Fling Engine  0.00.1
Fling Engine is a game engine written in Vulkan
Public Member Functions | Data Fields
Fling::QueueFamilyIndices Struct Reference

Used to keep track of what properties a given queue satisfies More...

#include <Renderer.h>

Public Member Functions

bool IsComplete () const
 Determines if this More...
 

Data Fields

UINT32 GraphicsFamily = 0
 
UINT32 PresentFamily = 0
 

Detailed Description

Used to keep track of what properties a given queue satisfies

Member Function Documentation

◆ IsComplete()

bool Fling::QueueFamilyIndices::IsComplete ( ) const
inline

Determines if this

Returns
True if queue family is complete

Field Documentation

◆ GraphicsFamily

UINT32 Fling::QueueFamilyIndices::GraphicsFamily = 0

◆ PresentFamily

UINT32 Fling::QueueFamilyIndices::PresentFamily = 0

The documentation for this struct was generated from the following file: