public class R_Colour extends Rope
ALPHA, ARC, ARGB, BEZIER_VERTEX, BLANK, BOTTOM, BOX, BREAK, BRIGHTNESS, CARTESIAN, CENTER, CHAOS, CIRCULAR, CLOSE, CORNER, CORNERS, COS, CROSS_BOX_2, CROSS_BOX_3, CROSS_RECT, CUBE_LINE, CURVE_VERTEX, DECAGON, DIAGONAL, DIAMETER, DODECAGON, DOWN, DRAW, DXF, DYNAMIC, EAST, ELLIPSE, EQUATION, EULER, FIT, FLOWER, FLUID, FX2D, G, GOLD_ANGLE, GOLD_NUMBER, GRAVITY, HENDECAGON, HEPTAGON, HEXAGON, HORIZONTAL, HOUSE, HSB, HUE, ICOSI_DODECAHEDRON_LINE, JAVA2D, LEFT, LINE, MAGNETIC, MAX_FLOAT, MAX_INT, MIN_FLOAT, MIN_INT, MIX, NONAGON, NONE, NORTH, NORTH_EAST, NORTH_WEST, NOTHING, NULL, OCTOGON, OCTOHEDRON_LINE, OPEN, ORDER, P2D, P3D, PDF, PENTAGON, PERLIN, PHI, PI, PIXEL, POINT, POLAR, QUADRATIC_VERTEX, RADIUS, RAND, RECT, RGB, RGBA, RHOMBIC_COSI_DODECAHEDRON_SMALL_LINE, RIGHT, ROOT2, SATURATION, SCALE, SIN, SOUTH, SOUTH_EAST, SOUTH_WEST, SPHERE, SPHERE_HIGH, SPHERE_LOW, SPHERE_MEDIUM, SQUARE, STAR, STAR_3D, STATIC, SVG, TAN, TAU, TETRAHEDRON, TETRAHEDRON_LINE, TEXT, TOP, TRIANGLE, TRIG_0, TRIG_1, TRIG_2, TRIG_3, TRIG_4, TWO_PI, UP, VERSION, VERTEX, VERTICAL, VIRUS, WEST
ABRICOT, ACAJOU, AMARANTE, AMBRE, ANSI_BLACK, ANSI_BLACK_BACKGROUND, ANSI_BLUE, ANSI_BLUE_BACKGROUND, ANSI_CYAN, ANSI_CYAN_BACKGROUND, ANSI_GREEN, ANSI_GREEN_BACKGROUND, ANSI_PURPLE, ANSI_PURPLE_BACKGROUND, ANSI_RED, ANSI_RED_BACKGROUND, ANSI_RESET, ANSI_WHITE, ANSI_WHITE_BACKGROUND, ANSI_YELLOW, ANSI_YELLOW_BACKGROUND, ARGENT, AUBERGINE, AZUR, BIS, BISTRE, BLACK, BLANC, BLEU, BLOND, BLOOD, BLUE, BOUTEILLE, BRIQUE, BRONZE, BROWN, CAERULEUM, CAFE, CANARD, CANELLE, CAPUCINE, CARMIN, CARMINE, CAROTTE, CELESTE, CERISE, CHAMOIS, CHARTREUSE, CHOCOLAT, CIEL, CITROUILLE, COBALT, COFFEE, COLOMBIN, CORAIL, CYAN, EVEQUE, FRANCE, FUSCHIA, GOLD, GRAY, GRAY_MEDIUM, GREEN, GRENAT, GRIS, GRIS_MOYEN, GUEULES, IMPERIAL, JAUNE, LAPIS_LAZULI, LAVANDE, LILAS, LIME, LIN, LUNE, MAGENTA, MANDARINE, MARRON, MAUVE, MIMOSA, MOON, MOUNTBATTEN, NANKIN, NAPLE, NOIR, NOISETTE, NUIT, OCRE, OCRE_JAUNE, OCRE_ROUGE, OLIVE, OR, ORANGE, OUTREMER, PAYNE, PERLE, PERROQUET, PINK, PISTACHE, POURPRE, PRUNE, PURPLE, RED, ROSE, ROUGE, SANG, SAPIN, SAUGE, SEPIA, SHAKUDOU, SILVER, SINOPLE, SMALT, SOURIS, TAUPE, TILLEUL, TURQUOISE, VERMILLON, VERT, VERT_D_EAU, VERT_DE_GRIS, VESSIE, VIOLET, WHITE, YELLOW, ZINZOLIN
Constructor and Description |
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R_Colour(processing.core.PApplet pa) |
R_Colour(processing.core.PApplet pa,
int... list_colour) |
Modifier and Type | Method and Description |
---|---|
void |
add_group() |
void |
add_group(int num) |
void |
add(int colour) |
void |
add(int group,
int colour) |
void |
add(int group,
int[] colour) |
float[] |
alpha() |
float[] |
alpha(int group) |
float[] |
blue() |
float[] |
blue(int group) |
float[] |
brightness() |
float[] |
brightness(int group) |
void |
clear() |
void |
clear(int group) |
float |
get_alpha(int group,
int target) |
float |
get_blue(int group,
int target) |
float |
get_brightness(int group,
int target) |
int |
get_colour(int group,
int target) |
float |
get_green(int group,
int target) |
vec3 |
get_hsb(int group,
int target) |
vec4 |
get_hsba(int group,
int target) |
float |
get_hue(int group,
int target) |
float |
get_red(int group,
int target) |
vec3 |
get_rgb(int group,
int target) |
vec4 |
get_rgba(int group,
int target) |
float |
get_saturation(int group,
int target) |
int[] |
get() |
int[] |
get(int group) |
float[] |
green() |
float[] |
green(int group) |
vec3[] |
hsb() |
vec3[] |
hsb(int group) |
vec4[] |
hsba() |
vec4[] |
hsba(int group) |
float[] |
hue() |
float[] |
hue(int group) |
float[] |
red() |
float[] |
red(int group) |
void |
remove(int group,
int index) |
vec3[] |
rgb() |
vec3[] |
rgb(int group) |
vec4[] |
rgba() |
vec4[] |
rgba(int group) |
float[] |
saturation() |
float[] |
saturation(int group) |
void |
set(int index,
int colour) |
void |
set(int group,
int index,
int colour) |
int |
size_group() |
int |
size() |
int |
size(int group) |
all, all, all, all, all, all, any, any, any, any, any, any, clamp, clamp, clamp, clamp, equal, equal, equal, equal, equal, equal, equal, equal, file_name, fract, fract, fract, fract, get_os_family, get_os, greaterThan, greaterThan, greaterThan, greaterThan, greaterThan, greaterThan, greaterThan, greaterThan, greaterThanEqual, greaterThanEqual, greaterThanEqual, greaterThanEqual, greaterThanEqual, greaterThanEqual, greaterThanEqual, greaterThanEqual, index_pixel_array, lessThan, lessThan, lessThan, lessThan, lessThan, lessThan, lessThan, lessThan, lessThanEqual, lessThanEqual, lessThanEqual, lessThanEqual, lessThanEqual, lessThanEqual, lessThanEqual, lessThanEqual, mix, mix, mix, mix, mod, mod, mod, mod, mod, mod, mod, print_err_tempo, print_err, print_tempo, random_next_gaussian, random_next_gaussian, random_next_gaussian, random_next_gaussian, sign, sign, sign, sign, sign, sign, sign, sign, smoothstep, smoothstep, smoothstep, smoothstep, split, split, step, step, step, step, truncate, truncate, unhex
public R_Colour(processing.core.PApplet pa)
public R_Colour(processing.core.PApplet pa, int... list_colour)
public void add(int group, int[] colour)
public void add(int group, int colour)
public void add(int colour)
public void add_group()
public void add_group(int num)
public void set(int index, int colour)
public void set(int group, int index, int colour)
public void clear()
public void clear(int group)
public void remove(int group, int index)
public int size_group()
public int size()
public int size(int group)
public int[] get()
public int[] get(int group)
public int get_colour(int group, int target)
public float get_hue(int group, int target)
public float get_saturation(int group, int target)
public float get_brightness(int group, int target)
public float get_red(int group, int target)
public float get_green(int group, int target)
public float get_blue(int group, int target)
public float get_alpha(int group, int target)
public vec3 get_hsb(int group, int target)
public vec4 get_hsba(int group, int target)
public vec3 get_rgb(int group, int target)
public vec4 get_rgba(int group, int target)
public float[] hue()
public float[] hue(int group)
public float[] saturation()
public float[] saturation(int group)
public float[] brightness()
public float[] brightness(int group)
public float[] red()
public float[] red(int group)
public float[] green()
public float[] green(int group)
public float[] blue()
public float[] blue(int group)
public float[] alpha()
public float[] alpha(int group)
public vec3[] hsb()
public vec3[] hsb(int group)
public vec3[] rgb()
public vec3[] rgb(int group)
public vec4[] hsba()
public vec4[] hsba(int group)
public vec4[] rgba()
public vec4[] rgba(int group)