Package | Description |
---|---|
rope.core | |
rope.costume | |
rope.mesh | |
rope.svg | |
rope.vector |
Modifier and Type | Method and Description |
---|---|
void |
R_Graphic.bezierVertex(vec a,
vec b,
vec pos) |
void |
R_Graphic.bezierVertex(vec a,
vec b,
vec pos,
processing.core.PGraphics other) |
void |
R_Graphic.curveVertex(vec pos) |
void |
R_Graphic.curveVertex(vec pos,
processing.core.PGraphics other) |
void |
R_Graphic.ellipse(vec p,
float x) |
void |
R_Graphic.ellipse(vec p,
float x,
float y) |
void |
R_Graphic.ellipse(vec p,
vec s) |
void |
R_Graphic.image(processing.core.PImage img,
vec pos) |
void |
R_Graphic.line(vec a,
vec b) |
void |
R_Graphic.point(vec pos) |
void |
R_Graphic.quadraticVertex(vec a,
vec b) |
void |
R_Graphic.quadraticVertex(vec a,
vec b,
processing.core.PGraphics other) |
void |
R_Graphic.rect(vec p,
vec s) |
void |
R_Graphic.rect(vec p,
vec s,
float rounded) |
void |
R_Graphic.rect(vec p,
vec s,
vec4 rounded) |
void |
R_Graphic.square(vec p,
float extent) |
void |
R_Graphic.text(char c,
vec pos) |
void |
R_Graphic.text(float f,
vec pos) |
void |
R_Graphic.text(int i,
vec pos) |
void |
R_Graphic.text(java.lang.String s,
vec pos) |
void |
R_Graphic.translate(vec v) |
void |
R_Graphic.triangle(vec a,
vec b,
vec c) |
void |
R_Graphic.vertex(vec v) |
void |
R_Graphic.vertex(vec coord,
processing.core.PGraphics other) |
Modifier and Type | Method and Description |
---|---|
void |
R_Shape.angle(vec angle) |
void |
R_Costume.aspect(vec fill,
vec stroke,
float thickness) |
void |
R_Costume.aspect(vec fill,
vec stroke,
float thickness,
int costume) |
void |
R_Costume.aspect(vec fill,
vec stroke,
float thickness,
R_Costume costume) |
void |
R_Bezier.pos(vec pos) |
void |
R_Shape.pos(vec pos) |
void |
R_Bezier.set_a(vec fore) |
void |
R_Bezier.set_b(vec rear) |
void |
R_Costume.show(vec3 pos,
vec3 size,
vec rot)
It the main method, it's here where the choice
what must be shown among the various objects in the collection
|
void |
R_Shape.size(vec size) |
Constructor and Description |
---|
R_Segment(vec start,
vec end) |
Modifier and Type | Method and Description |
---|---|
void |
R_SVG.fill(vec v) |
void |
R_SVG.jitter(vec jitter_raw) |
void |
R_SVG.pos(vec pos_raw) |
void |
R_SVG.scaling(boolean translation,
vec scale_raw) |
void |
R_SVG.scaling(vec scale_raw) |
void |
R_SVG.stroke(vec v) |
Modifier and Type | Class and Description |
---|---|
class |
vec2 |
class |
vec3 |
class |
vec4 |
class |
vec5 |
class |
vec6 |
Modifier and Type | Method and Description |
---|---|
vec2 |
vec2.add(vec v) |
vec3 |
vec3.add(vec v) |
vec4 |
vec4.add(vec v) |
float |
vec2.dist(vec target)
return distance of the vector or length
|
float |
vec3.dist(vec target)
* return distance between vector
|
vec2 |
vec2.div(vec v) |
vec3 |
vec3.div(vec v) |
vec4 |
vec4.div(vec v) |
float |
vec2.dot(vec v) |
float |
vec2.mag(vec target)
return mag between this vector and the target
|
vec2 |
vec2.mult(vec v) |
vec3 |
vec3.mult(vec v) |
vec4 |
vec4.mult(vec v) |
vec2 |
vec2.set(vec v) |
ivec3 |
ivec3.set(vec v) |
ivec2 |
ivec2.set(vec v) |
vec3 |
vec3.set(vec v) |
ivec5 |
ivec5.set(vec v) |
vec4 |
vec4.set(vec v) |
vec5 |
vec5.set(vec v) |
ivec4 |
ivec4.set(vec v) |
vec6 |
vec6.set(vec v) |
ivec6 |
ivec6.set(vec v) |
vec2 |
vec2.sub(vec v) |
vec3 |
vec3.sub(vec v) |
vec4 |
vec4.sub(vec v) |
Constructor and Description |
---|
vec2(vec v) |
vec3(vec v) |
vec4(vec v) |
vec5(vec v) |
vec6(vec v) |