Entitas  0.35.0
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
Entitas.IMultiReactiveSystem Interface Reference
Inheritance diagram for Entitas.IMultiReactiveSystem:
Entitas.IReactiveExecuteSystem Entitas.ISystem

Properties

TriggerOnEvent [] triggers [get]
 

Additional Inherited Members

- Public Member Functions inherited from Entitas.IReactiveExecuteSystem
void Execute (List< Entity > entities)
 

Detailed Description

Implement this interface if you want to create a reactive system which is triggered by any of the specified triggers.

Definition at line 13 of file IReactiveSystem.cs.


The documentation for this interface was generated from the following file: