Custom Asteroids  1.0.0
A mod for Kerbal Space Program that lets users control where asteroids appear
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Class Hierarchy
This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level 123]
oCAsteroidManagerCentral class for controlling asteroid orbits
oCPopulationLoader.DefaultAsteroidsContains settings for asteroids that aren't affected by Custom Asteroids
oCInvalidOperationException
|\CAsteroidManager.BadPopulationExceptionException indicating that a Population is in an invalid state
oCIPersistenceLoad
|\CPopulation.ValueRangeRepresents the set of values an orbital element may assume
| oCPopulation.PeriRangeSpecialization of ValueRange for position of periapsis
| oCPopulation.PhaseRangeSpecialization of ValueRange for orbital phase parameter
| \CPopulation.SizeRangeSpecialization of ValueRange for orbital size parameter
oCMonoBehaviour
|oCSetupSpawnerChecks relationship between stock and custom spawners
||oCSSFlightWorkaround to let SetupSpawner be run in multiple specific scenes
||oCSSSpaceCenterWorkaround to let SetupSpawner be run in multiple specific scenes
||\CSSTrackingStationWorkaround to let SetupSpawner be run in multiple specific scenes
|\CSpawnCatcherClass for identifying and manipulating new asteroids before they are seen by the player
| oCSCFlightWorkaround to let SpawnCatcher be run in multiple specific scenes
| oCSCSpaceCenterWorkaround to let SpawnCatcher be run in multiple specific scenes
| \CSCTrackingStationWorkaround to let SpawnCatcher be run in multiple specific scenes
oCOptionsStores a set of configuration options for Custom Asteroids
oCPair< T, U >Simple implementation of an ordered pair
oCPopulationRepresents a set of asteroids with similar orbits
oCPopulationLoaderStores raw asteroid data
oCRandomDistContains static methods for random number distributions
oCScenarioModule
|\CCustomAsteroidSpawnerClass determining when and where asteroids may be spawned
\CValueRange