![]() |
Entitas
0.35.0
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
|
This is the base interface for all systems. It's not meant to be implemented. Use IInitializeSystem, IExecuteSystem, IReactiveSystem, IMultiReactiveSystem, IEntityCollectorSystem, ICleanupSystem or ITearDownSystem.
Definition at line 8 of file ISystem.cs.