Attached to player, shoots raycast every frame to check for interactability
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void | InspectFront () |
| Called every frame- shoots out a raycast and checks if anything within 2 units is interactable or not- will change the canInteract bool More...
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Attached to player, shoots raycast every frame to check for interactability
void Hover.InspectFront |
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Called every frame- shoots out a raycast and checks if anything within 2 units is interactable or not- will change the canInteract bool
bool Hover.canInteract = false |
The documentation for this class was generated from the following file:
- C:/Users/3D Intern/Documents/CornellTech-Unity3D/Assets/Scripts/Player/Hover.cs