public class R_Costume extends R_Shape
ALPHA, ARC, ARGB, BEZIER_VERTEX, BLANK, BOTTOM, BOX, BREAK, BRIGHTNESS, CARTESIAN, CENTER, CHAOS, CIRCULAR, CLOSE, CORNER, CORNERS, COS, CROSS_BOX_2, CROSS_BOX_3, CROSS_RECT, CUBE_LINE, CURVE_VERTEX, DECAGON, DIAGONAL, DIAMETER, DODECAGON, DOWN, DRAW, DYNAMIC, EAST, ELLIPSE, EQUATION, EULER, FIT, FLOWER, FLUID, G, GOLD_ANGLE, GOLD_NUMBER, GRAVITY, HENDECAGON, HEPTAGON, HEXAGON, HORIZONTAL, HOUSE, HSB, HUE, ICOSI_DODECAHEDRON_LINE, LEFT, LINE, MAGNETIC, MAX_FLOAT, MAX_INT, MIN_FLOAT, MIN_INT, MIX, NONAGON, NONE, NORTH, NORTH_EAST, NORTH_WEST, NOTHING, NULL, OCTOGON, OCTOHEDRON_LINE, OPEN, ORDER, P2D, P3D, PENTAGON, PERLIN, PHI, PI, PIXEL, POINT, POLAR, QUADRATIC_VERTEX, RADIUS, RAND, RECT, RGB, RGBA, RHOMBIC_COSI_DODECAHEDRON_SMALL_LINE, RIGHT, ROOT2, SATURATION, SCALE, SIN, SOUTH, SOUTH_EAST, SOUTH_WEST, SPHERE, SPHERE_HIGH, SPHERE_LOW, SPHERE_MEDIUM, SQUARE, STAR, STAR_3D, STATIC, TAN, TAU, TETRAHEDRON, TETRAHEDRON_LINE, TEXT, TOP, TRIANGLE, TRIG_0, TRIG_1, TRIG_2, TRIG_3, TRIG_4, TWO_PI, UP, VERSION, VERTEX, VERTICAL, VIRUS, WEST
ABRICOT, ACAJOU, AMARANTE, AMBRE, ARGENT, AUBERGINE, AZUR, BIS, BISTRE, BLACK, BLANC, BLEU, BLOND, BLOOD, BLUE, BOUTEILLE, BRIQUE, BRONZE, BROWN, CAERULEUM, CAFE, CANARD, CANELLE, CAPUCINE, CARMIN, CARMINE, CAROTTE, CELESTE, CERISE, CHAMOIS, CHARTREUSE, CHOCOLAT, CIEL, CITROUILLE, COBALT, COFFEE, COLOMBIN, CORAIL, CYAN, EVEQUE, FRANCE, FUSCHIA, GOLD, GRAY, GRAY_MEDIUM, GREEN, GRENAT, GRIS, GRIS_MOYEN, GUEULES, IMPERIAL, JAUNE, LAPIS_LAZULI, LAVANDE, LILAS, LIME, LIN, LUNE, MAGENTA, MANDARINE, MARRON, MAUVE, MIMOSA, MOON, MOUNTBATTEN, NANKIN, NAPLE, NOIR, NOISETTE, NUIT, OCRE, OCRE_JAUNE, OCRE_ROUGE, OLIVE, OR, ORANGE, OUTREMER, PAYNE, PERLE, PERROQUET, PINK, PISTACHE, POURPRE, PRUNE, PURPLE, RED, ROSE, ROUGE, SANG, SAPIN, SAUGE, SEPIA, SHAKUDOU, SILVER, SINOPLE, SMALT, SOURIS, TAUPE, TILLEUL, TURQUOISE, VERMILLON, VERT, VERT_D_EAU, VERT_DE_GRIS, VESSIE, VIOLET, WHITE, YELLOW, ZINZOLIN
Constructor and Description |
---|
R_Costume(processing.core.PApplet pa) |
R_Costume(processing.core.PApplet pa,
int type) |
R_Costume(processing.core.PApplet pa,
java.lang.String costume_text) |
Modifier and Type | Method and Description |
---|---|
boolean |
alpha_is() |
void |
alpha_is(boolean alpha_is) |
void |
aspect_is(boolean fill_is,
boolean stroke_is,
boolean alpha_is) |
void |
aspect(int fill,
int stroke,
float thickness) |
void |
aspect(int fill,
int stroke,
float thickness,
int costume) |
void |
aspect(int fill,
int stroke,
float thickness,
R_Costume costume) |
void |
aspect(vec fill,
vec stroke,
float thickness) |
void |
aspect(vec fill,
vec stroke,
float thickness,
int costume) |
void |
aspect(vec fill,
vec stroke,
float thickness,
R_Costume costume) |
boolean |
fill_is() |
void |
fill_is(boolean fill_is) |
int |
get_fill() |
int |
get_mutation() |
java.lang.String |
get_name() |
int |
get_node() |
int |
get_num() |
vec2[] |
get_pair() |
float[] |
get_ratio() |
float[] |
get_strength() |
int |
get_stroke() |
int |
get_summit() |
float |
get_thickness() |
int |
get_type() |
void |
init_bool_aspect() |
boolean |
is_3D() |
void |
is_3D(boolean is_3D) |
boolean |
is_vertex() |
void |
is_vertex(boolean is_vertex) |
void |
load_pict(java.lang.String path)
load image for the costume, only SVG or PNG
|
void |
pass_graphic(processing.core.PGraphics other) |
void |
set_align(int align) |
void |
set_mutation(int mutation) |
void |
set_name(java.lang.String name) |
void |
set_node(int node) |
void |
set_num(int num) |
void |
set_pair(vec2... pair) |
void |
set_ratio(float... ratio) |
void |
set_strength(float... strength) |
void |
set_summit(int summits) |
void |
set_text(java.lang.String costume_text) |
void |
set_type(int type) |
void |
show()
It the main method, it's here where the choice
what must be shown among the various objects in the collection
|
void |
show(vec3 pos,
vec3 size,
vec rot)
It the main method, it's here where the choice
what must be shown among the various objects in the collection
|
boolean |
stroke_is() |
void |
stroke_is(boolean stroke_is) |
angle_x, angle_x, angle_y, angle_y, angle_z, angle_z, angle, angle, angle, get_point, get_points, get_ref_point, get_ref_points, get_summits, pos, pos, pos, pos, pos, pos, reset_is, reset_is, set_summits, size, size, size, size, size, size, use_pos_is, use_pos_is
alpha, aspect, beginContour, beginShape, beginShape, bezierVertex, bezierVertex, bezierVertex, bezierVertex, bezierVertex, bezierVertex, blue, box, box, box, brightness, color, color, color, color, curveVertex, curveVertex, curveVertex, curveVertex, curveVertex, curveVertex, ellipse, ellipse, ellipse, ellipse, endContour, endShape, endShape, fill, fill, fill, fill, fill, fill, get_renderer, get_renderer, green, hue, line, line, line, line, loadImage, noFill, noStroke, point, point, point, point, pop, popMatrix, push, pushMatrix, quadraticVertex, quadraticVertex, quadraticVertex, quadraticVertex, quadraticVertex, quadraticVertex, rect, rect, rectMode, red, renderer_P3D, rotate, rotateX, rotateXY, rotateXYZ, rotateXZ, rotateY, rotateYZ, rotateZ, saturation, scale, scale, scale, set, set, set, shearX, shearY, sphere, sphereDetail, sphereDetail, square, square, stroke, stroke, stroke, stroke, stroke, stroke, strokeWeight, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, textAlign, textAlign, textFont, textFont, textSize, thickness, translate, translate, translate, triangle, triangle, triangle, vertex, vertex, vertex, vertex, vertex, vertex, vertex, vertex, vertex, vertex, vertex, vertex, vertex, vertex, vertex, vertex
all, all, all, all, all, any, any, any, any, any, clamp, clamp, clamp, clamp, equal, equal, equal, equal, equal, equal, equal, equal, file_name, fract, fract, fract, fract, greaterThan, greaterThan, greaterThan, greaterThan, greaterThan, greaterThan, greaterThan, greaterThan, greaterThanEqual, greaterThanEqual, greaterThanEqual, greaterThanEqual, greaterThanEqual, greaterThanEqual, greaterThanEqual, greaterThanEqual, lessThan, lessThan, lessThan, lessThan, lessThan, lessThan, lessThan, lessThan, lessThanEqual, lessThanEqual, lessThanEqual, lessThanEqual, lessThanEqual, lessThanEqual, lessThanEqual, lessThanEqual, mix, mix, mix, mix, mod, mod, mod, mod, mod, mod, mod, random_next_gaussian, random_next_gaussian, random_next_gaussian, random_next_gaussian, sign, sign, sign, sign, sign, sign, sign, sign, smoothstep, smoothstep, smoothstep, smoothstep, split, split, step, step, step, step, unhex
public R_Costume(processing.core.PApplet pa)
public R_Costume(processing.core.PApplet pa, int type)
public R_Costume(processing.core.PApplet pa, java.lang.String costume_text)
public void load_pict(java.lang.String path)
path
- public void pass_graphic(processing.core.PGraphics other)
pass_graphic
in class R_Image
public void set_text(java.lang.String costume_text)
public void set_name(java.lang.String name)
public void set_type(int type)
public void set_node(int node)
public void set_mutation(int mutation)
public void set_summit(int summits)
public void set_num(int num)
public void set_align(int align)
public void set_ratio(float... ratio)
public void set_strength(float... strength)
public void set_pair(vec2... pair)
public void is_3D(boolean is_3D)
public void is_vertex(boolean is_vertex)
public int get_fill()
public int get_stroke()
public float get_thickness()
public java.lang.String get_name()
public int get_type()
public int get_node()
public int get_mutation()
public int get_summit()
public int get_num()
public float[] get_ratio()
public float[] get_strength()
public vec2[] get_pair()
public boolean is_3D()
public boolean is_vertex()
public boolean fill_is()
public boolean stroke_is()
public boolean alpha_is()
public void fill_is(boolean fill_is)
public void stroke_is(boolean stroke_is)
public void alpha_is(boolean alpha_is)
public void aspect_is(boolean fill_is, boolean stroke_is, boolean alpha_is)
public void init_bool_aspect()
public void aspect(int fill, int stroke, float thickness, R_Costume costume)
public void aspect(int fill, int stroke, float thickness, int costume)
public void show()