Struct native_windows_gui::CheckBoxT
[−]
[src]
pub struct CheckBoxT<S: Clone + Into<String>, ID: Hash + Clone> { pub text: S, pub position: (i32, i32), pub size: (u32, u32), pub visible: bool, pub disabled: bool, pub parent: ID, pub checkstate: CheckState, pub tristate: bool, pub font: Option<ID>, }
A template that creates a standard checkbox
Available events:
Event::Destroyed, Event::Click, Event::DoubleClick, Event::Focus, Event::Moved, Event::Resized, Event::Raw
Members:
• text
: The text of the checkbox
• position
: The start position of the checkbox
• size
: The start size of the checkbox
• visible
: If the checkbox should be visible to the user32
• disabled
: If the user can or can't click on the checkbox
• parent
: The checkbox parent
• checkstate
: The starting checkstate
• tristate
: If the checkbox should have three states
• font
: The checkbox font. If None, use the system default
Fields
text: S
position: (i32, i32)
size: (u32, u32)
visible: bool
disabled: bool
parent: ID
checkstate: CheckState
tristate: bool
font: Option<ID>
Trait Implementations
impl<S: Clone + Clone + Into<String>, ID: Clone + Hash + Clone> Clone for CheckBoxT<S, ID>
[src]
fn clone(&self) -> CheckBoxT<S, ID>
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0
Performs copy-assignment from source
. Read more
impl<S: Clone + Into<String>, ID: Hash + Clone> ControlT<ID> for CheckBoxT<S, ID>
[src]
fn type_id(&self) -> TypeId
Should return the TypeId of the generated control. For example a WindowT
struct returns the TypeId of a Window
struct.
fn events(&self) -> Vec<Event>
Should return the events supported by the control.
fn build(&self, ui: &Ui<ID>) -> Result<Box<Control>, Error>
Should instance the control and return it as a Box. If an error is raised, it will be returned by ui.commit
.