CornellTech-Unity-project
1.0
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Attached to a door. More...
Inherits Cyan.SceneLoader.
Public Member Functions | |
void | LoadNextScene (Collider c, Room loadRoom) |
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IEnumerator | LoadDestination (Room loadRoom) |
Loads whatever room has been indicated to be loaded (in the enum dropdown, default is living room) More... | |
Public Attributes | |
GameObject | loadingScreen |
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string | bedRoom = "bedroom" |
string | bathRoom = "bathroom" |
string | livingRoom = "livingroom" |
string | kitchen = "Kitchen3" |
string | guestroom = "guestroom" |
string | hallway = "hallway" |
string | diningroom = "diningroom" |
Room | loadRoom |
RoomIdentifier | player |
Attached to a door.
On trigger- serialize all of the interactable objects for the current room and goes into the next room
void Cyan.LoadRoom.LoadNextScene | ( | Collider | c, |
Room | loadRoom | ||
) |
GameObject Cyan.LoadRoom.loadingScreen |