Entitas
0.35.0
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
Namespaces
|
Classes
|
Enumerations
Entitas Namespace Reference
Namespaces
Classes
class
AbstractEntityIndex
class
CollectionExtension
class
EntitasCache
class
EntitasException
Base exception used by
Entitas
.
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class
Entity
class
EntityAlreadyHasComponentException
class
EntityCollector
class
EntityCollectorException
class
EntityDoesNotHaveComponentException
class
EntityEqualityComparer
class
EntityExtension
class
EntityIndex
class
EntityIndexException
class
EntityIsAlreadyRetainedByOwnerException
class
EntityIsNotDestroyedException
class
EntityIsNotEnabledException
class
EntityIsNotRetainedByOwnerException
class
Group
class
GroupExtension
class
GroupSingleEntityException
interface
IAllOfMatcher
interface
IAnyOfMatcher
interface
ICleanupSystem
interface
IClearReactiveSystem
interface
IComponent
interface
ICompoundMatcher
interface
IEnsureComponents
interface
IEntityCollectorSystem
interface
IEntityIndex
interface
IExcludeComponents
interface
IExecuteSystem
interface
IInitializeSystem
interface
IMatcher
class
IMatcherExtension
interface
IMultiReactiveSystem
interface
INoneOfMatcher
interface
IReactiveExecuteSystem
interface
IReactiveSystem
interface
ISetPool
interface
ISetPools
interface
ISystem
interface
ITearDownSystem
class
Matcher
class
MatcherException
class
ObjectCache
class
ObjectPool
class
Pool
class
PoolDoesNotContainEntityException
class
PoolEntityIndexDoesAlreadyExistException
class
PoolEntityIndexDoesNotExistException
class
PoolExtension
class
PoolMetaData
class
PoolMetaDataException
class
Pools
class
PoolStillHasRetainedEntitiesException
class
PrimaryEntityIndex
class
ReactiveSystem
class
SingleEntityException
class
Systems
struct
TriggerOnEvent
class
TypeExtension
Enumerations
enum
GroupEventType
: byte {
OnEntityAdded
,
OnEntityRemoved
,
OnEntityAddedOrRemoved
}
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