Attached to player, collects player data every second and when instructed, data is compiled into json format
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IEnumerator | DataCollector () |
| Coroutine for data collection at specified interval Data Collected: Player coordinates/rotations/action state/object being interacted with/objects position/rotation - all collected with delegate More...
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void | BrowserToC () |
| ACCESS THIS FUNCTION FROM BROWSER. sets doneRecording to true and triggers the data compilation functions More...
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Attached to player, collects player data every second and when instructed, data is compiled into json format
void DataCollection.BrowserToC |
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ACCESS THIS FUNCTION FROM BROWSER. sets doneRecording to true and triggers the data compilation functions
IEnumerator DataCollection.DataCollector |
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Coroutine for data collection at specified interval Data Collected: Player coordinates/rotations/action state/object being interacted with/objects position/rotation - all collected with delegate
- Returns
- Appends to 6 data lists and also adds to recording time
float DataCollection.coroutineWaitTime = 1f |
List<string> DataCollection.dataStrings = new List<string>() |
int DataCollection.recordingTime = 0 |
The documentation for this class was generated from the following file:
- C:/Users/3D Intern/Documents/CornellTech-Unity3D/Assets/Scripts/Data Collection/DataCollection.cs