Fling Engine
0.00.1
Fling Engine is a game engine written in Vulkan
FlingEngine
Core
inc
Engine.h
Go to the documentation of this file.
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#pragma once
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#include "
Platform.h
"
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#include "
Logger.h
"
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#include "
Timing.h
"
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#include "
ResourceManager.h
"
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#include "
Renderer.h
"
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#include "
FlingConfig.h
"
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#include "
NonCopyable.hpp
"
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#include "
World.h
"
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#include <nlohmann/json.hpp>
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namespace
Fling
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{
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class
FLING_API
Engine
:
public
NonCopyable
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{
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public
:
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Engine
() =
default
;
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Engine
(
int
argc,
char
* argv[]);
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~
Engine
() =
default
;
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UINT64
Run();
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private
:
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void
Startup();
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void
Tick();
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void
Shutdown();
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int
m_CmdLineArgCount = 0;
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char
** m_CmdLineArgs =
nullptr
;
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World
* m_World =
nullptr
;
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};
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}
// namespace Fling
FlingConfig.h
UINT64
uint64_t UINT64
Definition:
FlingTypes.h:11
World.h
Fling::Engine
Core engine class of Fling.
Definition:
Engine.h:19
NonCopyable.hpp
Fling::World
The world holds all active levels in the game.
Definition:
World.h:17
Logger.h
ResourceManager.h
Fling::NonCopyable
Class that removes the copy operator and constructor.
Definition:
NonCopyable.hpp:10
Timing.h
Renderer.h
Fling
Definition:
Engine.h:13
Platform.h
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