{{ 'Hi!' | say }}

{{ 'Twine is an open-source tool for telling interactive, nonlinear stories. There are a few things you should know before you get started.' | say }}

{{ 'Skip' | say }}

{{ 'New here?' | say }}

{{{ "<strong>If you've never used Twine before,</strong> then welcome! The <a href=\"http://twinery.org/2guide\" target=\"_blank\">Twine 2 Guide</a> and the official wiki in general, are a great place to learn. Keep in mind that some articles on the wiki at larger were written for Twine 1, which is a little bit different than this version. But most of the concepts are the same." | say }}}

{{{ 'You can also get help over at the <a href="http://twinery.org/forum" target="_blank">Twine forum, too.' | say }}}

{{{ '<strong>If you have used Twine 1 before,</strong> the guide also has details on what has changed in this version. Chief among them is a new default story format, Harlowe. But if you find you prefer the Twine 1 scripting syntax, try using SugarCube instead.' | say }}}

{{ 'Your work is saved only in your browser.' | say }}

{{{ "That means you don't need to create an account to use Twine 2, and everything you create isn't stored on a server somewhere else — it stays right in your browser." | say }}}

{{{ "Two <b>very important</b> things to remember, though. Since your work is saved only in your browser, if you clear its saved data, then you'll lose your work! Not good. Remember to use that <i class=\"fa fa-briefcase\"></i> <strong>Archive</strong> button often. You can also publish individual stories to files using the <i class=\"fa fa-cog\"></i> menu on each story in the story list. Both archive and story files can always be re-imported into Twine." | say }}}

{{{ "Secondly, <b>anyone who can use this browser can see and make changes to your work</b>. So if you've got a nosy kid brother, look into setting up a separate profile for yourself." | say }}}

{{ "That's it!" | say }}

{{ 'Thanks for reading, and have fun with Twine.' | say }}