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b2ParticleDef Struct Reference

#include <b2Particle.h>

Public Attributes

uint32 flags
 
b2Vec2 position
 The world position of the particle.
 
b2Vec2 velocity
 The linear velocity of the particle in world co-ordinates.
 
b2ParticleColor color
 The color of the particle.
 
void * userData
 Use this to store application-specific body data.
 

Detailed Description

A particle definition holds all the data needed to construct a particle. You can safely re-use these definitions.

Member Data Documentation

uint32 b2ParticleDef::flags

Specifies the type of particle. A particle may be more than one type. Multiple types are chained by logical sums, for example: pd.flags = b2_elasticParticle | b2_viscousParticle


The documentation for this struct was generated from the following file: