data class ContactItem |
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enum class Intensity |
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class RHintSpinner
RHintSpinner Created by WindSekirun 2016-01-09. |
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class RPermission |
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class RPickMedia |
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class RPreference |
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enum class ResizeMode |
fun applyAlphaIntoColor(color: Int, alpha: Int): Int
apply alpha value range of alpha is 0 to 255. |
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fun downloadBitmap(imageUrl: String): Bitmap?
Download bitmap from uri |
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fun downloadFile(urlPath: String, localPath: String, callback: (Uri?) -> Unit = {}): Uri? fun downloadFile(urlPath: String, localPath: String, callback: F1<Uri>?): Uri?
Download file from uri |
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fun drawableToBitmap(drawable: Drawable): Bitmap
Convert Drawable to Bitmap in safe way |
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fun getJSONArray(jsonObject: JSONObject?, name: String): JSONArray?
get JSONArray from JSONObject fun getJSONArray(jsonArray: JSONArray?, index: Int): JSONArray?
get JSONArray from JSONArray |
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fun getJSONObject(jsonObject: JSONObject?, name: String): JSONObject?
get JSONObject from JSONObject fun getJSONObject(jsonArray: JSONArray?, index: Int): JSONObject?
get JSONObject from JSONArray |
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fun getPhotoHeight(filePath: String?): Int
get height of photo from ExifInterface |
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fun getPhotoOrientationDegree(filePath: String?): Int
get orientation degree of photo from ExifInterface |
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fun getPhotoWidth(filePath: String?): Int
get width of photo from ExifInterface |
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fun getVibratorPattern(intensity: Intensity, duration: Long): LongArray
get Intensity (Desired Strength) of Vibrate NOTE: Some device's default value may 0.7f (Tested in Galaxy S6), fun getVibratorPattern(intensity: Float, duration: Long): LongArray
get Intensity (Desired Strength) of Vibrate Normal Way, just use getVibratorPattern(Intensity, long) for easy work. |
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fun put(jsonObject: JSONObject?, name: String, value: Any): JSONObject?
put value to JSONObject fun put(jsonArray: JSONArray?, index: Int, value: Any): JSONArray?
put value to JSONArray fun put(jsonArray: JSONArray?, value: Any): JSONArray?
put value to JSONArray without ordering |
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fun rotate(bitmap: Bitmap, degree: Int): Bitmap
rotate bitmap |
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fun runAsync(action: () -> Unit, poolSize: Int = RAsync.instance.settingPoolSize): Unit fun runAsync(action: F0, poolSize: Int = RAsync.instance.settingPoolSize): Unit
run code inside of Background thread with custom pool size this will help in multi-threading working fun runAsync(action: () -> Unit): Unit fun runAsync(action: F0): Unit
run code inside of Background thread with default pool size this will help in multi-threading working |
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fun runDelayed(action: () -> Unit, delayMillis: Long): Boolean fun runDelayed(action: F0, delayMillis: Long): Boolean
run code inside of Background Thread after given delay |
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fun runDelayedOnUiThread(action: () -> Unit, delayMillis: Long): Boolean fun runDelayedOnUiThread(action: F0, delayMillis: Long): Boolean
run code inside of UI Thread after given delay |
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fun runOnUiThread(action: () -> Unit): Boolean fun runOnUiThread(action: F0): Boolean
run code inside of UI Thread |
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fun saveFile(fullPath: String, content: String): File
save file with content |
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fun toNumFormat(num: String): String
formatting number like 1,000,000 |
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fun <T, R> T.tryCatch(block: (T) -> R): R |