Entitas  0.35.0
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
File List
Here is a list of all documented files with brief descriptions:
[detail level 12345]
  Entitas
  Entitas
  Caching
 EntitasCache.cs
 ObjectCache.cs
 ObjectPool.cs
  CodeGenerator
  Attributes
 CustomComponentNameAttribute.cs
 CustomPrefixAttribute.cs
 DontGenerateAttribute.cs
 IndexKeyAttribute.cs
 PoolAttribute.cs
 SingleEntityAttribute.cs
  Generators
 BlueprintsGenerator.cs
 ComponentExtensionsGenerator.cs
 ComponentIndicesGenerator.cs
 OldPoolsGenerator.cs
 PoolAttributesGenerator.cs
 PoolsGenerator.cs
  Interfaces
 IBlueprintsCodeGenerator.cs
 ICodeGenerator.cs
 ICodeGeneratorDataProvider.cs
 IComponentCodeGenerator.cs
 IPoolCodeGenerator.cs
  Intermediate
 CodeGenFile.cs
 ComponentInfo.cs
  Providers
 TypeReflectionProvider.cs
 CodeGenerator.cs
 TypeReflectionCodeGenerator.cs
  Extensions
 CollectionExtension.cs
 EntityExtension.cs
 GroupExtension.cs
 IMatcherExtension.cs
 PoolExtension.cs
 TypeExtension.cs
  Interfaces
 ICleanupSystem.cs
 IComponent.cs
 IExecuteSystem.cs
 IInitializeSystem.cs
 IMatcher.cs
 IReactiveSystem.cs
 ISystem.cs
 ITearDownSystem.cs
  Matcher
 Matcher.cs
 MatcherEquals.cs
 MatcherInterfaces.cs
 MatcherStatic.cs
 MatcherToString.cs
 TriggerOnEvent.cs
  Serialization
  Blueprints
 Blueprint.cs
 BlueprintEntityExtension.cs
 ComponentBlueprint.cs
 HideInBlueprintInspectorAttribute.cs
 SerializableMember.cs
  Configuration
 CodeGeneratorConfig.cs
 EntitasPreferences.cs
 EntitasPreferencesConfig.cs
 Properties.cs
 PublicMemberInfo.cs
 TypeSerializationExtension.cs
 EntitasException.cs
 Entity.cs
 EntityCollector.cs
 EntityIndex.cs
 Group.cs
 Pool.cs
 Pools.cs
 ReactiveSystem.cs
 Systems.cs