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P

p - Variable in class rope.vector.ivec
 
p() - Method in class rope.vector.ivec
 
p(int) - Method in class rope.vector.ivec3
 
p(int) - Method in class rope.vector.ivec4
 
p - Variable in class rope.vector.vec
 
p() - Method in class rope.vector.vec
 
p(float) - Method in class rope.vector.vec3
 
p(float) - Method in class rope.vector.vec4
 
P2D - Static variable in interface rope.core.R_Constants
 
P3D - Static variable in interface rope.core.R_Constants
 
pa - Variable in class rope.core.BigBang
 
pass_graphic(PGraphics) - Method in class rope.core.R_Image
 
pass_graphic(PGraphics) - Method in class rope.costume.R_Costume
 
PAYNE - Static variable in interface rope.core.R_Constants_Colour
 
PENTAGON - Static variable in interface rope.core.R_Constants
 
PERLE - Static variable in interface rope.core.R_Constants_Colour
 
PERLIN - Static variable in interface rope.core.R_Constants
 
PERROQUET - Static variable in interface rope.core.R_Constants_Colour
 
PHI - Static variable in interface rope.core.R_Constants
 
PI - Static variable in interface rope.core.R_Constants
 
PINK - Static variable in interface rope.core.R_Constants_Colour
 
PISTACHE - Static variable in interface rope.core.R_Constants_Colour
 
PIXEL - Static variable in interface rope.core.R_Constants
 
POINT - Static variable in interface rope.core.R_Constants
 
point(float, float) - Method in class rope.core.R_Image
This Processing clone method, add check if any PGraphics is active, and if it's a case work ont it
point(float, float, float) - Method in class rope.core.R_Image
This Processing clone method, add check if any PGraphics is active, and if it's a case work ont it
point(vec) - Method in class rope.core.R_Image
 
point(ivec) - Method in class rope.core.R_Image
 
pointer() - Method in class rope.mesh.R_Node
 
POLAR - Static variable in interface rope.core.R_Constants
 
polygon_2D(int) - Method in class rope.costume.R_Primitive
 
polygon_2D(int, float) - Method in class rope.costume.R_Primitive
main method
polygon_3D(int, float, vec3) - Method in class rope.costume.R_Primitive
 
polygon_3D(vec3, float, int, float, vec3) - Method in class rope.costume.R_Primitive
 
pop() - Method in class rope.core.R_Image
This Processing clone method, add check if any PGraphics is active, and if it's a case work ont it
popMatrix() - Method in class rope.core.R_Image
This Processing clone method, add check if any PGraphics is active, and if it's a case work ont it
pos(vec) - Method in class rope.costume.R_Bezier
 
pos() - Method in class rope.costume.R_Bezier
 
pos() - Method in class rope.costume.R_Shape
 
pos(float) - Method in class rope.costume.R_Shape
 
pos(float, float) - Method in class rope.costume.R_Shape
 
pos(float, float, float) - Method in class rope.costume.R_Shape
 
pos(ivec) - Method in class rope.costume.R_Shape
 
pos(vec) - Method in class rope.costume.R_Shape
 
pos(vec3) - Method in class rope.mesh.R_Node
 
pos() - Method in class rope.mesh.R_Node
 
pos(float) - Method in class rope.svg.R_SVG
POS
pos(float, float) - Method in class rope.svg.R_SVG
 
pos(float, float, float) - Method in class rope.svg.R_SVG
 
pos(vec) - Method in class rope.svg.R_SVG
 
POURPRE - Static variable in interface rope.core.R_Constants_Colour
 
pow(int) - Method in class rope.vector.vec2
 
pow(int, int) - Method in class rope.vector.vec2
return the power result of this vector
pow(int) - Method in class rope.vector.vec3
each component of the vec is power push
pow(int, int, int) - Method in class rope.vector.vec3
each component of the vec is power push
pow(int) - Method in class rope.vector.vec4
 
pow(int, int, int, int) - Method in class rope.vector.vec4
 
pq() - Method in class rope.vector.ivec
 
pq() - Method in class rope.vector.vec
 
PRUNE - Static variable in interface rope.core.R_Constants_Colour
 
PURPLE - Static variable in interface rope.core.R_Constants_Colour
 
push() - Method in class rope.core.R_Image
This Processing clone method, add check if any PGraphics is active, and if it's a case work ont it
pushMatrix() - Method in class rope.core.R_Image
This Processing clone method, add check if any PGraphics is active, and if it's a case work ont it
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