
You are able to customise and adjust the settings in FIFA 21 by going to CUSTOMISE > GAME SETTINGS screen. Here is the complete game setting options available in FIFA 21 including detail and description.
MATCH
Option |
Value |
Half Lenght
Choose how many minutes you want each half to last.
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- 4 minutes
- 5 minutes
- 6 minutes
- 7 minutes
- 8 minutes
- 9 minutes
- 10 minutes
- 15 minutes
- 20 minutes
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Difficulty Level
Based on your skill, set the difficulty level of your opponent.
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- Beginner
- Amateur
- Semi-Pro
- Professional
- World Class
- Legendary
- Ultimate (Available in FUT)
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Competitor Mode
Enable this setting to face a more challengeing opponent that simulates the play of some of the world’s best FIFA players. The setting can be enabled on Legendary or Ultimate difficulty.
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Attributes
By setting this to Default, attributes are modified based on the position of the player to provide the recommended gameplay experience. Turning this setting to classic will provide the classic FIFA gameplay experience.
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Game Speed
Set the speed of the gameplay to suit your needs.
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Ball
Determine which match ball will be used during the match.
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- Default
- Random
- Branded balls
- Classic Silver / Black
- EA Sports balls
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Quick Substitutes
Toggle the display of Quick Substitutes to On or Hide.
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CAMERA
Option |
Value |
Single Player Camera
This is the camera used for all offline & online single player matches. This does not include Locked to Player matches.
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- Default
- Tele Broadcast
- Tele
- Co-op
- Classic
- Dynamic
- End to End
- Pro
- Brodcast
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Multiplayer Camera
This is the camera used for all offline multiplayer matches.
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- Default
- Tele Broadcast
- Tele
- Co-op
- Classic
- Dynamic
- End to End
- Brodcast
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Locked to Player Camera
This is the camera you will use when playing locked to a player.
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- Default
- Tele Broadcast
- Pro
- Tele
- Co-op
- Classic
- Dynamic
- End to End
- Brodcast
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Pro Clubs Camera
This is the camera you will use when playing locked to a player.
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- Default
- Tele Broadcast
- Pro
- Tele
- Co-op
- Classic
- Dynamic
- End to End
- Brodcast
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Be a Keeper Camera
Select which camera you want when you’re a goalkeeper.
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- Default
- Tele Broadcast
- Tele
- Co-op
- Classic
- Dynamic
- End to End
- Pro
- Brodcast
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Camera Settings
Enabling this option allows you to edit the height and zoom of the camera you’ve selected to play with.
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- Default
- Custom
- Camera Height (0-20)
- Camera Zoom (0-20)
- Pro Camera Zoom (0-20)
- Pro Camera Speed (0-20)
- Pro Camera Swing (0-20)
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VISUAL
Option |
Value |
HUD
Select whether you want the play name bar, the indicator or both to be present during a match.
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- Player Name Bar
- Indicator
- Player Name Bar & Indicator
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Player Indicator
If you have the HUD option set to indicator or both, you have the option of displaying the player’s number on his name.
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- Player Name
- Player Number
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Player Indicator Size
Change the size of the overhead indicator.
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Time/Score Display
Toggles the time and the score display on & off.
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Radar
Toggles the pitch radar HUD on & off. You also have the option of a 3D or 2D top down viewing angle.
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User Radar Color
Select User Radar Indicator Color.
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- Default
- Red
- Blue
- Greeen
- Orange
- White
- Black
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Opponent Radar Color
Select Your Opponent Radar Indicator Color.
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- Default
- Red
- Blue
- Greeen
- Orange
- White
- Black
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Online ID Indicator
Select whether to have your online ID on/off/faded above the player’s head in online matches.
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Score Clock Dropdown
Choose whether or not you want dropdown overlays to appear under the score clock during gameplay.
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Net Tension
This setting sets the shape of the net.
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- Default
- Regular
- Loose
- Tight
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Net Shape
This setting determines the tension of the goal net.
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- Default
- Rectangle
- Triangle
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Net Meshing
This setting sets the meshing type on the net.
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Scrolling Line Ups
Choose whether you want the scrolling line-up to appear when skipping the match intro.
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Connection Monitoring
Enable ping and visual connection indicators to monitor your connection.
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RULES
Option |
Value |
Injuries
With this setting turned on, you open your players up to the possibility of being injured during a game.
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Offsides
Determine whether or not you want the offside rule to apply.
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Bookings
With this setting off, players will never be given a yellow or red card after committing a foul.
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Handball
Choose whether you would like handballs to be called as fouls.
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AUDIO
Option |
Value |
General Audio
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Menu SFX Volume
Adjust the volume level of menu sound effect.
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Menu Music Volume
Adjust the music volume level in menus.
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VOLTA Trax Across All Menus
With this setting tuned on, VOLTA Trax will play in all game modes. Trax will alternate between EA Sports Trax and VOLTA Trax.
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EA Sports Across All Menus
With this setting tuned on, EA Sports Trax will be enabled within VOLTA and will alternate with VOLTA Trax.
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11-A-Side Audio
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Commentary Language
This is the language the commentary will be in during the match.
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- Your Default Game Lanaguage
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Sideline Commentator
Enable or disable whether you would like to hear audio updates on injuries.
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Commentary Volume
The volume level of commentary during the match.
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Stadium Ambience Volume
Adjust the volume level of stadium ambience.
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Volta Football Audio
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Gameplay Music Volume
Adjust the volum level of the music in VOLTA FOOTBALL gameplay. Note, certain scenes will not be impacted by this setting.
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Event Ambience Volume
Adjust the volum level of the amobeince during VOLTA FOOTBALL gameplay.
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USER GAMEPLAY CUSTOMISATION
Option |
Value |
Sprint Speed – User
Modifies the maximum sprint speed a user’s team can reach.
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Acceleration – User
Modifies the time it takes for a user team’s player to reach their maximum speed.
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Shot Error- User
Increases/reduces the amount of error applied to a user team’s normal shots. This doesn’t affect other types of shots (i.e. finesse).
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Pass Error – User
Increases/reduces the amount of error applied to a user team’s ground passes. This doesn’t affect other types of passes.
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Shot Speed – User
Modifies the maximum sprint speed a user’s team can reach.Increases/reduces the amount of speed applied to a user team’s normal shots. This doesn’t affect other types of shots (i.e. finesse).
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Pass Speed – User
Increases/reduces the amount of speed applied to a user team’s ground passes. This doesn’t affect other types of passes.
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Injury Frequency – User
Increases/reduces the frequency that injuries occur to a user’s team.
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Injury Severity – User
When a player from a user controlled team gets an injury, this will increase/reduce the severity of that injury.
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Goalkeeper Ability – User
Increases/decreases the saving ability for a user’s goalkeeper.
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Positioning: Marking – User
Increases/decreases how tightly the user defenders mark their opponents.
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Positioning: Run Frequency – User
Increases/decreases the number of runs the teammates of the user will make.
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Positioning: Line Height – User
Specifies how high/low the defensive line will position themselves for a user’s team.
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Positioning: Line Length – User
Specifies how stretched or compact the user team will try to keep for the length of the pitch.
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Positioning: Line Width – User
Specifies how stretched or compact the user team will try to keep for the width of the pitch.
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Positioning: Fullback Positioning – User
Increases/decreases how far the user team fullbacks will push forward.
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Power Bar – User
Modifies how quickly/slowly the power bar fills up when you request any type of pass or shot.
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First Touch Control Error – User
Increases/decreases the amount of error applied to a user team’s first touch control.
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CPU GAMEPLAY CUSTOMISATION
Option |
Value |
Sprint Speed – CPU
Modifies the maximum sprint speed a CPU’s team can reach.
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Acceleration – CPU
Modifies the time it takes for a CPU team’s player to reach their maximum speed.
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Shot Error- CPU
Increases/reduces the amount of error applied to a CPU team’s normal shots. This doesn’t affect other types of shots (i.e. finesse).
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Pass Error – CPU
Increases/reduces the amount of error applied to a CPU team’s ground passes. This doesn’t affect other types of passes.
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Shot Speed – CPU
Modifies the maximum sprint speed a CPU’s team can reach.Increases/reduces the amount of speed applied to a CPU team’s normal shots. This doesn’t affect other types of shots (i.e. finesse).
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Pass Speed – CPU
Increases/reduces the amount of speed applied to a CPU team’s ground passes. This doesn’t affect other types of passes.
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Injury Frequency – CPU
Increases/reduces the frequency that injuries occur to a CPU’s team.
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Injury Severity – CPU
When a player from a CPU controlled team gets an injury, this will increase/reduce the severity of that injury.
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Goalkeeper Ability – CPU
Increases/decreases the saving ability for a CPU’s goalkeeper.
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Positioning: Marking – CPU
Increases/decreases how tightly the CPU defenders mark their opponents.
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Positioning: Run Frequency – CPU
Increases/decreases the number of runs the teammates of the CPU will make.
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Positioning: Line Height – CPU
Specifies how high/low the defensive line will position themselves for a CPU’s team.
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Positioning: Line Length – CPU
Specifies how stretched or compact the CPU team will try to keep for the length of the pitch.
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Positioning: Line Width – CPU
Specifies how stretched or compact the CPU team will try to keep for the width of the pitch.
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Positioning: Fullback Positioning – CPU
Increases/decreases how far the CPU team fullbacks will push forward.
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Power Bar – CPU
Modifies how quickly/slowly the power bar fills up when you request any type of pass or shot.
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First Touch Control Error – CPU
Increases/decreases the amount of error applied to a CPU team’s first touch control.
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