P5 doesn't give the same result, is it broken?
import processing.opengl.*; void setup(){ size(500, 500, P3D); beginShape(POINTS); for(int x = 0; x < 255; x++){ for(int y = 0; y < 255; y++){ stroke(x,y,255-x); vertex( x * 2, y * 2, 0); } } endShape(CLOSE); }