public class vec3 extends vec
a, b, c, d, e, f, g, num, p, q, r, s, t, u, v, w, x, y, z
ALPHA, BLACK, BLANC, BLANK, BLEU, BLOOD, BLUE, BOTTLE, BOUTEILLE, BRIGHTNESS, CARMIN, CARMINE, CARTESIAN, CHAOS, COS, CYAN, DRAW, DYNAMIC, EQUATION, EULER, FIT, FLUID, G, GARNET, GARNET_DEEP, GOLD, GOLD_ANGLE, GOLD_NUMBER, GRAVITY, GRAY_1, GRAY_2, GRAY_3, GRAY_4, GRAY_5, GRAY_6, GRAY_7, GRAY_8, GRAY_9, GRAY_MEDIUM, GREEN, GRENAT, GRENAT_PROFOND, GRIS, GRIS_1, GRIS_2, GRIS_3, GRIS_4, GRIS_5, GRIS_6, GRIS_7, GRIS_8, GRIS_9, GRIS_MOYEN, HUE, JAUNE, MAGENTA, MAGNETIC, MIX, NOIR, NONE, NOTHING, NULL, OR, ORANGE, ORDER, PERLIN, PHI, PINK, PIXEL, POLAR, PURPLE, RANDOM, RANDOM_2, RANDOM_3, RANDOM_4, RANDOM_QUARTER, RANDOM_RANGE, RANDOM_ROOT, RANDOM_X_A, RANDOM_X_B, RANDOM_ZERO, RED, ROOT2, ROSE, ROUGE, SANG, SATURATION, SIN, STAR, STATIC, TAN, TRIG_0, TRIG_1, TRIG_2, TRIG_3, TRIG_4, VERT, VIOLET, WHITE, YELLOW
Constructor and Description |
---|
vec3() |
vec3(float v) |
vec3(float x,
float y,
float z) |
vec3(java.lang.String key_random,
float r1) |
vec3(java.lang.String key_random,
float r1,
float r2,
float r3) |
vec3(java.lang.String key_random,
float a1,
float a2,
float b1,
float b2,
float c1,
float c2) |
Modifier and Type | Method and Description |
---|---|
vec3 |
add(float a) |
vec3 |
add(float a_x,
float a_y,
float a_z)
add main method
|
vec3 |
add(ivec v) |
vec3 |
add(vec v) |
float |
average()
average
|
vec3 |
copy() |
vec3 |
cross(float x,
float y,
float z) |
vec3 |
cross(vec3 v) |
vec3 |
cross(vec3 v,
vec3 target) |
vec3 |
dir() |
vec3 |
dir(float a_x,
float a_y,
float a_z) |
vec3 |
dir(vec3 origin) |
float |
dist(vec target) |
vec3 |
div(float d) |
vec3 |
div(float d_x,
float d_y,
float d_z)
div
|
vec3 |
div(ivec v) |
vec3 |
div(vec v) |
float |
dot(float x,
float y,
float z) |
float |
dot(vec3 v) |
boolean |
equals(float target) |
boolean |
equals(float t_x,
float t_y,
float t_z) |
boolean |
equals(vec3 target)
equals
|
vec3 |
jitter(int range) |
vec3 |
jitter(int range_x,
int range_y,
int range_z)
jitter
|
vec3 |
jitter(vec3 range) |
vec3 |
limit(float max)
limit
|
float |
mag() |
float |
magSq() |
vec3 |
map(float minIn,
float maxIn,
float minOut,
float maxOut) |
vec3 |
map(vec3 minIn,
vec3 maxIn,
vec3 minOut,
vec3 maxOut) |
float |
max_vec()
max
|
float |
min_vec()
min
|
vec3 |
mult(float m) |
vec3 |
mult(float m_x,
float m_y,
float m_z)
mult
|
vec3 |
mult(ivec v) |
vec3 |
mult(vec v) |
vec3 |
normalize() |
vec3 |
normalize(vec3 target) |
vec3 |
pow(int pow) |
vec3 |
pow(int pow_x,
int pow_y,
int pow_z) |
vec3 |
set_b(float z) |
vec3 |
set_g(float y) |
vec3 |
set_p(float z) |
vec3 |
set_r(float x) |
vec3 |
set_s(float x) |
vec3 |
set_t(float y) |
vec3 |
set_x(float x) |
vec3 |
set_y(float y) |
vec3 |
set_z(float z) |
vec3 |
set(float v) |
vec3 |
set(float[] source) |
vec3 |
set(float x,
float y,
float z)
set component main method
|
vec3 |
set(ivec v) |
vec3 |
set(vec v) |
vec3 |
sub(float s) |
vec3 |
sub(float s_x,
float s_y,
float s_z)
sub main method
|
vec3 |
sub(ivec v) |
vec3 |
sub(vec v) |
float |
sum()
sum
|
vec3 |
tan(float float_to_make_plane_ref_x,
float float_to_make_plane_ref_y,
float float_to_make_plane_ref_z) |
vec3 |
tan(vec3 vector_to_make_plane_ref) |
java.lang.String |
toString() |
random_next_gaussian, random_next_gaussian, random_next_gaussian, random_next_gaussian, version
public vec3()
public vec3(float v)
public vec3(float x, float y, float z)
public vec3(java.lang.String key_random, float r1)
public vec3(java.lang.String key_random, float r1, float r2, float r3)
public vec3(java.lang.String key_random, float a1, float a2, float b1, float b2, float c1, float c2)
public vec3 set(float x, float y, float z)
x
- y
- z
- public vec3 set(float v)
public vec3 set_x(float x)
public vec3 set_y(float y)
public vec3 set_z(float z)
public vec3 set_r(float x)
public vec3 set_g(float y)
public vec3 set_b(float z)
public vec3 set_s(float x)
public vec3 set_t(float y)
public vec3 set_p(float z)
public vec3 set(float[] source)
public float sum()
public vec3 mult(float m_x, float m_y, float m_z)
m_x
- m_y
- m_z
- public vec3 mult(float m)
public vec3 div(float d_x, float d_y, float d_z)
d_x
- d_y
- d_z
- public vec3 div(float d)
public vec3 add(float a_x, float a_y, float a_z)
a_x
- a_y
- a_z
- public vec3 add(float a)
public vec3 sub(float s_x, float s_y, float s_z)
s_x
- s_y
- s_z
- public vec3 sub(float s)
public float average()
public float dot(float x, float y, float z)
x
- y
- z
- public float dot(vec3 v)
public vec3 pow(int pow)
pow
- public vec3 pow(int pow_x, int pow_y, int pow_z)
public vec3 cross(float x, float y, float z)
public float dist(vec target)
target
- public vec3 dir()
public vec3 dir(float a_x, float a_y, float a_z)
public vec3 tan(float float_to_make_plane_ref_x, float float_to_make_plane_ref_y, float float_to_make_plane_ref_z)
public float max_vec()
public float min_vec()
public float magSq()
public float mag()
public vec3 normalize()
public vec3 map(float minIn, float maxIn, float minOut, float maxOut)
public vec3 limit(float max)
max
- public vec3 jitter(int range_x, int range_y, int range_z)
range_x
- range_y
- range_z
- public vec3 jitter(int range)
public boolean equals(vec3 target)
target
- public boolean equals(float target)
public boolean equals(float t_x, float t_y, float t_z)
public vec3 copy()
public java.lang.String toString()
toString
in class java.lang.Object
Processing Library Rope by Stanlepunk. (c) 2019