![]() |
Custom Asteroids
1.1.0
A mod for Kerbal Space Program that lets users control where asteroids appear
|
![]() ![]() | Central class for controlling asteroid orbits |
![]() ![]() | Contains settings for asteroids that aren't affected by Custom Asteroids |
![]() ![]() | |
![]() ![]() ![]() | Exception indicating that a Population is in an invalid state |
![]() ![]() | |
![]() ![]() ![]() | Represents the set of values an orbital element may assume |
![]() ![]() ![]() ![]() | Specialization of ValueRange for position of periapsis |
![]() ![]() ![]() ![]() | Specialization of ValueRange for orbital phase parameter |
![]() ![]() ![]() ![]() | Specialization of ValueRange for orbital size parameter |
![]() ![]() | |
![]() ![]() ![]() | Checks relationship between stock and custom spawners |
![]() ![]() ![]() ![]() | Workaround to let SetupSpawner be run in multiple specific scenes |
![]() ![]() ![]() ![]() | Workaround to let SetupSpawner be run in multiple specific scenes |
![]() ![]() ![]() ![]() | Workaround to let SetupSpawner be run in multiple specific scenes |
![]() ![]() ![]() | Class for identifying and manipulating new asteroids before they are seen by the player |
![]() ![]() ![]() ![]() | Workaround to let SpawnCatcher be run in multiple specific scenes |
![]() ![]() ![]() ![]() | Workaround to let SpawnCatcher be run in multiple specific scenes |
![]() ![]() ![]() ![]() | Workaround to let SpawnCatcher be run in multiple specific scenes |
![]() ![]() | Stores a set of configuration options for Custom Asteroids |
![]() ![]() | Simple implementation of an ordered pair |
![]() ![]() | Represents a set of asteroids with similar orbits |
![]() ![]() | Stores raw asteroid data |
![]() ![]() | Contains static methods for random number distributions |
![]() ![]() | |
![]() ![]() ![]() | Class determining when and where asteroids may be spawned |
![]() ![]() | General-purpose functions that don't belong elsewhere |
![]() ![]() |