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Entitas
0.35.0
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
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Public Member Functions | |
void | SetPool (Pool pool) |
Implement this interface if you want to create a system which needs a reference to a pool. Recommended way to create systems in general: pool.CreateSystem(new MySystem()); Calling pool.CreateSystem(new MySystem()) will automatically inject the pool if ISetPool is implemented. It's recommended to pass in the pool as a dependency using ISetPool rather than using Pools.sharedInstance.pool directly within the system to avoid tight coupling.
Definition at line 13 of file PoolExtension.cs.