Custom Asteroids  1.0.0
A mod for Kerbal Space Program that lets users control where asteroids appear
 All Classes Namespaces Files Functions Variables Enumerations Properties Pages
Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 1234]
oNStarstrider42
|oNCustomAsteroids
||oCAsteroidManagerCentral class for controlling asteroid orbits
|||\CBadPopulationExceptionException indicating that a Population is in an invalid state
||oCOptionsStores a set of configuration options for Custom Asteroids
||oCPopulationLoaderStores raw asteroid data
|||\CDefaultAsteroidsContains settings for asteroids that aren't affected by Custom Asteroids
||oCSSFlightWorkaround to let SetupSpawner be run in multiple specific scenes
||oCSSSpaceCenterWorkaround to let SetupSpawner be run in multiple specific scenes
||oCSSTrackingStationWorkaround to let SetupSpawner be run in multiple specific scenes
||oCSetupSpawnerChecks relationship between stock and custom spawners
||oCCustomAsteroidSpawnerClass determining when and where asteroids may be spawned
||oCPopulationRepresents a set of asteroids with similar orbits
|||oCPeriRangeSpecialization of ValueRange for position of periapsis
|||oCPhaseRangeSpecialization of ValueRange for orbital phase parameter
|||oCSizeRangeSpecialization of ValueRange for orbital size parameter
|||\CValueRangeRepresents the set of values an orbital element may assume
||oCRandomDistContains static methods for random number distributions
||oCSCFlightWorkaround to let SpawnCatcher be run in multiple specific scenes
||oCSCSpaceCenterWorkaround to let SpawnCatcher be run in multiple specific scenes
||oCSCTrackingStationWorkaround to let SpawnCatcher be run in multiple specific scenes
||\CSpawnCatcherClass for identifying and manipulating new asteroids before they are seen by the player
|\CPair< T, U >Simple implementation of an ordered pair
oCInvalidOperationException
oCIPersistenceLoad
oCMonoBehaviour
oCScenarioModule
\CValueRange