public class R_House extends R_Shape
ARC, BEZIER_VERTEX, BLANK, BOTTOM, BOX, BREAK, CARTESIAN, CENTER, CHAOS, CHORD, CIRCULAR, CLOSE, CORNER, CORNERS, COS, CROSS_BOX_2, CROSS_BOX_3, CROSS_RECT, CUBE_LINE, CURVE_VERTEX, DECAGON, DIAGONAL, DIAMETER, DODECAGON, DOWN, DRAW, DXF, DYNAMIC, EAST, ELLIPSE, EQUATION, EULER, FIT, FLOWER, FLUID, FX2D, G, GOLD_ANGLE, GOLD_NUMBER, GRAVITY, HALF_PI, HENDECAGON, HEPTAGON, HEXAGON, HORIZONTAL, HOUSE, HPI, ICOSI_DODECAHEDRON_LINE, JAVA2D, LEFT, LINE, MAGNETIC, MAX_FLOAT, MAX_INT, MIN_FLOAT, MIN_INT, MIX, NONAGON, NONE, NORTH, NORTH_EAST, NORTH_WEST, NOTHING, NULL, OCTOGON, OCTOHEDRON_LINE, OPEN, ORDER, P2D, P3D, PDF, PENTAGON, PERLIN, PHI, PI, PIE, PIXEL, POINT, POLAR, QPI, QUADRATIC_VERTEX, QUARTER_PI, RADIUS, RAND, RECT, RHOMBIC_COSI_DODECAHEDRON_SMALL_LINE, RIGHT, ROOT2, SCALE, SIN, SOUTH, SOUTH_EAST, SOUTH_WEST, SPHERE, SPHERE_HIGH, SPHERE_LOW, SPHERE_MEDIUM, SQUARE, STAR, STAR_3D, STATIC, SVG, TAN, TAU, TETRAHEDRON, TETRAHEDRON_LINE, TEXT, TOP, TRIANGLE, TRIG_0, TRIG_1, TRIG_2, TRIG_3, TRIG_4, TWO_PI, UP, VERSION, VERTEX, VERTICAL, VIRUS, WEST
ABRICOT, ACAJOU, ALPHA, AMARANTE, AMBRE, ANSI_BLACK, ANSI_BLACK_BACKGROUND, ANSI_BLUE, ANSI_BLUE_BACKGROUND, ANSI_CYAN, ANSI_CYAN_BACKGROUND, ANSI_GREEN, ANSI_GREEN_BACKGROUND, ANSI_PURPLE, ANSI_PURPLE_BACKGROUND, ANSI_RED, ANSI_RED_BACKGROUND, ANSI_RESET, ANSI_WHITE, ANSI_WHITE_BACKGROUND, ANSI_YELLOW, ANSI_YELLOW_BACKGROUND, ARGB, ARGENT, AUBERGINE, AZUR, BIS, BISTRE, BLACK, BLANC, BLEU, BLOND, BLOOD, BLUE, BOUTEILLE, BRIGHTNESS, BRIQUE, BRONZE, BROWN, CAERULEUM, CAFE, CANARD, CANELLE, CAPUCINE, CARMIN, CARMINE, CAROTTE, CELESTE, CERISE, CHAMOIS, CHARTREUSE, CHOCOLAT, CIEL, CITROUILLE, COBALT, COFFEE, COLOMBIN, CORAIL, CYAN, EVEQUE, FRANCE, FUSCHIA, GOLD, GRADIENT, GRADIENT_BRIGHTNESS, GRADIENT_HUE, GRADIENT_SATURATION, GRAY, GRAY_MEDIUM, GREEN, GRENAT, GRIS, GRIS_MOYEN, GUEULES, HSB, HUE, IMPERIAL, JAUNE, LAPIS_LAZULI, LAVANDE, LILAS, LIME, LIN, LUNE, MAGENTA, MANDARINE, MARRON, MAUVE, MIMOSA, MOON, MOUNTBATTEN, NANKIN, NAPLE, NOIR, NOISETTE, NUIT, OCRE, OCRE_JAUNE, OCRE_ROUGE, OLIVE, OR, ORANGE, OUTREMER, PALETTE, PAYNE, PERLE, PERROQUET, PINK, PISTACHE, POURPRE, PRUNE, PURPLE, RAINBOW, RED, RGB, RGBA, ROSE, ROUGE, SANG, SAPIN, SATURATION, SAUGE, SEPIA, SHAKUDOU, SILVER, SINOPLE, SMALT, SOURIS, SPECTRUM, TAUPE, TILLEUL, TURQUOISE, VERMILLON, VERT, VERT_D_EAU, VERT_DE_GRIS, VESSIE, VIOLET, WHITE, YELLOW, ZINZOLIN
Constructor and Description |
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R_House(processing.core.PApplet pa) |
R_House(processing.core.PApplet pa,
float size) |
R_House(processing.core.PApplet pa,
float sx,
float sy,
float sz) |
Modifier and Type | Method and Description |
---|---|
void |
aspect_is(boolean is) |
void |
fill_ground(float x,
float y,
float z,
float a) |
void |
fill_ground(int c) |
void |
fill_roof(float x,
float y,
float z,
float a) |
void |
fill_roof(int c) |
void |
fill_wall(float x,
float y,
float z,
float a) |
void |
fill_wall(int c) |
void |
fill(float x,
float y,
float z,
float a) |
void |
fill(int c)
This Processing clone method, add check if any PGraphics is active, and if it's a case work ont it
|
void |
mode(int type) |
void |
set_peak(float ra,
float rc) |
void |
show() |
void |
stroke_ground(float x,
float y,
float z,
float a) |
void |
stroke_ground(int c) |
void |
stroke_roof(float x,
float y,
float z,
float a) |
void |
stroke_roof(int c) |
void |
stroke_wall(float x,
float y,
float z,
float a) |
void |
stroke_wall(int c) |
void |
stroke(float x,
float y,
float z,
float a) |
void |
stroke(int c)
This Processing clone method, add check if any PGraphics is active, and if it's a case work ont it
|
void |
thickness(float thickness)
Check if any PGraphics is active, and if it's a case work ont it
|
angle_x, angle_x, angle_y, angle_y, angle_z, angle_z, angle, angle, angle, get_point, get_points, get_ref_point, get_ref_points, get_summits, pos, pos, pos, pos, pos, pos, reset_is, reset_is, set_summits, size, size, size, size, size, size, use_pos_is, use_pos_is
arc, arc, arc, arc, aspect, aspect, beginContour, beginShape, beginShape, bezierVertex, bezierVertex, bezierVertex, bezierVertex, bezierVertex, bezierVertex, box, box, box, colorMode, colorMode, colorMode, colorMode, colorMode, colorMode, colorMode, createGraphics, curveVertex, curveVertex, curveVertex, curveVertex, curveVertex, curveVertex, ellipse, ellipse, ellipse, ellipse, ellipseMode, ellipseMode, endContour, endShape, endShape, fill, fill, fill, fill, get_renderer, get_renderer, get, image, image, image, image, index_pixel_array, line, line, line, line, loadShader, noFill, noStroke, pass_graphic, point, point, point, point, pop, popMatrix, push, pushMatrix, quadraticVertex, quadraticVertex, quadraticVertex, quadraticVertex, quadraticVertex, quadraticVertex, rect, rect, rect, rect, rect, rect, rectMode, rectMode, renderer_P2D, renderer_P3D, rotate, rotateX, rotateXY, rotateXYZ, rotateXZ, rotateY, rotateYZ, rotateZ, scale, scale, scale, set, set, set, shader, shearX, shearY, sphere, sphereDetail, sphereDetail, square, square, stroke, stroke, stroke, stroke, strokeWeight, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, textAlign, textAlign, textFont, textFont, textSize, translate, translate, translate, triangle, triangle, triangle, vertex, vertex, vertex, vertex, vertex, vertex, vertex, vertex, vertex, vertex, vertex, vertex, vertex, vertex, vertex, vertex
alpha, blue, brightness, color, color, color, color, createFont, createFont, createFont, getColorMode, getColorMode, green, hue, loadImage, longest_String_pixel, longest_String_pixel, longest_String_pixel, longest_String_pixel, longest_String_pixel, longest_String_pixel, longest_String, longest_String, noise, noiseSeed, pass_processing, red, saturation, width_char, width_char, width_char, width_String, width_String, width_String
all, all, any, any, binary, binary, binary, binary, clamp, clamp, clamp, clamp, equal, equal, equal, equal, equal, equal, equal, equal, file_name, fract, fract, fract, fract, get_os_family, get_os, greaterThan, greaterThan, greaterThan, greaterThan, greaterThan, greaterThan, greaterThan, greaterThan, greaterThanEqual, greaterThanEqual, greaterThanEqual, greaterThanEqual, greaterThanEqual, greaterThanEqual, greaterThanEqual, greaterThanEqual, hex, hex, hex, hex, lessThan, lessThan, lessThan, lessThan, lessThan, lessThan, lessThan, lessThan, lessThanEqual, lessThanEqual, lessThanEqual, lessThanEqual, lessThanEqual, lessThanEqual, lessThanEqual, lessThanEqual, map, max, min, mix, mix, mix, mix, mod, mod, mod, mod, mod, mod, mod, only, only, print_err_tempo, print_err, print_out, print_tempo, random_next_gaussian, random_next_gaussian, random_next_gaussian, random, sign, sign, sign, sign, sign, sign, sign, sign, smoothstep, smoothstep, smoothstep, smoothstep, split, split, step, step, step, step, truncate, truncate, unbinary, unhex
public R_House(processing.core.PApplet pa)
public R_House(processing.core.PApplet pa, float size)
public R_House(processing.core.PApplet pa, float sx, float sy, float sz)
public void mode(int type)
public void set_peak(float ra, float rc)
public void fill(int c)
R_Graphic
public void fill_roof(int c)
public void fill_roof(float x, float y, float z, float a)
public void fill_wall(int c)
public void fill_wall(float x, float y, float z, float a)
public void fill_ground(int c)
public void fill_ground(float x, float y, float z, float a)
public void stroke(int c)
R_Graphic
public void stroke_roof(int c)
public void stroke_roof(float x, float y, float z, float a)
public void stroke_wall(int c)
public void stroke_wall(float x, float y, float z, float a)
public void stroke_ground(int c)
public void stroke_ground(float x, float y, float z, float a)
public void thickness(float thickness)
R_Graphic
public void aspect_is(boolean is)
public void show()