public class R_Line2D extends R_Graphic implements R_Constants
ALPHA, ARC, ARGB, BEZIER_VERTEX, BLANK, BOTTOM, BOX, BREAK, BRIGHTNESS, CARTESIAN, CENTER, CHAOS, CIRCULAR, CLOSE, CORNER, CORNERS, COS, CROSS_BOX_2, CROSS_BOX_3, CROSS_RECT, CUBE_LINE, CURVE_VERTEX, DECAGON, DIAGONAL, DIAMETER, DODECAGON, DOWN, DRAW, DYNAMIC, EAST, ELLIPSE, EQUATION, EULER, FIT, FLOWER, FLUID, G, GOLD_ANGLE, GOLD_NUMBER, GRAVITY, HENDECAGON, HEPTAGON, HEXAGON, HORIZONTAL, HOUSE, HSB, HUE, ICOSI_DODECAHEDRON_LINE, LEFT, LINE, MAGNETIC, MAX_FLOAT, MAX_INT, MIN_FLOAT, MIN_INT, MIX, NONAGON, NONE, NORTH, NORTH_EAST, NORTH_WEST, NOTHING, NULL, OCTOGON, OCTOHEDRON_LINE, OPEN, ORDER, P2D, P3D, PENTAGON, PERLIN, PHI, PI, PIXEL, POINT, POLAR, QUADRATIC_VERTEX, RADIUS, RAND, RECT, RGB, RGBA, RHOMBIC_COSI_DODECAHEDRON_SMALL_LINE, RIGHT, ROOT2, SATURATION, SCALE, SIN, SOUTH, SOUTH_EAST, SOUTH_WEST, SPHERE, SPHERE_HIGH, SPHERE_LOW, SPHERE_MEDIUM, SQUARE, STAR, STAR_3D, STATIC, TAN, TAU, TETRAHEDRON, TETRAHEDRON_LINE, TEXT, TOP, TRIANGLE, TRIG_0, TRIG_1, TRIG_2, TRIG_3, TRIG_4, TWO_PI, UP, VERSION, VERTEX, VERTICAL, VIRUS, WEST
ABRICOT, ACAJOU, AMARANTE, AMBRE, ANSI_BLACK, ANSI_BLACK_BACKGROUND, ANSI_BLUE, ANSI_BLUE_BACKGROUND, ANSI_CYAN, ANSI_CYAN_BACKGROUND, ANSI_GREEN, ANSI_GREEN_BACKGROUND, ANSI_PURPLE, ANSI_PURPLE_BACKGROUND, ANSI_RED, ANSI_RED_BACKGROUND, ANSI_RESET, ANSI_WHITE, ANSI_WHITE_BACKGROUND, ANSI_YELLOW, ANSI_YELLOW_BACKGROUND, ARGENT, AUBERGINE, AZUR, BIS, BISTRE, BLACK, BLANC, BLEU, BLOND, BLOOD, BLUE, BOUTEILLE, BRIQUE, BRONZE, BROWN, CAERULEUM, CAFE, CANARD, CANELLE, CAPUCINE, CARMIN, CARMINE, CAROTTE, CELESTE, CERISE, CHAMOIS, CHARTREUSE, CHOCOLAT, CIEL, CITROUILLE, COBALT, COFFEE, COLOMBIN, CORAIL, CYAN, EVEQUE, FRANCE, FUSCHIA, GOLD, GRAY, GRAY_MEDIUM, GREEN, GRENAT, GRIS, GRIS_MOYEN, GUEULES, IMPERIAL, JAUNE, LAPIS_LAZULI, LAVANDE, LILAS, LIME, LIN, LUNE, MAGENTA, MANDARINE, MARRON, MAUVE, MIMOSA, MOON, MOUNTBATTEN, NANKIN, NAPLE, NOIR, NOISETTE, NUIT, OCRE, OCRE_JAUNE, OCRE_ROUGE, OLIVE, OR, ORANGE, OUTREMER, PAYNE, PERLE, PERROQUET, PINK, PISTACHE, POURPRE, PRUNE, PURPLE, RED, ROSE, ROUGE, SANG, SAPIN, SAUGE, SEPIA, SHAKUDOU, SILVER, SINOPLE, SMALT, SOURIS, TAUPE, TILLEUL, TURQUOISE, VERMILLON, VERT, VERT_D_EAU, VERT_DE_GRIS, VESSIE, VIOLET, WHITE, YELLOW, ZINZOLIN
Constructor and Description |
---|
R_Line2D(processing.core.PApplet pa) |
R_Line2D(processing.core.PApplet pa,
float ax,
float ay,
float bx,
float by) |
R_Line2D(processing.core.PApplet pa,
vec2 a,
vec2 b) |
Modifier and Type | Method and Description |
---|---|
vec2 |
a() |
void |
a(float x,
float y) |
void |
a(vec2 a) |
float |
angle()
Return the angle of the line from "a" to "b"
|
R_Line2D |
angle(float angle)
Change the angle from the starting point "a"
|
vec2 |
b() |
void |
b(float x,
float y) |
void |
b(vec2 b) |
vec2 |
coord(float normal_pos)
return coordinate of the normal position on the line from the a point
|
vec2 |
coord(int rank)
return coordinate of distance from the a point on the line
|
R_Line2D |
copy() |
float |
dist()
Return the length of the line
|
vec2 |
intersection(R_Line2D target)
Return the intersection point between this line and an other one.
|
vec2 |
intersection(R_Line2D target,
vec2... exception)
Return the intersection point between this line and an other one.
|
R_Line2D |
offset(vec2 offset)
make a displacement of the line
|
void |
set(float ax,
float ay,
float bx,
float by) |
void |
set(vec2 a,
vec2 b) |
void |
show() |
void |
show(processing.core.PGraphics other) |
java.lang.String |
toString() |
aspect, aspect, beginContour, beginShape, beginShape, bezierVertex, bezierVertex, bezierVertex, bezierVertex, bezierVertex, bezierVertex, box, box, box, curveVertex, curveVertex, curveVertex, curveVertex, curveVertex, curveVertex, ellipse, ellipse, ellipse, ellipse, endContour, endShape, endShape, fill, fill, fill, fill, fill, fill, get_renderer, get_renderer, getColorMode, getColorMode, index_pixel_array, line, line, line, line, noFill, noStroke, pass_graphic, point, point, point, point, pop, popMatrix, push, pushMatrix, quadraticVertex, quadraticVertex, quadraticVertex, quadraticVertex, quadraticVertex, quadraticVertex, rect, rect, rectMode, renderer_P3D, rotate, rotateX, rotateXY, rotateXYZ, rotateXZ, rotateY, rotateYZ, rotateZ, scale, scale, scale, set, set, set, shearX, shearY, sphere, sphereDetail, sphereDetail, square, square, stroke, stroke, stroke, stroke, stroke, stroke, strokeWeight, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, textAlign, textAlign, textFont, textFont, textSize, thickness, translate, translate, translate, triangle, triangle, triangle, vertex, vertex, vertex, vertex, vertex, vertex, vertex, vertex, vertex, vertex, vertex, vertex, vertex, vertex, vertex, vertex
alpha, blue, brightness, color, color, color, color, green, hue, loadImage, noise, noiseSeed, pass_processing, red, saturation
all, all, all, all, all, any, any, any, any, any, clamp, clamp, clamp, clamp, equal, equal, equal, equal, equal, equal, equal, equal, file_name, fract, fract, fract, fract, greaterThan, greaterThan, greaterThan, greaterThan, greaterThan, greaterThan, greaterThan, greaterThan, greaterThanEqual, greaterThanEqual, greaterThanEqual, greaterThanEqual, greaterThanEqual, greaterThanEqual, greaterThanEqual, greaterThanEqual, lessThan, lessThan, lessThan, lessThan, lessThan, lessThan, lessThan, lessThan, lessThanEqual, lessThanEqual, lessThanEqual, lessThanEqual, lessThanEqual, lessThanEqual, lessThanEqual, lessThanEqual, mix, mix, mix, mix, mod, mod, mod, mod, mod, mod, mod, print_err, random_next_gaussian, random_next_gaussian, random_next_gaussian, random_next_gaussian, sign, sign, sign, sign, sign, sign, sign, sign, smoothstep, smoothstep, smoothstep, smoothstep, split, split, step, step, step, step, unhex
public R_Line2D(processing.core.PApplet pa)
pa
- public R_Line2D(processing.core.PApplet pa, float ax, float ay, float bx, float by)
pa
- ax
- ay
- bx
- by
- public void set(float ax, float ay, float bx, float by)
ax
- ay
- bx
- by
- public void a(vec2 a)
a
- public void a(float x, float y)
x
- y
- public void b(vec2 b)
b
- public void b(float x, float y)
x
- y
- public vec2 a()
public vec2 b()
public R_Line2D offset(vec2 offset)
offset
- public void show()
public void show(processing.core.PGraphics other)
other
- public float dist()
public vec2 intersection(R_Line2D target)
target
- public vec2 intersection(R_Line2D target, vec2... exception)
target
- exception,
- list of vec2 point make an exception node, helpful when you don't want a specific node pointpublic float angle()
public R_Line2D angle(float angle)
angle
- public vec2 coord(float normal_pos)
normal_pos
- public vec2 coord(int rank)
rank
- public R_Line2D copy()
public java.lang.String toString()
toString
in class java.lang.Object