public class R_Slotch extends R_Slider
ARC, BEZIER_VERTEX, BLANK, BOTTOM, BOX, BREAK, CARTESIAN, CENTER, CHAOS, CIRCULAR, CLOSE, CORNER, CORNERS, COS, CROSS_BOX_2, CROSS_BOX_3, CROSS_RECT, CUBE_LINE, CURVE_VERTEX, DECAGON, DIAGONAL, DIAMETER, DODECAGON, DOWN, DRAW, DXF, DYNAMIC, EAST, ELLIPSE, EQUATION, EULER, FIT, FLOWER, FLUID, FX2D, G, GOLD_ANGLE, GOLD_NUMBER, GRAVITY, HENDECAGON, HEPTAGON, HEXAGON, HORIZONTAL, HOUSE, ICOSI_DODECAHEDRON_LINE, JAVA2D, LEFT, LINE, MAGNETIC, MAX_FLOAT, MAX_INT, MIN_FLOAT, MIN_INT, MIX, NONAGON, NONE, NORTH, NORTH_EAST, NORTH_WEST, NOTHING, NULL, OCTOGON, OCTOHEDRON_LINE, OPEN, ORDER, P2D, P3D, PDF, PENTAGON, PERLIN, PHI, PI, PIXEL, POINT, POLAR, QUADRATIC_VERTEX, RADIUS, RAND, RECT, RHOMBIC_COSI_DODECAHEDRON_SMALL_LINE, RIGHT, ROOT2, SCALE, SIN, SOUTH, SOUTH_EAST, SOUTH_WEST, SPHERE, SPHERE_HIGH, SPHERE_LOW, SPHERE_MEDIUM, SQUARE, STAR, STAR_3D, STATIC, SVG, TAN, TAU, TETRAHEDRON, TETRAHEDRON_LINE, TEXT, TOP, TRIANGLE, TRIG_0, TRIG_1, TRIG_2, TRIG_3, TRIG_4, TWO_PI, UP, VERSION, VERTEX, VERTICAL, VIRUS, WEST
ABRICOT, ACAJOU, ALPHA, AMARANTE, AMBRE, ANSI_BLACK, ANSI_BLACK_BACKGROUND, ANSI_BLUE, ANSI_BLUE_BACKGROUND, ANSI_CYAN, ANSI_CYAN_BACKGROUND, ANSI_GREEN, ANSI_GREEN_BACKGROUND, ANSI_PURPLE, ANSI_PURPLE_BACKGROUND, ANSI_RED, ANSI_RED_BACKGROUND, ANSI_RESET, ANSI_WHITE, ANSI_WHITE_BACKGROUND, ANSI_YELLOW, ANSI_YELLOW_BACKGROUND, ARGB, ARGENT, AUBERGINE, AZUR, BIS, BISTRE, BLACK, BLANC, BLEU, BLOND, BLOOD, BLUE, BOUTEILLE, BRIGHTNESS, BRIQUE, BRONZE, BROWN, CAERULEUM, CAFE, CANARD, CANELLE, CAPUCINE, CARMIN, CARMINE, CAROTTE, CELESTE, CERISE, CHAMOIS, CHARTREUSE, CHOCOLAT, CIEL, CITROUILLE, COBALT, COFFEE, COLOMBIN, CORAIL, CYAN, EVEQUE, FRANCE, FUSCHIA, GOLD, GRADIENT, GRADIENT_BRIGHTNESS, GRADIENT_HUE, GRADIENT_SATURATION, GRAY, GRAY_MEDIUM, GREEN, GRENAT, GRIS, GRIS_MOYEN, GUEULES, HSB, HUE, IMPERIAL, JAUNE, LAPIS_LAZULI, LAVANDE, LILAS, LIME, LIN, LUNE, MAGENTA, MANDARINE, MARRON, MAUVE, MIMOSA, MOON, MOUNTBATTEN, NANKIN, NAPLE, NOIR, NOISETTE, NUIT, OCRE, OCRE_JAUNE, OCRE_ROUGE, OLIVE, OR, ORANGE, OUTREMER, PALETTE, PAYNE, PERLE, PERROQUET, PINK, PISTACHE, POURPRE, PRUNE, PURPLE, RAINBOW, RED, RGB, RGBA, ROSE, ROUGE, SANG, SAPIN, SATURATION, SAUGE, SEPIA, SHAKUDOU, SILVER, SINOPLE, SMALT, SOURIS, SPECTRUM, TAUPE, TILLEUL, TURQUOISE, VERMILLON, VERT, VERT_D_EAU, VERT_DE_GRIS, VESSIE, VIOLET, WHITE, YELLOW, ZINZOLIN
Constructor and Description |
---|
R_Slotch() |
R_Slotch(java.lang.String type,
vec2 pos,
vec2 size,
int num) |
R_Slotch(vec2 pos,
vec2 size,
int num) |
Modifier and Type | Method and Description |
---|---|
float[] |
get_all() |
int |
get_notch() |
int |
get_notches_num() |
float |
get() |
float |
get(int index) |
float[] |
notches_position() |
R_Slotch |
set_aspect_notch(int c) |
R_Slotch |
set_aspect_notch(int c,
float thickness) |
R_Slotch |
set_notch(int num) |
R_Slotch |
set_value(int pos_molette) |
void |
show_notch() |
void |
show_notch(int start,
int stop) |
void |
update(float x,
float y,
boolean event) |
get_max_norm, get_max_pos, get_min_norm, get_min_pos, get_molette_pos, get_molette_pos, get_molette_size, inside_molette, inside_molette, keep_selection, molette_used_is, molette_used_is, select_is, select_is, select, select, set_fill_molette, set_fill_molette, set_molette_num, set_molette, set_pos_molette, set_pos_molette, set_pos_molette, set_pos_molette, set_size_molette, set_size_molette, set_stroke_molette, set_stroke_molette, set_thickness_molette, set_value, show_molette, show_structure, show_value, show_value, update_midi, update_midi, update, update, used_is, used_is, wheel
bottom, get_dna, get_font_size, get_font, get_id_midi, get_id, get_label, get_name, get_rank, get_rollover_type, get_type, inside, inside, inside, left, opengl, pos, pos, pos, right, set_align_label_name, set_align_label_value, set_aspect, set_aspect, set_bri, set_fill_label, set_fill_label, set_fill, set_fill, set_font_size, set_font, set_font, set_hue, set_id_midi, set_id, set_label, set_label, set_label, set_mode, set_name, set_pos_label, set_pos_label, set_pos_value, set_pos_value, set_rank, set_rollover_type, set_root, set_rounded, set_sat, set_stroke, set_stroke, set_thickness, show_label, size, size, size, size, top
aspect, aspect, beginContour, beginShape, beginShape, bezierVertex, bezierVertex, bezierVertex, bezierVertex, bezierVertex, bezierVertex, box, box, box, colorMode, colorMode, colorMode, colorMode, colorMode, colorMode, colorMode, createGraphics, curveVertex, curveVertex, curveVertex, curveVertex, curveVertex, curveVertex, ellipse, ellipse, ellipse, ellipse, ellipseMode, ellipseMode, endContour, endShape, endShape, fill, fill, fill, fill, fill, fill, get_renderer, get_renderer, get, image, image, image, image, index_pixel_array, line, line, line, line, loadShader, noFill, noStroke, pass_graphic, point, point, point, point, pop, popMatrix, push, pushMatrix, quadraticVertex, quadraticVertex, quadraticVertex, quadraticVertex, quadraticVertex, quadraticVertex, rect, rect, rect, rect, rect, rect, rectMode, rectMode, renderer_P2D, renderer_P3D, rotate, rotateX, rotateXY, rotateXYZ, rotateXZ, rotateY, rotateYZ, rotateZ, scale, scale, scale, set, set, set, shader, shearX, shearY, sphere, sphereDetail, sphereDetail, square, square, stroke, stroke, stroke, stroke, stroke, stroke, strokeWeight, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, text, textAlign, textAlign, textFont, textFont, textSize, thickness, translate, translate, translate, triangle, triangle, triangle, vertex, vertex, vertex, vertex, vertex, vertex, vertex, vertex, vertex, vertex, vertex, vertex, vertex, vertex, vertex, vertex
alpha, blue, brightness, color, color, color, color, createFont, createFont, createFont, getColorMode, getColorMode, green, hue, loadImage, longest_String_pixel, longest_String_pixel, longest_String_pixel, longest_String_pixel, longest_String_pixel, longest_String_pixel, longest_String, longest_String, noise, noiseSeed, pass_processing, red, saturation, width_char, width_char, width_char, width_String, width_String, width_String
all, all, all, all, all, all, any, any, any, any, any, any, binary, binary, binary, binary, clamp, clamp, clamp, clamp, equal, equal, equal, equal, equal, equal, equal, equal, file_name, fract, fract, fract, fract, get_os_family, get_os, greaterThan, greaterThan, greaterThan, greaterThan, greaterThan, greaterThan, greaterThan, greaterThan, greaterThanEqual, greaterThanEqual, greaterThanEqual, greaterThanEqual, greaterThanEqual, greaterThanEqual, greaterThanEqual, greaterThanEqual, hex, hex, hex, hex, lessThan, lessThan, lessThan, lessThan, lessThan, lessThan, lessThan, lessThan, lessThanEqual, lessThanEqual, lessThanEqual, lessThanEqual, lessThanEqual, lessThanEqual, lessThanEqual, lessThanEqual, mix, mix, mix, mix, mod, mod, mod, mod, mod, mod, mod, print_err_tempo, print_err, print_out, print_tempo, random_next_gaussian, random_next_gaussian, random_next_gaussian, random_next_gaussian, sign, sign, sign, sign, sign, sign, sign, sign, smoothstep, smoothstep, smoothstep, smoothstep, split, split, step, step, step, step, truncate, truncate, unbinary, unhex
public R_Slotch set_notch(int num)
public R_Slotch set_aspect_notch(int c, float thickness)
public R_Slotch set_aspect_notch(int c)
public R_Slotch set_value(int pos_molette)
public int get_notch()
public int get_notches_num()
public float[] notches_position()
public void show_notch()
public void show_notch(int start, int stop)