Package | Description |
---|---|
rope.costume | |
rope.vector |
Modifier and Type | Field and Description |
---|---|
vec3 |
R_Shape.angle |
vec3[] |
R_Shape.final_pts |
vec3 |
R_Shape.pos |
vec3[] |
R_Shape.pts |
vec3 |
R_Shape.size |
Modifier and Type | Method and Description |
---|---|
vec3 |
R_Shape.angle() |
vec3 |
R_Primitive.compute_coord_polygon_2D(int target,
int num,
float start_angle) |
vec3 |
R_Bezier.get_a() |
vec3 |
R_Bezier.get_b() |
vec3 |
R_Shape.get_final_point(int target) |
vec3[] |
R_Shape.get_final_points() |
vec3[] |
R_Primitive.get_normal() |
vec3 |
R_Shape.get_point(int target) |
vec3[] |
R_Shape.get_points() |
vec3[][] |
R_Virus.get() |
vec3[] |
R_Primitive.get() |
vec3[] |
R_Primitive.polygon_2D(int num) |
vec3[] |
R_Primitive.polygon_2D(int num,
float new_orientation)
main method
|
vec3[] |
R_Primitive.polygon_3D(int num,
float new_orientation,
vec3 dir) |
vec3[] |
R_Primitive.polygon_3D(vec3 pos,
float radius,
int num,
float new_orientation,
vec3 dir) |
vec3 |
R_Bezier.pos() |
vec3 |
R_Shape.pos() |
vec3 |
R_Shape.size() |
Modifier and Type | Method and Description |
---|---|
vec3[] |
R_Primitive.polygon_3D(int num,
float new_orientation,
vec3 dir) |
vec3[] |
R_Primitive.polygon_3D(vec3 pos,
float radius,
int num,
float new_orientation,
vec3 dir) |
void |
R_Shape.vertex(vec3 v,
vec2 uv) |
void |
R_Shape.vertex(vec3 coord,
vec2 uv,
processing.core.PGraphics other) |
Modifier and Type | Method and Description |
---|---|
vec3 |
vec.abc() |
vec3 |
vec3.add(float a) |
vec3 |
vec3.add(float ax,
float ay,
float az)
add main method
|
vec3 |
vec3.add(ivec v) |
vec3 |
vec3.add(vec v) |
vec3 |
vec3.blu(float z) |
vec3 |
vec3.bri(float z) |
vec3 |
vec3.copy() |
vec3 |
vec3.cos_wave(int value,
float s)
WAVE COSINUS
|
vec3 |
vec3.cos_wave(int value,
float sx,
float sy,
float sz) |
vec3 |
vec3.cross(float x,
float y,
float z) |
vec3 |
vec3.cross(vec3 v) |
vec3 |
vec3.cross(vec3 v,
vec3 target) |
vec3 |
vec3.dir() |
vec3 |
vec3.dir(float a_x,
float a_y,
float a_z) |
vec3 |
vec3.dir(vec3 origin) |
vec3 |
vec3.div(float d) |
vec3 |
vec3.div(float dx,
float dy,
float dz)
div
|
vec3 |
vec3.div(ivec v) |
vec3 |
vec3.div(vec v) |
vec3 |
vec3.gre(float y) |
vec3 |
vec.hsb() |
vec3 |
vec3.hue(float x) |
vec3 |
vec3.jitter(int range) |
vec3 |
vec3.jitter(int range_x,
int range_y,
int range_z)
jitter
|
vec3 |
vec3.jitter(vec3 range) |
vec3 |
vec3.limit(float max)
limit
|
vec3 |
vec3.map(float minIn,
float maxIn,
float minOut,
float maxOut) |
vec3 |
vec3.map(vec3 minIn,
vec3 maxIn,
vec3 minOut,
vec3 maxOut) |
vec3 |
vec3.mult(float m) |
vec3 |
vec3.mult(float mx,
float my,
float mz)
mult
|
vec3 |
vec3.mult(ivec v) |
vec3 |
vec3.mult(vec v) |
vec3 |
vec3.normalize() |
vec3 |
vec3.normalize(vec3 target) |
vec3 |
vec3.p(float z) |
vec3 |
vec3.pow(int pow) |
vec3 |
vec3.pow(int pow_x,
int pow_y,
int pow_z) |
vec3 |
vec3.rand(float max)
random
|
vec3 |
vec3.rand(float min,
float max)
random
|
vec3 |
vec3.rand(vec2 mx,
vec2 my,
vec2 mz)
random
|
vec3 |
vec3.red(float x) |
vec3 |
vec.rgb() |
vec3 |
vec3.s(float x) |
vec3 |
vec3.sat(float y) |
vec3 |
vec3.set(float v) |
vec3 |
vec3.set(float[] source) |
vec3 |
vec3.set(float x,
float y,
float z)
set component main method
|
vec3 |
vec3.set(int[] source) |
vec3 |
vec3.set(ivec v) |
vec3 |
vec3.set(vec v) |
vec3 |
vec3.sin_wave(int value,
float s)
WAVE SINUS
|
vec3 |
vec3.sin_wave(int value,
float sx,
float sy,
float sz) |
vec3 |
vec3.sub(float s) |
vec3 |
vec3.sub(float sx,
float sy,
float sz)
sub main method
|
vec3 |
vec3.sub(ivec v) |
vec3 |
vec3.sub(vec v) |
vec3 |
vec3.t(float y) |
vec3 |
vec3.tan(float float_to_make_plane_ref_x,
float float_to_make_plane_ref_y,
float float_to_make_plane_ref_z) |
vec3 |
vec3.tan(vec3 vector_to_make_plane_ref) |
vec3 |
vec.www() |
vec3 |
vec.wwx() |
vec3 |
vec.wwy() |
vec3 |
vec.wwz() |
vec3 |
vec.wxw() |
vec3 |
vec.wxx() |
vec3 |
vec.wxy() |
vec3 |
vec.wxz() |
vec3 |
vec.wyw() |
vec3 |
vec.wyx() |
vec3 |
vec.wyy() |
vec3 |
vec.wyz() |
vec3 |
vec.wzw() |
vec3 |
vec.wzx() |
vec3 |
vec.wzy() |
vec3 |
vec.wzz() |
vec3 |
vec3.x(float x) |
vec3 |
vec.xww() |
vec3 |
vec.xwx() |
vec3 |
vec.xwy() |
vec3 |
vec.xwz() |
vec3 |
vec.xxw() |
vec3 |
vec.xxx() |
vec3 |
vec.xxy() |
vec3 |
vec.xxz() |
vec3 |
vec.xyw() |
vec3 |
vec.xyx() |
vec3 |
vec.xyy() |
vec3 |
vec.xyz() |
vec3 |
vec.xzw() |
vec3 |
vec.xzx() |
vec3 |
vec.xzy() |
vec3 |
vec3.y(float y) |
vec3 |
vec.yww() |
vec3 |
vec.ywx() |
vec3 |
vec.ywy() |
vec3 |
vec.ywz() |
vec3 |
vec.yxw() |
vec3 |
vec.yxx() |
vec3 |
vec.yxy() |
vec3 |
vec.yxz() |
vec3 |
vec.yyw() |
vec3 |
vec.yyx() |
vec3 |
vec.yyy() |
vec3 |
vec.yyz() |
vec3 |
vec.yzw() |
vec3 |
vec.yzx() |
vec3 |
vec.yzy() |
vec3 |
vec3.z(float z) |
vec3 |
vec.zww() |
vec3 |
vec.zwx() |
vec3 |
vec.zwy() |
vec3 |
vec.zwz() |
vec3 |
vec.zxw() |
vec3 |
vec.zxx() |
vec3 |
vec.zxy() |
vec3 |
vec.zxz() |
vec3 |
vec.zyw() |
vec3 |
vec.zyx() |
vec3 |
vec.zyy() |
vec3 |
vec.zyz() |
vec3 |
vec.zzw() |
vec3 |
vec.zzx() |
vec3 |
vec.zzy() |
vec3 |
vec.zzz() |
Modifier and Type | Method and Description |
---|---|
vec3 |
vec3.cross(vec3 v) |
vec3 |
vec3.cross(vec3 v,
vec3 target) |
vec3 |
vec3.dir(vec3 origin) |
float |
vec3.dot(vec3 v) |
boolean |
vec3.equals(vec3 target)
equals
|
vec3 |
vec3.jitter(vec3 range) |
vec3 |
vec3.map(vec3 minIn,
vec3 maxIn,
vec3 minOut,
vec3 maxOut) |
vec3 |
vec3.normalize(vec3 target) |
vec3 |
vec3.tan(vec3 vector_to_make_plane_ref) |