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Entitas
0.35.0
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
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Implement this interface in combination with IReactiveSystem, IMultiReactiveSystem or IEntityCollectorSystem. If a system changes entities which in turn would trigger itself consider implementing IClearReactiveSystem which will ignore the changes made by the system.
Definition at line 55 of file IReactiveSystem.cs.