Struct native_windows_gui::FileDialogT [] [src]

pub struct FileDialogT<S: Clone + Into<String>, ID: Hash + Clone> {
    pub title: S,
    pub parent: Option<ID>,
    pub action: FileDialogAction,
    pub multiselect: bool,
    pub default_folder: Option<S>,
    pub filters: Option<S>,
}

A template that creates a standard file dialog

Available events:
Event::Destroyed

Members:
title: The title of the dialog
parent: The dialog parent window. While the dialog is running, the parent will be disabled.
action: The action that the dialog will execute. It can be Open, OpenDirectory or Save
multiselect: The user can select more than one choice.
default_folder: If defined, this defines the default folder that is openened when run is called
filters: If defined, filter the files that the user can select (In a Open dialog) or which extension to add to the saved file (in a Save dialog)

Failures:
Error::UserError: if the default folder do not identify a folder
Error::UserError: if the extension filter format is not valid
Error::System: if the folder do not exists
Error::System: if the extensions filters could not be set

Fields

Trait Implementations

impl<S: Clone + Clone + Into<String>, ID: Clone + Hash + Clone> Clone for FileDialogT<S, ID>
[src]

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

impl<S1: Clone + Into<String>, ID: Hash + Clone> ControlT<ID> for FileDialogT<S1, ID>
[src]

Should return the TypeId of the generated control. For example a WindowT struct returns the TypeId of a Window struct.

Should return the events supported by the control.

Should instance the control and return it as a Box. If an error is raised, it will be returned by ui.commit.