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Entitas
0.35.0
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
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This is the complete list of members for Entitas.Systems, including all inherited members.
_cleanupSystems (defined in Entitas.Systems) | Entitas.Systems | protected |
_executeSystems (defined in Entitas.Systems) | Entitas.Systems | protected |
_initializeSystems (defined in Entitas.Systems) | Entitas.Systems | protected |
_tearDownSystems (defined in Entitas.Systems) | Entitas.Systems | protected |
ActivateReactiveSystems() | Entitas.Systems | inlinevirtual |
Add(ISystem system) | Entitas.Systems | inlinevirtual |
Cleanup() | Entitas.Systems | inlinevirtual |
ClearReactiveSystems() | Entitas.Systems | inlinevirtual |
DeactivateReactiveSystems() | Entitas.Systems | inlinevirtual |
Execute() | Entitas.Systems | inlinevirtual |
Initialize() | Entitas.Systems | inlinevirtual |
Systems() | Entitas.Systems | inline |
TearDown() | Entitas.Systems | inlinevirtual |