public class R_House extends R_Shape
ALPHA, BLANK, BRIGHTNESS, CARTESIAN, CENTER, CHAOS, CIRCULAR, CLOSE, CORNER, CORNERS, COS, DIAGONAL, DIAMETER, DRAW, DYNAMIC, EAST, EQUATION, EULER, FIT, FLUID, G, GOLD_ANGLE, GOLD_NUMBER, GRAVITY, HORIZONTAL, HUE, MAGNETIC, MAX_FLOAT, MAX_INT, MIN_FLOAT, MIN_INT, MIX, NONE, NORTH, NORTH_EAST, NORTH_WEST, NOTHING, NULL, OPEN, ORDER, PERLIN, PHI, PI, PIXEL, POLAR, RADIUS, RAND, ROOT2, SATURATION, SCALE, SIN, SOUTH, SOUTH_EAST, SOUTH_WEST, STAR, STATIC, TAN, TAU, TRIG_0, TRIG_1, TRIG_2, TRIG_3, TRIG_4, TWO_PI, VERSION, VERTICAL, WEST
ABRICOT, ACAJOU, AMARANTE, AMBRE, ARGENT, AUBERGINE, AZUR, BIS, BISTRE, BLACK, BLANC, BLEU, BLOND, BLOOD, BLUE, BOUTEILLE, BRIQUE, BRONZE, BROWN, CAERULEUM, CAFE, CANARD, CANELLE, CAPUCINE, CARMIN, CARMINE, CAROTTE, CELESTE, CERISE, CHAMOIS, CHARTREUSE, CHOCOLAT, CIEL, CITROUILLE, COBALT, COFFEE, COLOMBIN, CORAIL, CYAN, EVEQUE, FRANCE, FUSCHIA, GOLD, GRAY, GRAY_MEDIUM, GREEN, GRENAT, GRIS, GRIS_MOYEN, GUEULES, IMPERIAL, JAUNE, LAPIS_LAZULI, LAVANDE, LILAS, LIME, LIN, LUNE, MAGENTA, MANDARINE, MARRON, MAUVE, MIMOSA, MOON, MOUNTBATTEN, NANKIN, NAPLE, NOIR, NOISETTE, NUIT, OCRE, OCRE_JAUNE, OCRE_ROUGE, OLIVE, OR, ORANGE, OUTREMER, PAYNE, PERLE, PERROQUET, PINK, PISTACHE, POURPRE, PRUNE, PURPLE, RED, ROSE, ROUGE, SANG, SAPIN, SAUGE, SEPIA, SHAKUDOU, SILVER, SINOPLE, SMALT, SOURIS, TAUPE, TILLEUL, TURQUOISE, VERMILLON, VERT, VERT_D_EAU, VERT_DE_GRIS, VESSIE, VIOLET, WHITE, YELLOW, ZINZOLIN
Constructor and Description |
---|
R_House(processing.core.PApplet pa) |
R_House(processing.core.PApplet pa,
float size) |
R_House(processing.core.PApplet pa,
float sx,
float sy,
float sz) |
Modifier and Type | Method and Description |
---|---|
void |
aspect_is(boolean is) |
void |
fill_ground(float x,
float y,
float z,
float a) |
void |
fill_ground(int c) |
void |
fill_roof(float x,
float y,
float z,
float a) |
void |
fill_roof(int c) |
void |
fill_wall(float x,
float y,
float z,
float a) |
void |
fill_wall(int c) |
void |
fill(float x,
float y,
float z,
float a) |
void |
fill(int c) |
void |
mode(int type) |
void |
set_peak(float ra,
float rc) |
void |
show() |
void |
stroke_ground(float x,
float y,
float z,
float a) |
void |
stroke_ground(int c) |
void |
stroke_roof(float x,
float y,
float z,
float a) |
void |
stroke_roof(int c) |
void |
stroke_wall(float x,
float y,
float z,
float a) |
void |
stroke_wall(int c) |
void |
stroke(float x,
float y,
float z,
float a) |
void |
stroke(int c) |
void |
thickness(float thickness) |
angle_x, angle_x, angle_y, angle_y, angle_z, angle_z, angle, angle, angle, get_point, get_points, get_ref_point, get_ref_points, get_summits, pos, pos, pos, pos, pos, pos, reset_is, reset_is, set_summits, size, size, size, size, size, size, use_pos_is, use_pos_is
aspect, aspect, beginShape, beginShape, beginShape, bezierVertex, bezierVertex, bezierVertex, bezierVertex, bezierVertex, bezierVertex, color, color, color, color, curveVertex, curveVertex, curveVertex, curveVertex, curveVertex, curveVertex, endShape, endShape, endShape, endShape, get_renderer, get_renderer, line, line, line, line, noFill, noStroke, pass_graphic, point, point, point, point, pop, popMatrix, push, pushMatrix, quadraticVertex, quadraticVertex, quadraticVertex, quadraticVertex, quadraticVertex, quadraticVertex, rectMode, renderer_P3D, rotate, rotateX, rotateXY, rotateXY, rotateXYZ, rotateXYZ, rotateXZ, rotateXZ, rotateY, rotateYZ, rotateYZ, rotateZ, set, set, set, set, set, square, strokeWeight, translate, translate, translate, triangle, triangle, triangle, vertex, vertex, vertex, vertex, vertex, vertex, vertex, vertex, vertex, vertex, vertex, vertex, vertex, vertex, vertex, vertex
all, all, all, all, all, any, any, any, any, any, clamp, clamp, clamp, clamp, equal, equal, equal, equal, equal, equal, equal, equal, fract, fract, fract, fract, greaterThan, greaterThan, greaterThan, greaterThan, greaterThan, greaterThan, greaterThan, greaterThan, greaterThanEqual, greaterThanEqual, greaterThanEqual, greaterThanEqual, greaterThanEqual, greaterThanEqual, greaterThanEqual, greaterThanEqual, lessThan, lessThan, lessThan, lessThan, lessThan, lessThan, lessThan, lessThan, lessThanEqual, lessThanEqual, lessThanEqual, lessThanEqual, lessThanEqual, lessThanEqual, lessThanEqual, lessThanEqual, mix, mix, mix, mix, mod, mod, mod, mod, mod, mod, mod, random_next_gaussian, random_next_gaussian, random_next_gaussian, random_next_gaussian, sign, sign, sign, sign, sign, sign, sign, sign, smoothstep, smoothstep, smoothstep, smoothstep, step, step, step, step
public R_House(processing.core.PApplet pa)
public R_House(processing.core.PApplet pa, float size)
public R_House(processing.core.PApplet pa, float sx, float sy, float sz)
public void mode(int type)
public void set_peak(float ra, float rc)
public void fill(float x, float y, float z, float a)
public void fill_roof(int c)
public void fill_roof(float x, float y, float z, float a)
public void fill_wall(int c)
public void fill_wall(float x, float y, float z, float a)
public void fill_ground(int c)
public void fill_ground(float x, float y, float z, float a)
public void stroke(float x, float y, float z, float a)
public void stroke_roof(int c)
public void stroke_roof(float x, float y, float z, float a)
public void stroke_wall(int c)
public void stroke_wall(float x, float y, float z, float a)
public void stroke_ground(int c)
public void stroke_ground(float x, float y, float z, float a)
public void aspect_is(boolean is)
public void show()