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Custom Asteroids
0.2.0
A mod for Kerbal Space Program that lets users control where asteroids appear
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Custom Asteroids is a mod for Kerbal Space Program that expands the asteroid functionality introduced in version 0.23.5 of the game. It is designed to be easily and naturally extended by players.
Custom Asteroids preserves the basic mechanics of Kerbal Space Program, in that asteroids must first be discovered, then tracked to give them a known orbit. However, under Custom Asteroids most asteroids will not be on a flyby course for Kerbin. Instead, the mod places asteroids in either a well-defined belt between Duna and Jool, or as a scattered population roaming the inner solar system. Additional populations, such as comets or belts suitable for mods such as Real Solar System, Alternis Kerbol, or PlanetFactory, may be added by third parties.
To use Custom Asteroids, install the mod in your GameData
directory. New asteroids in both new and old save games will immediately be generated according to the new rules. Asteroids already created, including untracked asteroids, will not be affected. There is no in-game interface; Custom Asteroids works entirely in the background.
Custom Asteroids is released under the MIT License. A copy of the license can be found in the file LICENSE
in the mod directory, or online at http://opensource.org/licenses/MIT.
Custom Asteroids is mainly created and maintained by Starstrider42. Contact him by private message or report an issue on Github.
xEvilReeperx deserves full credit for figuring out how to manipulate asteroids from within a plugin, making Custom Asteroids possible. Many thanks also to Trueborn for developing Custom Biomes, which in addition to filling a huge gap in the game inspired this mod.
Thanks to rbray89 and NathanKell for coding help in developing this mod!