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Entitas
0.35.0
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
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This is the complete list of members for Entitas.PoolExtension, including all inherited members.
CloneEntity(this Pool pool, Entity entity, bool replaceExisting=false, params int[] indices) | Entitas.PoolExtension | inlinestatic |
CreateEntityCollector(this Pool[] pools, IMatcher matcher, GroupEventType eventType=GroupEventType.OnEntityAdded) | Entitas.PoolExtension | inlinestatic |
CreateSystem(this Pool pool, ISystem system) | Entitas.PoolExtension | inlinestatic |
CreateSystem(this Pool pool, ISystem system, Pools pools) | Entitas.PoolExtension | inlinestatic |
CreateSystem(this Pool pool, IReactiveExecuteSystem system) | Entitas.PoolExtension | inlinestatic |
CreateSystem(this Pool pool, IReactiveExecuteSystem system, Pools pools) | Entitas.PoolExtension | inlinestatic |
CreateSystem(this Pools pools, ISystem system) | Entitas.PoolExtension | inlinestatic |
CreateSystem(this Pools pools, IReactiveExecuteSystem system) | Entitas.PoolExtension | inlinestatic |
CreateSystem(this Pools pools, ISetPool system) (defined in Entitas.PoolExtension) | Entitas.PoolExtension | inlinestatic |
CreateSystem(this Pools pools, IReactiveSystem system) (defined in Entitas.PoolExtension) | Entitas.PoolExtension | inlinestatic |
CreateSystem(this Pools pools, IMultiReactiveSystem system) (defined in Entitas.PoolExtension) | Entitas.PoolExtension | inlinestatic |
GetEntities(this Pool pool, IMatcher matcher) | Entitas.PoolExtension | inlinestatic |
SetPool(ISystem system, Pool pool) | Entitas.PoolExtension | inlinestatic |
SetPools(ISystem system, Pools pools) | Entitas.PoolExtension | inlinestatic |