Корабът Радецки - Eight ball pool
v 1.0
The documnetation for our physics-themed project.
Here is a list of all class members with links to the classes they belong to:
- a -
AddForce() :
Ball
audio_uninitialized :
GameManager::GameState
- b -
Ball() :
Ball
bounds :
UIElement
Button() :
Button
- c -
CheckBox() :
CheckBox
click_sound :
Button
Create() :
DrawableManager::Drawable
,
GameScene
,
MainMenu
,
SettingsMenu
,
Stick
,
Table
current_turn :
GameManager::GameState
- d -
Draw() :
Ball
,
Button
,
CheckBox
,
DrawableManager::Drawable
,
Label
,
Sprite
,
Stick
Drawable() :
DrawableManager::Drawable
- g -
GameScene() :
GameScene
GetCurrentForce() :
Stick
GetHeight() :
Sprite
GetID() :
DrawableManager::Drawable
GetPosition() :
Ball
,
Sprite
,
UIElement
GetRotation() :
Sprite
,
UIElement
GetShown() :
Stick
GetSize() :
UIElement
GetVelocity() :
Ball
GetWidth() :
Sprite
- h -
hover_sound :
Button
- i -
is_clicked :
Button
IsChecked() :
CheckBox
IsClicked() :
Button
- l -
Label() :
Label
- m -
MainMenu() :
MainMenu
master_volume :
GameManager::GameState
- p -
placeholder_text :
CheckBox
- r -
rotation :
UIElement
- s -
scene :
GameManager::GameState
scene_update :
GameManager::GameState
SetChecked() :
CheckBox
SetForce() :
Stick
SetPosition() :
Ball
,
Sprite
,
UIElement
SetRotation() :
Sprite
,
UIElement
SetScale() :
Sprite
SetShown() :
Stick
SetSize() :
UIElement
SettingsMenu() :
SettingsMenu
should_quit :
GameManager::GameState
Sprite() :
Sprite
sprite_position :
Sprite
sprite_rotation :
Sprite
sprite_scale_factor :
Sprite
sprite_texture :
Sprite
Stick() :
Stick
- t -
Table() :
Table
text :
Button
,
Label
- u -
UIElement() :
UIElement
Update() :
Ball
,
Button
,
DrawableManager::Drawable
,
GameScene
,
MainMenu
,
SettingsMenu
,
Stick
- ~ -
~Ball() :
Ball
~Button() :
Button
~CheckBox() :
CheckBox
~Drawable() :
DrawableManager::Drawable
~GameScene() :
GameScene
~Label() :
Label
~MainMenu() :
MainMenu
~SettingsMenu() :
SettingsMenu
~Sprite() :
Sprite
~Stick() :
Stick
~UIElement() :
UIElement
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