Fling Engine
0.00.1
Fling Engine is a game engine written in Vulkan
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Used to keep track of what properties a given queue satisfies More...
#include <Renderer.h>
Public Member Functions | |
bool | IsComplete () const |
Determines if this More... | |
Data Fields | |
UINT32 | GraphicsFamily = 0 |
UINT32 | PresentFamily = 0 |
Used to keep track of what properties a given queue satisfies
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inline |
Determines if this
UINT32 Fling::QueueFamilyIndices::GraphicsFamily = 0 |
UINT32 Fling::QueueFamilyIndices::PresentFamily = 0 |