size(500, 200, P3D); background(200); beginShape(QUADS); stroke(255,0,0);vertex(30, 20); vertex(30, 75); fill(0,255,0);vertex(50, 75); vertex(50, 20); endShape(); beginShape(QUADS); stroke(0,0,255);vertex(65, 20); vertex(65, 75); fill(0,0,255);vertex(85, 75); stroke(0,255,0);vertex(85, 20); endShape(); beginShape(QUADS); vertex(130, 20); vertex(130, 75); fill(0,0,255);vertex(150, 75); fill(255,0,255);vertex(150, 20); endShape(); beginShape(QUADS); fill(255,0,255);vertex(190, 20); vertex(165, 20); fill(255,0,0);vertex(165, 75); vertex(185, 75); endShape(); beginShape(QUADS); vertex(230, 20); fill(0,0,255);vertex(230, 75); vertex(250, 75); fill(255,0,0);vertex(250, 20); endShape(); beginShape(QUADS); vertex(330, 20); fill(0,0,255);vertex(330, 75); vertex(350, 75); fill(0,0,255);vertex(365, 20); endShape(); stroke(255); beginShape(QUADS); vertex(445, 45); vertex(465, 75); vertex(485, 75); fill(255,0,255);vertex(485, 20); endShape(); beginShape(QUADS); fill(255,0,0);vertex(30, 120); vertex(30, 175); vertex(50, 175); fill(255,0,255);vertex(50, 120); endShape(); beginShape(QUADS); fill(255,128,64);vertex(130, 120); vertex(130, 175); vertex(150, 175); fill(0,128,255);vertex(150, 120); endShape(); beginShape(QUADS); vertex(230, 120); vertex(230, 175); fill(0,128,255);vertex(250, 175); vertex(250, 120); endShape(); beginShape(QUADS); vertex(330, 120); fill(255,0,255);vertex(330, 175); vertex(350, 175); vertex(430, 120); endShape();