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b2World Member List

This is the complete list of members for b2World, including all inherited members.

b2Body (defined in b2World)b2Worldfriend
b2ContactManager (defined in b2World)b2Worldfriend
b2Controller (defined in b2World)b2Worldfriend
b2Fixture (defined in b2World)b2Worldfriend
b2ParticleSystem (defined in b2World)b2Worldfriend
b2World(const b2Vec2 &gravity)b2World
ClearForces()b2World
ComputeParticleCollisionEnergy() const b2World
CreateBody(const b2BodyDef *def)b2World
CreateJoint(const b2JointDef *def)b2World
CreateParticle(const b2ParticleDef &def)b2World
CreateParticleGroup(const b2ParticleGroupDef &def)b2World
DestroyBody(b2Body *body)b2World
DestroyJoint(b2Joint *joint)b2World
DestroyParticle(int32 index)b2Worldinline
DestroyParticle(int32 index, bool callDestructionListener)b2World
DestroyParticlesInGroup(b2ParticleGroup *group, bool callDestructionListener)b2World
DestroyParticlesInGroup(b2ParticleGroup *group)b2Worldinline
DestroyParticlesInShape(const b2Shape &shape, const b2Transform &xf)b2Worldinline
DestroyParticlesInShape(const b2Shape &shape, const b2Transform &xf, bool callDestructionListener)b2World
DrawDebugData()b2World
Dump()b2World
GetAllowSleeping() const (defined in b2World)b2Worldinline
GetAutoClearForces() const b2Worldinline
GetBodyCount() const b2Worldinline
GetBodyList()b2Worldinline
GetBodyList() const (defined in b2World)b2Worldinline
GetContactCount() const b2Worldinline
GetContactList()b2Worldinline
GetContactList() const (defined in b2World)b2Worldinline
GetContactManager() const b2Worldinline
GetContinuousPhysics() const (defined in b2World)b2Worldinline
GetGravity() const b2Worldinline
GetJointCount() const b2Worldinline
GetJointList()b2Worldinline
GetJointList() const (defined in b2World)b2Worldinline
GetParticleBodyContactCount() (defined in b2World)b2World
GetParticleBodyContacts()b2World
GetParticleColorBuffer() (defined in b2World)b2World
GetParticleColorBuffer() const (defined in b2World)b2World
GetParticleContactCount() (defined in b2World)b2World
GetParticleContacts()b2World
GetParticleCount() const b2Worldinline
GetParticleDamping() const b2World
GetParticleDensity() const b2World
GetParticleFlagsBuffer()b2World
GetParticleFlagsBuffer() const (defined in b2World)b2World
GetParticleGravityScale() const b2World
GetParticleGroupBuffer() (defined in b2World)b2World
GetParticleGroupBuffer() const (defined in b2World)b2World
GetParticleGroupCount() const b2Worldinline
GetParticleGroupList()b2Worldinline
GetParticleGroupList() const (defined in b2World)b2Worldinline
GetParticleMaxCount() const b2World
GetParticlePositionBuffer() (defined in b2World)b2World
GetParticlePositionBuffer() const (defined in b2World)b2World
GetParticleRadius() const b2World
GetParticleUserDataBuffer() (defined in b2World)b2World
GetParticleUserDataBuffer() const (defined in b2World)b2World
GetParticleVelocityBuffer() (defined in b2World)b2World
GetParticleVelocityBuffer() const (defined in b2World)b2World
GetProfile() const b2Worldinline
GetProxyCount() const b2World
GetSubStepping() const (defined in b2World)b2Worldinline
GetTreeBalance() const b2World
GetTreeHeight() const b2World
GetTreeQuality() const b2World
GetVersion() const b2Worldinline
GetVersionString() const b2Worldinline
GetWarmStarting() const (defined in b2World)b2Worldinline
IsLocked() const b2Worldinline
JoinParticleGroups(b2ParticleGroup *groupA, b2ParticleGroup *groupB)b2World
QueryAABB(b2QueryCallback *callback, const b2AABB &aabb) const b2World
RayCast(b2RayCastCallback *callback, const b2Vec2 &point1, const b2Vec2 &point2) const b2World
SetAllowSleeping(bool flag)b2World
SetAutoClearForces(bool flag)b2Worldinline
SetContactFilter(b2ContactFilter *filter)b2World
SetContactListener(b2ContactListener *listener)b2World
SetContinuousPhysics(bool flag)b2Worldinline
SetDebugDraw(b2Draw *debugDraw)b2World
SetDestructionListener(b2DestructionListener *listener)b2World
SetGravity(const b2Vec2 &gravity)b2Worldinline
SetParticleColorBuffer(b2ParticleColor *buffer, int32 capacity) (defined in b2World)b2World
SetParticleDamping(float32 damping)b2World
SetParticleDensity(float32 density)b2World
SetParticleFlagsBuffer(uint32 *buffer, int32 capacity)b2World
SetParticleGravityScale(float32 gravityScale)b2World
SetParticleMaxCount(int32 count)b2World
SetParticlePositionBuffer(b2Vec2 *buffer, int32 capacity) (defined in b2World)b2World
SetParticleRadius(float32 radius)b2World
SetParticleUserDataBuffer(void **buffer, int32 capacity) (defined in b2World)b2World
SetParticleVelocityBuffer(b2Vec2 *buffer, int32 capacity) (defined in b2World)b2World
SetSubStepping(bool flag)b2Worldinline
SetWarmStarting(bool flag)b2Worldinline
ShiftOrigin(const b2Vec2 &newOrigin)b2World
Step(float32 timeStep, int32 velocityIterations, int32 positionIterations)b2World
~b2World()b2World