Scriptable object that holds name of object, vector3 spawn location, quaternion rotation and scale of objects in a room. Also holds list of objects that have been removed from the room- so that upon reentry, can be accessed for deactivation
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Scriptable object that holds name of object, vector3 spawn location, quaternion rotation and scale of objects in a room. Also holds list of objects that have been removed from the room- so that upon reentry, can be accessed for deactivation
IList<string> RoomData.deactivatedObjects = new List<string>() |
IList<Vector3> RoomData.objScale = new List<Vector3>() |
IList<string> RoomData.objsinRoom = new List<string>() |
IList<Quaternion> RoomData.objSpawnRotations = new List<Quaternion>() |
IList<Vector3> RoomData.objSpawns = new List<Vector3>() |
The documentation for this class was generated from the following file:
- C:/Users/3D Intern/Documents/CornellTech-Unity3D/Assets/Scripts/Scriptable Objects/RoomData.cs