Attached to each scene/room. When the room is loaded, items are placed/instaitated according to room data for room and player is placed in the spawn corresponding to the room that they last came from. If the room has been never been visited, scene will load normally without placing items.
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Attached to each scene/room. When the room is loaded, items are placed/instaitated according to room data for room and player is placed in the spawn corresponding to the room that they last came from. If the room has been never been visited, scene will load normally without placing items.
Room RoomManager.currentRoom |
FirstPersonController RoomManager.fpsController |
GameObject RoomManager.spawns |
The documentation for this class was generated from the following file:
- C:/Users/3D Intern/Documents/CornellTech-Unity3D/Assets/Scripts/Managers/RoomManager.cs