pyunity.scene module¶
Module to create and load Scenes.
You should never use the Scene
class directly, instead, only use
the SceneManager class.
-
class
pyunity.scene.
Scene
(name)[source]¶ Bases:
object
Class to hold all of the GameObjects, and to run the whole scene.
- Parameters
name (str) – Name of the scene
Notes
Create a scene using the SceneManager, and don’t create a scene directly using this class.
-
Add
(gameObject)[source]¶ Add a GameObject to the scene.
- Parameters
gameObject (GameObejct) – The GameObject to add.
-
FindGameObjectsByName
(name)[source]¶ Finds all GameObjects matching the specified name.
- Parameters
name (str) – Name of the GameObject
- Returns
List of the matching GameObjects
- Return type
list
-
FindGameObjectsByTagName
(name)[source]¶ Finds all GameObjects with the specified tag name.
- Parameters
name (str) – Name of the tag
- Returns
List of matching GameObjects
- Return type
list
- Raises
GameObjectException – When there is no tag named name
-
FindGameObjectsByTagNumber
(num)[source]¶ Gets all GameObjects with a tag of tag num.
- Parameters
num (int) – Index of the tag
- Returns
List of matching GameObjects
- Return type
list
- Raises
GameObjectException – If there is no tag with specified index.
-
Remove
(gameObject)[source]¶ Remove a GameObject from the scene.
- Parameters
gameObject (GameObject) – GameObject to remove.
- Raises
PyUnityException – If the specified GameObject is the Main Camera, or if the specified GameObject is not part of the Scene.
-
inside_frustrum
(renderer)[source]¶ Check if the renderer’s mesh can be seen by the main camera.
- Parameters
renderer (MeshRenderer) – Renderer to test
- Returns
If the mesh can be seen
- Return type
bool