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Entitas
0.35.0
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
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▼ Entitas | |
▼ Entitas | |
▼ Caching | |
EntitasCache.cs | |
ObjectCache.cs | |
ObjectPool.cs | |
▼ CodeGenerator | |
▼ Attributes | |
CustomComponentNameAttribute.cs | |
CustomPrefixAttribute.cs | |
DontGenerateAttribute.cs | |
IndexKeyAttribute.cs | |
PoolAttribute.cs | |
SingleEntityAttribute.cs | |
▼ Generators | |
BlueprintsGenerator.cs | |
ComponentExtensionsGenerator.cs | |
ComponentIndicesGenerator.cs | |
OldPoolsGenerator.cs | |
PoolAttributesGenerator.cs | |
PoolsGenerator.cs | |
▼ Interfaces | |
IBlueprintsCodeGenerator.cs | |
ICodeGenerator.cs | |
ICodeGeneratorDataProvider.cs | |
IComponentCodeGenerator.cs | |
IPoolCodeGenerator.cs | |
▼ Intermediate | |
CodeGenFile.cs | |
ComponentInfo.cs | |
▼ Providers | |
TypeReflectionProvider.cs | |
CodeGenerator.cs | |
TypeReflectionCodeGenerator.cs | |
▼ Extensions | |
CollectionExtension.cs | |
EntityExtension.cs | |
GroupExtension.cs | |
IMatcherExtension.cs | |
PoolExtension.cs | |
TypeExtension.cs | |
▼ Interfaces | |
ICleanupSystem.cs | |
IComponent.cs | |
IExecuteSystem.cs | |
IInitializeSystem.cs | |
IMatcher.cs | |
IReactiveSystem.cs | |
ISystem.cs | |
ITearDownSystem.cs | |
▼ Matcher | |
Matcher.cs | |
MatcherEquals.cs | |
MatcherInterfaces.cs | |
MatcherStatic.cs | |
MatcherToString.cs | |
TriggerOnEvent.cs | |
▼ Serialization | |
▼ Blueprints | |
Blueprint.cs | |
BlueprintEntityExtension.cs | |
ComponentBlueprint.cs | |
HideInBlueprintInspectorAttribute.cs | |
SerializableMember.cs | |
▼ Configuration | |
CodeGeneratorConfig.cs | |
EntitasPreferences.cs | |
EntitasPreferencesConfig.cs | |
Properties.cs | |
PublicMemberInfo.cs | |
TypeSerializationExtension.cs | |
EntitasException.cs | |
Entity.cs | |
EntityCollector.cs | |
EntityIndex.cs | |
Group.cs | |
Pool.cs | |
Pools.cs | |
ReactiveSystem.cs | |
Systems.cs |