Struct native_windows_gui::CheckBoxT [] [src]

pub struct CheckBoxT<S: Clone + Into<String>, ID: Hash + Clone> {
    pub text: S,
    pub position: (i32, i32),
    pub size: (u32, u32),
    pub visible: bool,
    pub disabled: bool,
    pub parent: ID,
    pub checkstate: CheckState,
    pub tristate: bool,
    pub font: Option<ID>,
}

A template that creates a standard checkbox

Available events:
Event::Destroyed, Event::Click, Event::DoubleClick, Event::Focus, Event::Moved, Event::Resized, Event::Raw

Members:
text: The text of the checkbox
position: The start position of the checkbox
size: The start size of the checkbox
visible: If the checkbox should be visible to the user32
disabled: If the user can or can't click on the checkbox
parent: The checkbox parent
checkstate: The starting checkstate
tristate: If the checkbox should have three states
font: The checkbox font. If None, use the system default

Fields

Trait Implementations

impl<S: Clone + Clone + Into<String>, ID: Clone + Hash + Clone> Clone for CheckBoxT<S, ID>
[src]

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

impl<S: Clone + Into<String>, ID: Hash + Clone> ControlT<ID> for CheckBoxT<S, ID>
[src]

Should return the TypeId of the generated control. For example a WindowT struct returns the TypeId of a Window struct.

Should return the events supported by the control.

Should instance the control and return it as a Box. If an error is raised, it will be returned by ui.commit.