void setup() { size(500,500,OPENGL); } void draw() { background(0, 255, 0); beginCamera(); camera(); translate(1000 * cos(frameCount/100.0), 0, 1000 * sin(frameCount/100.0)); rotateY(cos(frameCount/100.0)); //rotateZ(2 * sin(frameCount/360.0)); } endCamera(); translate(250, 250, 0); rotateY(PI/3); rotateX(PI/6); box(100); translate(250, 150, 0); sphere(50);