This page tests PJS textures
/* @pjs preload="berlin-1.jpg" */ import processing.opengl.*; size(500, 200, P3D); background(200); PImage img = loadImage("berlin-1.jpg"); textureMode(NORMALIZED); beginShape(); texture(img); vertex(20, 20, 0, 0, 0); vertex(40, 20, 0, 0, 1); vertex(40, 40, 0, 1, 1); vertex(60, 40, 0, 1, 0); vertex(60, 60, 0, 0, 1); vertex(20, 60, 0, 0, 0); endShape(CLOSE); beginShape(); texture(img); vertex(120, 20, 0, 0, 1); vertex(140, 20, 0, 1, 0); vertex(140, 40, 0, 1, 1); vertex(160, 40, 0, 0, 1); vertex(160, 60, 0, 0, 0); endShape(CLOSE); beginShape(); texture(img); vertex(220, 20, 0, 1, 1); vertex(240, 20, 0, 1, 0); vertex(240, 40, 0, 0, 1); vertex(260, 40, 0, 1, 0); endShape(CLOSE); beginShape(); texture(img); vertex(320, 20, 0, 1, 1); vertex(340, 20, 0, 1, 0); vertex(340, 40, 0, 0, 0); endShape(CLOSE); beginShape(); texture(img); vertex(420, 20, 0, 0, 0); vertex(440, 20, 0, 1, 1); endShape(CLOSE);