Source code for pyunity.window.pygameWindow

import pygame, os
os.environ["SDL_VIDEO_CENTERED"] = "1"

pygame.init()

from .. import config

[docs]class Window: """ A window provider that uses PyGame. """ def __init__(self, size, name): self.window = pygame.display.set_mode(size, pygame.DOUBLEBUF | pygame.OPENGL) pygame.display.set_caption(name)
[docs] def start(self, update_func): """ Start the main loop of the window. Parameters ---------- updateFunc : function The function that calls the OpenGL calls. """ done = False clock = pygame.time.Clock() while not done: for event in pygame.event.get(): if event.type == pygame.QUIT: done = True pressed = pygame.key.get_pressed() alt_pressed = pressed[pygame.K_LALT] or pressed[pygame.K_RALT] if pressed[pygame.K_ESCAPE] or (alt_pressed and pressed[pygame.K_F4]): done = True break update_func() pygame.display.flip() clock.tick(config.fps)
pygame.display.quit()