Cornell Tech-Unity-project
1.0
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Attached to a door. On trigger- serialize all of the interactable objects for the current room and goes into the next room More...
Public Attributes | |
string | bedRoom = "bedroom" |
string | bathRoom = "bathroom" |
string | livingRoom = "livingroom" |
string | kitchen = "Kitchen3" |
FirstPersonController | fpsc |
Room | loadRoom |
RoomIdentifier | player |
RoomManager | roomManager |
GameObject | loadingScreen |
Attached to a door. On trigger- serialize all of the interactable objects for the current room and goes into the next room
string LoadRoom.bathRoom = "bathroom" |
string LoadRoom.bedRoom = "bedroom" |
FirstPersonController LoadRoom.fpsc |
string LoadRoom.kitchen = "Kitchen3" |
string LoadRoom.livingRoom = "livingroom" |
GameObject LoadRoom.loadingScreen |
Room LoadRoom.loadRoom |
RoomIdentifier LoadRoom.player |
RoomManager LoadRoom.roomManager |