz, xwx, xwxw, xwxx, xwxy, xwxz, xwy, xwyw, xwyx, xwyy, xwyz, xwz, xwzw, xwzx, xwzy, xwzz, xx, xxw, xxww, xxwx, xxwy, xxwz, xxx, xxxw, xxxx, xxxy, xxxz, xxy, xxyw, xxyx, xxyy, xxyz, xxz, xxzw, xxzx, xxzy, xxzz, xy, xyw, xyww, xywx, xywy, xywz, xyx, xyxw, xyxx, xyxy, xyxz, xyy, xyyw, xyyx, xyyy, xyyz, xyz, xyzw, xyzx, xyzy, xyzz, xz, xzw, xzww, xzwx, xzwy, xzwz, xzx, xzxw, xzxx, xzxy, xzxz, xzy, xzyw, xzyx, xzyy, xzyz, xzzw, xzzx, xzzy, xzzz, y, yw, yww, ywww, ywwx, ywwy, ywwz, ywx, ywxw, ywxx, ywxy, ywxz, ywy, ywyw, ywyx, ywyy, ywyz, ywz, ywzw, ywzx, ywzy, ywzz, yx, yxw, yxww, yxwx, yxwy, yxwz, yxx, yxxw, yxxx, yxxy, yxxz, yxy, yxyw, yxyx, yxyy, yxyz, yxz, yxzw, yxzx, yxzy, yxzz, yy, yyw, yyww, yywx, yywy, yywz, yyx, yyxw, yyxx, yyxy, yyxz, yyy, yyyw, yyyx, yyyy, yyyz, yyz, yyzw, yyzx, yyzy, yyzz, yz, yzw, yzww, yzwx, yzwy, yzwz, yzx, yzxw, yzxx, yzxy, yzxz, yzy, yzyw, yzyx, yzyy, yzyz, yzzw, yzzx, yzzy, yzzz, z, zw, zww, zwww, zwwx, zwwy, zwwz, zwx, zwxw, zwxx, zwxy, zwxz, zwy, zwyw, zwyx, zwyy, zwyz, zwz, zwzw, zwzx, zwzy, zwzz, zx, zxw, zxww, zxwx, zxwy, zxwz, zxx, zxxw, zxxx, zxxy, zxxz, zxy, zxyw, zxyx, zxyy, zxyz, zxz, zxzw, zxzx, zxzy, zxzz, zy, zyw, zyww, zywx, zywy, zywz, zyx, zyxw, zyxx, zyxy, zyxz, zyy, zyyw, zyyx, zyyy, zyyz, zyz, zyzw, zyzx, zyzy, zyzz, zz, zzw, zzww, zzwx, zzwy, zzwz, zzx, zzxw, zzxx, zzxy, zzxz, zzy, zzyw, zzyx, zzyy, zzyz, zzz, zzzw, zzzx, zzzy, zzzz
all, all, all, all, all, all, any, any, any, any, any, any, clamp, clamp, clamp, clamp, equal, equal, equal, equal, equal, equal, equal, equal, file_name, fract, fract, fract, fract, get_os_family, get_os, greaterThan, greaterThan, greaterThan, greaterThan, greaterThan, greaterThan, greaterThan, greaterThan, greaterThanEqual, greaterThanEqual, greaterThanEqual, greaterThanEqual, greaterThanEqual, greaterThanEqual, greaterThanEqual, greaterThanEqual, index_pixel_array, lessThan, lessThan, lessThan, lessThan, lessThan, lessThan, lessThan, lessThan, lessThanEqual, lessThanEqual, lessThanEqual, lessThanEqual, lessThanEqual, lessThanEqual, lessThanEqual, lessThanEqual, mix, mix, mix, mix, mod, mod, mod, mod, mod, mod, mod, print_err_tempo, print_err, print_tempo, random_next_gaussian, random_next_gaussian, random_next_gaussian, random_next_gaussian, sign, sign, sign, sign, sign, sign, sign, sign, smoothstep, smoothstep, smoothstep, smoothstep, split, split, step, step, step, step, truncate, truncate, unhex
public ivec3()
public ivec3(int v)
public ivec3(int x, int y, int z)
public ivec3(ivec v)
public ivec3(int[] source)
public ivec3 set(int x, int y, int z)
x
- y
- z
- public ivec3 set(int arg)
public ivec3 set(int[] source)
public ivec3 set_to(int index, int arg)
public ivec3 x(int x)
public ivec3 add_x(int x)
public ivec3 sub_x(int x)
public ivec3 mult_x(int x)
public ivec3 div_x(int x)
public ivec3 y(int y)
public ivec3 add_y(int y)
public ivec3 sub_y(int y)
public ivec3 mult_y(int y)
public ivec3 div_y(int y)
public ivec3 z(int z)
public ivec3 add_z(int z)
public ivec3 sub_z(int z)
public ivec3 mult_z(int z)
public ivec3 div_z(int z)
public ivec3 red(int x)
public ivec3 gre(int y)
public ivec3 blu(int z)
public ivec3 hue(int x)
public ivec3 sat(int y)
public ivec3 bri(int z)
public ivec3 s(int x)
public ivec3 t(int y)
public ivec3 p(int z)
public int sum()
public ivec3 mult(int mx, int my, int mz)
mx
- my
- mz
- public ivec3 mult(int m)
public ivec3 div(int dx, int dy, int dz)
dx
- dy
- dz
- public ivec3 div(int d)
public ivec3 add(int ax, int ay, int az)
ax
- ay
- az
- public ivec3 add(int a)
public ivec3 sub(int sx, int sy, int sz)
sx
- sy
- sz
- public ivec3 sub(int a)
public ivec3 constrain(int min, int max)
min
- max
- public ivec3 constrain(ivec3 min, ivec3 max)
min
- max
- public boolean equals(ivec3 target)
target
- public boolean equals(int target)
public boolean equals(int tx, int ty, int tz)
public ivec3 rand(int max)
max
- intpublic ivec3 rand(int min, int max)
min
- intmax
- intpublic ivec3 rand(ivec3 min, ivec3 max)
mx
- vec2my
- vec2mz
- vec2public ivec3 copy()
public java.lang.String toString()
toString
in class java.lang.Object