Draws an image larger than the screen by tiling it into small sections. The scaleValue variable sets amount of scaling: 1 is 100%, 2 is 200%, etc.
Original Processing.org Example: TileImages
// All Examples Written by Casey Reas and Ben Fry // unless otherwise stated. int scaleValue = 3; // Multiplication factor int xoffset = 0; // x-axis offset int yoffset = 0; // y-axis offset void setup() { size(600, 600); stroke(0, 100); } void draw() { scale(scaleValue); translate(xoffset *(-width / scaleValue), yoffset *(-height / scaleValue)); line(10, 150, 500, 50); line(0, 600, 600, 0); setOffset(); } void setOffset() { save("lines-" + xoffset + "-" + yoffset + ".jpg"); xoffset++; if (xoffset == scaleValue) { xoffset = 0; yoffset++; if (yoffset == scaleValue) { exit(); } } background(204); }