Readme
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LiquidFun Version 0.9.0
LiquidFun is a 2D physics engine for games. Go to our landing page to browse our documentation and see some examples.
LiquidFun is an extension of Box2D, it adds a particle based fluid and soft body simulation to the rigid body functionality in Box2D. LiquidFun can be built for many different systems (Android, Windows, OS X, Linux), see Box2D/Documentation/Building/
Discuss LiquidFun with other developers and users on the LiquidFun Google Group. File issues on the LiquidFun Issues Tracker or post your questions to stackoverflow.com tagged with liquidfun.
Please see Box2D/Documentation/Building/
to learn how to build LiquidFun and run the testbed.
The Fun Propulsion Group wants to help you make games. To do this well, we need to focus our limited resources where they are most beneficial. To figure out which of our projects are most useful, we would like to track usage in applications on Google Play. This tracking is done automatically using the embedded version string (b2_liquidFunVersionString). Aside from consuming a few extra bytes in your application binary, it doesn't affect your application at all. We use this information to let us know if LiquidFun is useful and if we should continue to invest in it. Since this is open source, you are free to remove the version string but we would appreciate if you would leave it in.