Корабът Радецки - Eight ball pool v 1.0
The documnetation for our physics-themed project.
game_manager.cpp File Reference
#include "game_manager.hpp"

Namespaces

namespace  GameManager
 

Functions

void GameManager::DrawColliders ()
 
void GameManager::ReinitializeScene ()
 
void GameManager::Initialize ()
 Initializes the program. More...
 
void GameManager::ChangeScene (Scene scene)
 An API function, which changes the current scene. More...
 
void GameManager::Quit ()
 An API function, which triggers a boolean telling the program it should quit;. More...
 
void GameManager::Update ()
 Steps or updates the program. More...
 
void GameManager::Deinitialize ()
 Deinitializes the program. More...
 
bool GameManager::ShouldQuit ()
 Similar to the WindowShouldClose() function in raylib.h. More...
 
void GameManager::ToggleAudio ()
 An API function, which turns audio on or off. More...
 
bool GameManager::IsAudioOn ()
 An API function which checks the game manager's last stored master volume and tells if the audio is on or not. More...
 

Variables

GameState GameManager::state