- r(int) - Method in class rope.vector.ivec4
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- R_Bezier - Class in rope.costume
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- R_Bezier() - Constructor for class rope.costume.R_Bezier
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- R_Bloc - Class in rope.mesh
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- R_Bloc(PApplet, int, int) - Constructor for class rope.mesh.R_Bloc
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- R_Brick_SVG - Class in rope.svg
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- R_Brick_SVG(PApplet) - Constructor for class rope.svg.R_Brick_SVG
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- R_Brick_SVG(PApplet, String, boolean, XML, int, String, String, String[]) - Constructor for class rope.svg.R_Brick_SVG
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- R_Chose - Class in rope.costume
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- R_Chose(PApplet, int) - Constructor for class rope.costume.R_Chose
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- R_Chose(PApplet, int, PGraphics) - Constructor for class rope.costume.R_Chose
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- R_Circle - Class in rope.costume
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- R_Circle(PApplet, int) - Constructor for class rope.costume.R_Circle
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- R_Circle(PApplet, int, PGraphics) - Constructor for class rope.costume.R_Circle
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- R_Circle(PApplet, int, float) - Constructor for class rope.costume.R_Circle
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- R_Circle(PApplet, int, float, PGraphics) - Constructor for class rope.costume.R_Circle
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- R_Constants - Interface in rope.core
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- R_Constants_Colour - Interface in rope.core
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- R_Costume - Class in rope.costume
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- R_Costume(PApplet) - Constructor for class rope.costume.R_Costume
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- R_Costume(PApplet, int) - Constructor for class rope.costume.R_Costume
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- R_Costume(PApplet, String) - Constructor for class rope.costume.R_Costume
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- R_Costume_Pict - Class in rope.costume
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- R_Costume_Pict(PApplet, String, int) - Constructor for class rope.costume.R_Costume_Pict
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- R_Face - Class in rope.mesh
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- R_Face(PApplet) - Constructor for class rope.mesh.R_Face
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- R_Face(PApplet, vec3, vec3, vec3) - Constructor for class rope.mesh.R_Face
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- R_House - Class in rope.costume
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- R_House(PApplet) - Constructor for class rope.costume.R_House
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- R_House(PApplet, float) - Constructor for class rope.costume.R_House
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- R_House(PApplet, float, float, float) - Constructor for class rope.costume.R_House
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- R_Icosahedron - Class in rope.costume
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- R_Icosahedron(PApplet, float) - Constructor for class rope.costume.R_Icosahedron
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- R_Image - Class in rope.core
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- R_Image(PApplet) - Constructor for class rope.core.R_Image
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- R_Image(PApplet, PGraphics) - Constructor for class rope.core.R_Image
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- R_Line2D - Class in rope.costume
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- R_Line2D(PApplet) - Constructor for class rope.costume.R_Line2D
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- R_Line2D(PApplet, vec2, vec2) - Constructor for class rope.costume.R_Line2D
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- R_Line2D(PApplet, float, float, float, float) - Constructor for class rope.costume.R_Line2D
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- R_Megabloc - Class in rope.mesh
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- R_Megabloc(PApplet) - Constructor for class rope.mesh.R_Megabloc
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- R_Node - Class in rope.mesh
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- R_Node() - Constructor for class rope.mesh.R_Node
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- R_Node(vec3) - Constructor for class rope.mesh.R_Node
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- R_Node(vec3, vec3) - Constructor for class rope.mesh.R_Node
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- R_Plane - Class in rope.mesh
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- R_Plane() - Constructor for class rope.mesh.R_Plane
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- R_Plane(vec3, vec3, vec3) - Constructor for class rope.mesh.R_Plane
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- R_Polygon - Class in rope.costume
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- R_Polygon(PApplet, int) - Constructor for class rope.costume.R_Polygon
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- R_Polygon(PApplet, int, PGraphics) - Constructor for class rope.costume.R_Polygon
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- R_Polyhedron - Class in rope.costume
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- R_Primitive - Class in rope.costume
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- R_Primitive(PApplet) - Constructor for class rope.costume.R_Primitive
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- R_Primitive(PApplet, int) - Constructor for class rope.costume.R_Primitive
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- R_Primitive(PApplet, int, float) - Constructor for class rope.costume.R_Primitive
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- R_Primitive(PApplet, int, float, vec2) - Constructor for class rope.costume.R_Primitive
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- R_Primitive(PApplet, int, PGraphics) - Constructor for class rope.costume.R_Primitive
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- R_Primitive(PApplet, int, float, PGraphics) - Constructor for class rope.costume.R_Primitive
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- R_Primitive(PApplet, int, float, vec2, PGraphics) - Constructor for class rope.costume.R_Primitive
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- R_Segment - Class in rope.mesh
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- R_Segment(vec, vec) - Constructor for class rope.mesh.R_Segment
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- R_Shape - Class in rope.costume
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- R_Shape(PApplet) - Constructor for class rope.costume.R_Shape
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- R_Shape(PApplet, PGraphics) - Constructor for class rope.costume.R_Shape
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- R_Shape(PApplet, int) - Constructor for class rope.costume.R_Shape
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- R_Shape(PApplet, int, PGraphics) - Constructor for class rope.costume.R_Shape
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- R_Shape_contract - Interface in rope.costume
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- R_Shape_template - Class in rope.costume
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- R_Shape_template(PApplet) - Constructor for class rope.costume.R_Shape_template
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- R_Star - Class in rope.costume
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- R_Star(PApplet) - Constructor for class rope.costume.R_Star
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- R_Star(PApplet, int, float, float...) - Constructor for class rope.costume.R_Star
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- R_SVG - Class in rope.svg
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- R_SVG(PApplet, String, String) - Constructor for class rope.svg.R_SVG
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CONSTRUCTOR
- R_SVG(PApplet, String) - Constructor for class rope.svg.R_SVG
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- R_Virus - Class in rope.costume
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- R_Virus(PApplet) - Constructor for class rope.costume.R_Virus
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- R_Virus(PApplet, int) - Constructor for class rope.costume.R_Virus
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- RADIUS - Static variable in interface rope.core.R_Constants
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- radius(float...) - Method in class rope.costume.R_Chose
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set the number of radius you want, this one cannot exceed the number of summits.
- radius(int) - Method in class rope.costume.R_Polygon
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- RAND - Static variable in interface rope.core.R_Constants
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- rand(int) - Method in class rope.vector.ivec2
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random
- rand(int, int) - Method in class rope.vector.ivec2
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random
- rand(ivec2, ivec2) - Method in class rope.vector.ivec2
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random
- rand(int) - Method in class rope.vector.ivec3
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random
- rand(int, int) - Method in class rope.vector.ivec3
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random
- rand(ivec3, ivec3) - Method in class rope.vector.ivec3
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random
- rand(int) - Method in class rope.vector.ivec4
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random
- rand(int, int) - Method in class rope.vector.ivec4
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random
- rand(ivec4, ivec4) - Method in class rope.vector.ivec4
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random
- rand(float) - Method in class rope.vector.vec2
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random
- rand(float, float) - Method in class rope.vector.vec2
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random
- rand(vec2, vec2) - Method in class rope.vector.vec2
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random
- rand(float) - Method in class rope.vector.vec3
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random
- rand(float, float) - Method in class rope.vector.vec3
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random
- rand(vec3, vec3) - Method in class rope.vector.vec3
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random
- rand(float) - Method in class rope.vector.vec4
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random
- rand(float, float) - Method in class rope.vector.vec4
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random
- rand(vec4, vec4) - Method in class rope.vector.vec4
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random
- random_next_gaussian() - Method in class rope.core.BigBang
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- random_next_gaussian(int) - Method in class rope.core.BigBang
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- random_next_gaussian(float) - Method in class rope.core.BigBang
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- random_next_gaussian(float, int) - Method in class rope.core.BigBang
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- RECT - Static variable in interface rope.core.R_Constants
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- rect(float, float, float, float) - Method in class rope.core.R_Image
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This Processing clone method, add check if any PGraphics is active, and if it's a case work ont it
- rect(vec, vec) - Method in class rope.core.R_Image
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- rectMode(int) - Method in class rope.core.R_Image
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This Processing clone method, add check if any PGraphics is active, and if it's a case work ont it
- RED - Static variable in interface rope.core.R_Constants_Colour
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- red(int) - Method in class rope.core.R_Image
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This Processing clone method, add check if any PGraphics is active, and if it's a case work ont it
- red() - Method in class rope.vector.ivec
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- red(int) - Method in class rope.vector.ivec3
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- red() - Method in class rope.vector.vec
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- red(float) - Method in class rope.vector.vec3
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- red(float) - Method in class rope.vector.vec4
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- remove(int) - Method in class rope.mesh.R_Megabloc
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- renderer_P3D() - Method in class rope.core.R_Image
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- reset() - Method in class rope.costume.R_Virus
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- reset() - Method in class rope.svg.R_SVG
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DRAW
- reset_all_points() - Method in class rope.mesh.R_Bloc
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select
- reset_is(boolean) - Method in class rope.costume.R_Shape
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- reset_is() - Method in class rope.costume.R_Shape
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- RGB - Static variable in interface rope.core.R_Constants
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- rgb() - Method in class rope.vector.ivec
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- rgb() - Method in class rope.vector.vec
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- RGBA - Static variable in interface rope.core.R_Constants
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- rgba() - Method in class rope.vector.ivec
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- rgba() - Method in class rope.vector.vec
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- RHOMBIC_COSI_DODECAHEDRON_SMALL_LINE - Static variable in interface rope.core.R_Constants
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- RIGHT - Static variable in interface rope.core.R_Constants
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- ROOT2 - Static variable in interface rope.core.R_Constants
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- Rope - Class in rope.core
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- Rope() - Constructor for class rope.core.Rope
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- rope.core - package rope.core
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- rope.costume - package rope.costume
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- rope.mesh - package rope.mesh
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- rope.svg - package rope.svg
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- rope.vector - package rope.vector
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- ROSE - Static variable in interface rope.core.R_Constants_Colour
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- rotate(float) - Method in class rope.core.R_Image
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This Processing clone method, add check if any PGraphics is active, and if it's a case work ont it
- rotateX(float) - Method in class rope.core.R_Image
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This Processing clone method, add check if any PGraphics is active, and if it's a case work ont it
- rotateXY(vec2) - Method in class rope.core.R_Image
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- rotateXYZ(vec3) - Method in class rope.core.R_Image
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- rotateXZ(vec2) - Method in class rope.core.R_Image
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- rotateY(float) - Method in class rope.core.R_Image
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This Processing clone method, add check if any PGraphics is active, and if it's a case work ont it
- rotateYZ(vec2) - Method in class rope.core.R_Image
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- rotateZ(float) - Method in class rope.core.R_Image
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This Processing clone method, add check if any PGraphics is active, and if it's a case work ont it
- ROUGE - Static variable in interface rope.core.R_Constants_Colour
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