Storyboard LudoStoryboardManual
Start situation:
now the pawn may move to Tom's start field
// build move operation with SDM model transformations Player player = p8.getPlayer(); if (player.getDice() != null && player.getDice().getValue() == 6 && p8.getPos() != null && "base".equals(p8.getPos().getKind()) && p8.getPos() == player.getBase()) { Field startField = player.getStart(); boolean hasOtherOwnPawn = false; for (Pawn otherOwnPawn : startField.getPawns()) { if (otherOwnPawn.getPlayer() == player) { hasOtherOwnPawn = true; break; } } if ( ! hasOtherOwnPawn) { p8.setPos(startField); } }