#include <game_manager.hpp>
Public Attributes | |
bool | scene_update |
bool | should_quit |
bool | audio_uninitialized |
float | master_volume |
Scene | scene |
Turn | current_turn |
bool GameManager::GameState::audio_uninitialized |
Turn GameManager::GameState::current_turn |
float GameManager::GameState::master_volume |
Scene GameManager::GameState::scene |
bool GameManager::GameState::scene_update |
bool GameManager::GameState::should_quit |