STL model:

triangles
This is a lot of triangles! This could make the "Process surface" operation very slow, but won't have an effect after that.

XY origin:
Z origin:
The bounding box of the model. For each axis, the minimum, maximum, and total size is shown.
Bounds:

The physical size represented by each pixel of the heightmap.
XY Resolution:
Heightmap: px
Large heightmaps increase processing time for all operations. Try increasing the "XY Resolution" value to reduce the size of the heightmap. Tip: start with a low-quality heightmap while setting up your jobs, and switch to a finer resolution at the end to export your G-code.