public class R_Pattern extends R_Graphic
ALPHA, ARC, ARGB, BEZIER_VERTEX, BLANK, BOTTOM, BOX, BREAK, BRIGHTNESS, CARTESIAN, CENTER, CHAOS, CIRCULAR, CLOSE, CORNER, CORNERS, COS, CROSS_BOX_2, CROSS_BOX_3, CROSS_RECT, CUBE_LINE, CURVE_VERTEX, DECAGON, DIAGONAL, DIAMETER, DODECAGON, DOWN, DRAW, DXF, DYNAMIC, EAST, ELLIPSE, EQUATION, EULER, FIT, FLOWER, FLUID, FX2D, G, GOLD_ANGLE, GOLD_NUMBER, GRAVITY, HENDECAGON, HEPTAGON, HEXAGON, HORIZONTAL, HOUSE, HSB, HUE, ICOSI_DODECAHEDRON_LINE, JAVA2D, LEFT, LINE, MAGNETIC, MAX_FLOAT, MAX_INT, MIN_FLOAT, MIN_INT, MIX, NONAGON, NONE, NORTH, NORTH_EAST, NORTH_WEST, NOTHING, NULL, OCTOGON, OCTOHEDRON_LINE, OPEN, ORDER, P2D, P3D, PDF, PENTAGON, PERLIN, PHI, PI, PIXEL, POINT, POLAR, QUADRATIC_VERTEX, RADIUS, RAND, RECT, RGB, RGBA, RHOMBIC_COSI_DODECAHEDRON_SMALL_LINE, RIGHT, ROOT2, SATURATION, SCALE, SIN, SOUTH, SOUTH_EAST, SOUTH_WEST, SPHERE, SPHERE_HIGH, SPHERE_LOW, SPHERE_MEDIUM, SQUARE, STAR, STAR_3D, STATIC, SVG, TAN, TAU, TETRAHEDRON, TETRAHEDRON_LINE, TEXT, TOP, TRIANGLE, TRIG_0, TRIG_1, TRIG_2, TRIG_3, TRIG_4, TWO_PI, UP, VERSION, VERTEX, VERTICAL, VIRUS, WEST
ABRICOT, ACAJOU, AMARANTE, AMBRE, ANSI_BLACK, ANSI_BLACK_BACKGROUND, ANSI_BLUE, ANSI_BLUE_BACKGROUND, ANSI_CYAN, ANSI_CYAN_BACKGROUND, ANSI_GREEN, ANSI_GREEN_BACKGROUND, ANSI_PURPLE, ANSI_PURPLE_BACKGROUND, ANSI_RED, ANSI_RED_BACKGROUND, ANSI_RESET, ANSI_WHITE, ANSI_WHITE_BACKGROUND, ANSI_YELLOW, ANSI_YELLOW_BACKGROUND, ARGENT, AUBERGINE, AZUR, BIS, BISTRE, BLACK, BLANC, BLEU, BLOND, BLOOD, BLUE, BOUTEILLE, BRIQUE, BRONZE, BROWN, CAERULEUM, CAFE, CANARD, CANELLE, CAPUCINE, CARMIN, CARMINE, CAROTTE, CELESTE, CERISE, CHAMOIS, CHARTREUSE, CHOCOLAT, CIEL, CITROUILLE, COBALT, COFFEE, COLOMBIN, CORAIL, CYAN, EVEQUE, FRANCE, FUSCHIA, GOLD, GRAY, GRAY_MEDIUM, GREEN, GRENAT, GRIS, GRIS_MOYEN, GUEULES, IMPERIAL, JAUNE, LAPIS_LAZULI, LAVANDE, LILAS, LIME, LIN, LUNE, MAGENTA, MANDARINE, MARRON, MAUVE, MIMOSA, MOON, MOUNTBATTEN, NANKIN, NAPLE, NOIR, NOISETTE, NUIT, OCRE, OCRE_JAUNE, OCRE_ROUGE, OLIVE, OR, ORANGE, OUTREMER, PAYNE, PERLE, PERROQUET, PINK, PISTACHE, POURPRE, PRUNE, PURPLE, RED, ROSE, ROUGE, SANG, SAPIN, SAUGE, SEPIA, SHAKUDOU, SILVER, SINOPLE, SMALT, SOURIS, TAUPE, TILLEUL, TURQUOISE, VERMILLON, VERT, VERT_D_EAU, VERT_DE_GRIS, VESSIE, VIOLET, WHITE, YELLOW, ZINZOLIN
Constructor and Description |
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R_Pattern(processing.core.PApplet pa) |
Modifier and Type | Method and Description |
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void |
build_matrix_noise_mono() |
void |
build_matrix_noise_xyz() |
void |
build_matrix_rand_mono() |
void |
build_matrix_rand_xyz() |
void |
build_matrix(processing.core.PImage src,
int type) |
void |
init() |
processing.core.PGraphics |
map_mono(int w,
int h) |
processing.core.PGraphics |
map_xyz(int w,
int h) |
processing.core.PGraphics |
marble_mono(int w,
int h) |
processing.core.PGraphics |
marble_xyz(int w,
int h) |
void |
set_angle(float a_x,
float a_y,
float a_z) |
void |
set_increment(float inc) |
void |
set_increment(float x,
float y,
float z) |
void |
set_no_angle() |
void |
set_no_increment() |
void |
set_no_smooth() |
void |
set_period(float x,
float y) |
void |
set_range(float min,
float max) |
void |
set_size(int w,
int h) |
void |
set_smooth(float smooth) |
void |
set_turbulence(float turbulence) |
aspect, aspect, beginContour, beginShape, beginShape, bezierVertex, bezierVertex, bezierVertex, bezierVertex, bezierVertex, bezierVertex, box, box, box, colorMode, colorMode, colorMode, colorMode, colorMode, colorMode, colorMode, createGraphics, curveVertex, curveVertex, curveVertex, curveVertex, curveVertex, curveVertex, ellipse, ellipse, ellipse, ellipse, ellipseMode, ellipseMode, endContour, endShape, endShape, fill, fill, fill, fill, fill, fill, get_renderer, get_renderer, get, image, image, image, image, index_pixel_array, line, line, line, line, loadShader, noFill, noStroke, pass_graphic, point, point, point, point, pop, popMatrix, push, pushMatrix, quadraticVertex, quadraticVertex, quadraticVertex, quadraticVertex, quadraticVertex, quadraticVertex, rect, rect, rect, rect, rect, rect, rectMode, rectMode, renderer_P2D, renderer_P3D, rotate, rotateX, rotateXY, rotateXYZ, rotateXZ, rotateY, rotateYZ, rotateZ, scale, scale, scale, set, set, set, shader, shearX, shearY, sphere, sphereDetail, sphereDetail, square, square, stroke, stroke, stroke, stroke, stroke, stroke, strokeWeight, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, textAlign, textAlign, textFont, textFont, textSize, thickness, translate, translate, translate, triangle, triangle, triangle, vertex, vertex, vertex, vertex, vertex, vertex, vertex, vertex, vertex, vertex, vertex, vertex, vertex, vertex, vertex, vertex
alpha, blue, brightness, color, color, color, color, createFont, createFont, createFont, getColorMode, getColorMode, green, hue, loadImage, longest_String_pixel, longest_String_pixel, longest_String_pixel, longest_String_pixel, longest_String_pixel, longest_String_pixel, longest_String, longest_String, noise, noiseSeed, pass_processing, red, saturation, width_char, width_char, width_char, width_String, width_String, width_String
all, all, all, all, all, all, any, any, any, any, any, any, binary, binary, binary, binary, clamp, clamp, clamp, clamp, equal, equal, equal, equal, equal, equal, equal, equal, file_name, fract, fract, fract, fract, get_os_family, get_os, greaterThan, greaterThan, greaterThan, greaterThan, greaterThan, greaterThan, greaterThan, greaterThan, greaterThanEqual, greaterThanEqual, greaterThanEqual, greaterThanEqual, greaterThanEqual, greaterThanEqual, greaterThanEqual, greaterThanEqual, hex, hex, hex, hex, lessThan, lessThan, lessThan, lessThan, lessThan, lessThan, lessThan, lessThan, lessThanEqual, lessThanEqual, lessThanEqual, lessThanEqual, lessThanEqual, lessThanEqual, lessThanEqual, lessThanEqual, mix, mix, mix, mix, mod, mod, mod, mod, mod, mod, mod, print_err_tempo, print_err, print_out, print_tempo, random_next_gaussian, random_next_gaussian, random_next_gaussian, random_next_gaussian, sign, sign, sign, sign, sign, sign, sign, sign, smoothstep, smoothstep, smoothstep, smoothstep, split, split, step, step, step, step, truncate, truncate, unbinary, unhex
public void init()
public void set_size(int w, int h)
w
- h
- public void set_range(float min, float max)
min
- max
- public void set_increment(float inc)
inc
- public void set_increment(float x, float y, float z)
x
- y
- z
- public void set_no_increment()
public void set_period(float x, float y)
x
- y
- public void set_turbulence(float turbulence)
turbulence
- public void set_smooth(float smooth)
smooth
- public void set_no_smooth()
public void set_angle(float a_x, float a_y, float a_z)
a_x
- a_y
- a_z
- public void set_no_angle()
public void build_matrix_rand_mono()
public void build_matrix_rand_xyz()
public void build_matrix_noise_mono()
public void build_matrix_noise_xyz()
public void build_matrix(processing.core.PImage src, int type)
src
- type
- public processing.core.PGraphics map_mono(int w, int h)
w
- h
- public processing.core.PGraphics map_xyz(int w, int h)
w
- h
- public processing.core.PGraphics marble_mono(int w, int h)
w
- h
- public processing.core.PGraphics marble_xyz(int w, int h)
w
- h
-