Struct native_windows_gui::TextInputT [] [src]

pub struct TextInputT<S1: Clone + Into<String>, S2: Clone + Into<String>, ID: Hash + Clone> {
    pub text: S1,
    pub position: (i32, i32),
    pub size: (u32, u32),
    pub visible: bool,
    pub disabled: bool,
    pub readonly: bool,
    pub password: bool,
    pub placeholder: Option<S2>,
    pub limit: u32,
    pub parent: ID,
    pub font: Option<ID>,
}

A template that creates a single line textinput control

Events:
Event::Destroyed, Event::Focus, Event::Char, Event::KeyDown, Event::KeyUp, Event::MouseDown, Event::MouseUp, Event::ValueChanged, Event::Moved, Event::Resized, Event::Raw

Members:
text: The text of the textinput
position: The start position of the textinput
size: The start size of the textinput
visible: If the textinput should be visible to the user
disabled: If the user can or can't click on the textinput
readonly: If the user can copty the text but can't edit the textinput content
password: If the textinput should hide its content
placeholder: Some text that is displayed when the actual value is empty
limit: The maximum number of characters that the control can hold
parent: The textinput parent
font: The textinput font. If None, use the system default

Fields

Trait Implementations

impl<S1: Clone + Clone + Into<String>, S2: Clone + Clone + Into<String>, ID: Clone + Hash + Clone> Clone for TextInputT<S1, S2, ID>
[src]

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

impl<S1: Clone + Into<String>, S2: Clone + Into<String>, ID: Hash + Clone> ControlT<ID> for TextInputT<S1, S2, ID>
[src]

Should return the TypeId of the generated control. For example a WindowT struct returns the TypeId of a Window struct.

Should return the events supported by the control.

Should instance the control and return it as a Box. If an error is raised, it will be returned by ui.commit.