Entitas  0.35.0
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
ICodeGeneratorDataProvider.cs
1 namespace Entitas.CodeGenerator {
2 
3  public interface ICodeGeneratorDataProvider {
4 
5  ComponentInfo[] componentInfos { get; }
6 
7  // Expected behaviour:
8  // - Make pool names distinct
9  // - Sort pools by name
10  // - Add CodeGenerator.DEFAULT_POOL_NAME if no custom pools are set
11  string[] poolNames { get; }
12 
13  string[] blueprintNames { get; }
14  }
15 }