#include "game_manager.hpp"
Namespaces | |
namespace | GameManager |
Functions | |
void | GameManager::DrawColliders () |
void | GameManager::ReinitializeScene () |
void | GameManager::Initialize () |
Initializes the program. More... | |
void | GameManager::ChangeScene (Scene scene) |
An API function, which changes the current scene. More... | |
void | GameManager::Quit () |
An API function, which triggers a boolean telling the program it should quit;. More... | |
void | GameManager::Update () |
Steps or updates the program. More... | |
void | GameManager::Deinitialize () |
Deinitializes the program. More... | |
bool | GameManager::ShouldQuit () |
Similar to the WindowShouldClose() function in raylib.h. More... | |
void | GameManager::ToggleAudio () |
An API function, which turns audio on or off. More... | |
bool | GameManager::IsAudioOn () |
An API function which checks the game manager's last stored master volume and tells if the audio is on or not. More... | |
Variables | |
GameState | GameManager::state |