public class R_Star extends R_Shape implements R_Constants
ALPHA, BLANK, BRIGHTNESS, CARTESIAN, CENTER, CHAOS, CIRCULAR, CLOSE, CORNER, CORNERS, COS, DIAGONAL, DIAMETER, DRAW, DYNAMIC, EAST, EQUATION, EULER, FIT, FLUID, G, GOLD_ANGLE, GOLD_NUMBER, GRAVITY, HORIZONTAL, HUE, MAGNETIC, MAX_FLOAT, MAX_INT, MIN_FLOAT, MIN_INT, MIX, NONE, NORTH, NORTH_EAST, NORTH_WEST, NOTHING, NULL, OPEN, ORDER, PERLIN, PHI, PI, PIXEL, POLAR, RADIUS, RAND, ROOT2, SATURATION, SCALE, SIN, SOUTH, SOUTH_EAST, SOUTH_WEST, STAR, STATIC, TAN, TAU, TRIG_0, TRIG_1, TRIG_2, TRIG_3, TRIG_4, TWO_PI, VERSION, VERTICAL, WEST
ABRICOT, ACAJOU, AMARANTE, AMBRE, ARGENT, AUBERGINE, AZUR, BIS, BISTRE, BLACK, BLANC, BLEU, BLOND, BLOOD, BLUE, BOUTEILLE, BRIQUE, BRONZE, BROWN, CAERULEUM, CAFE, CANARD, CANELLE, CAPUCINE, CARMIN, CARMINE, CAROTTE, CELESTE, CERISE, CHAMOIS, CHARTREUSE, CHOCOLAT, CIEL, CITROUILLE, COBALT, COFFEE, COLOMBIN, CORAIL, CYAN, EVEQUE, FRANCE, FUSCHIA, GOLD, GRAY, GRAY_MEDIUM, GREEN, GRENAT, GRIS, GRIS_MOYEN, GUEULES, IMPERIAL, JAUNE, LAPIS_LAZULI, LAVANDE, LILAS, LIME, LIN, LUNE, MAGENTA, MANDARINE, MARRON, MAUVE, MIMOSA, MOON, MOUNTBATTEN, NANKIN, NAPLE, NOIR, NOISETTE, NUIT, OCRE, OCRE_JAUNE, OCRE_ROUGE, OLIVE, OR, ORANGE, OUTREMER, PAYNE, PERLE, PERROQUET, PINK, PISTACHE, POURPRE, PRUNE, PURPLE, RED, ROSE, ROUGE, SANG, SAPIN, SAUGE, SEPIA, SHAKUDOU, SILVER, SINOPLE, SMALT, SOURIS, TAUPE, TILLEUL, TURQUOISE, VERMILLON, VERT, VERT_D_EAU, VERT_DE_GRIS, VESSIE, VIOLET, WHITE, YELLOW, ZINZOLIN
Constructor and Description |
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R_Star(processing.core.PApplet pa) |
R_Star(processing.core.PApplet pa,
int summits,
float angle,
float... ratio) |
Modifier and Type | Method and Description |
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void |
is_3D(boolean is_3D) |
void |
set_ratio(float... ratio) |
void |
set_summits(int summits) |
void |
show() |
angle_x, angle_x, angle_y, angle_y, angle_z, angle_z, angle, angle, angle, get_final_point, get_final_points, get_point, get_points, get_summits, pos, pos, pos, pos, pos, pos, reset_is, reset_is, size, size, size, size, size, size, use_pos_is, use_pos_is
aspect, aspect, beginShape, beginShape, beginShape, bezierVertex, bezierVertex, bezierVertex, bezierVertex, bezierVertex, bezierVertex, curveVertex, curveVertex, curveVertex, curveVertex, curveVertex, curveVertex, endShape, endShape, endShape, endShape, get_renderer, get_renderer, line, line, line, line, pass_graphic, point, point, point, point, pop, push, quadraticVertex, quadraticVertex, quadraticVertex, quadraticVertex, quadraticVertex, quadraticVertex, rectMode, renderer_P3D, rotate, rotateX, rotateY, rotateZ, set, set, set, set, set, square, translate, translate, translate, triangle, triangle, triangle, vertex, vertex, vertex, vertex, vertex, vertex, vertex, vertex, vertex, vertex, vertex, vertex, vertex, vertex, vertex, vertex
all, all, all, all, all, any, any, any, any, any, clamp, clamp, clamp, clamp, equal, equal, equal, equal, equal, equal, equal, equal, fract, fract, fract, fract, greaterThan, greaterThan, greaterThan, greaterThan, greaterThan, greaterThan, greaterThan, greaterThan, greaterThanEqual, greaterThanEqual, greaterThanEqual, greaterThanEqual, greaterThanEqual, greaterThanEqual, greaterThanEqual, greaterThanEqual, lessThan, lessThan, lessThan, lessThan, lessThan, lessThan, lessThan, lessThan, lessThanEqual, lessThanEqual, lessThanEqual, lessThanEqual, lessThanEqual, lessThanEqual, lessThanEqual, lessThanEqual, mix, mix, mix, mix, mod, mod, mod, mod, mod, mod, mod, random_next_gaussian, random_next_gaussian, random_next_gaussian, random_next_gaussian, sign, sign, sign, sign, sign, sign, sign, sign, smoothstep, smoothstep, smoothstep, smoothstep, step, step, step, step