Entitas  0.35.0
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
Entitas.PoolExtension Member List

This is the complete list of members for Entitas.PoolExtension, including all inherited members.

CloneEntity(this Pool pool, Entity entity, bool replaceExisting=false, params int[] indices)Entitas.PoolExtensioninlinestatic
CreateEntityCollector(this Pool[] pools, IMatcher matcher, GroupEventType eventType=GroupEventType.OnEntityAdded)Entitas.PoolExtensioninlinestatic
CreateSystem(this Pool pool, ISystem system)Entitas.PoolExtensioninlinestatic
CreateSystem(this Pool pool, ISystem system, Pools pools)Entitas.PoolExtensioninlinestatic
CreateSystem(this Pool pool, IReactiveExecuteSystem system)Entitas.PoolExtensioninlinestatic
CreateSystem(this Pool pool, IReactiveExecuteSystem system, Pools pools)Entitas.PoolExtensioninlinestatic
CreateSystem(this Pools pools, ISystem system)Entitas.PoolExtensioninlinestatic
CreateSystem(this Pools pools, IReactiveExecuteSystem system)Entitas.PoolExtensioninlinestatic
CreateSystem(this Pools pools, ISetPool system) (defined in Entitas.PoolExtension)Entitas.PoolExtensioninlinestatic
CreateSystem(this Pools pools, IReactiveSystem system) (defined in Entitas.PoolExtension)Entitas.PoolExtensioninlinestatic
CreateSystem(this Pools pools, IMultiReactiveSystem system) (defined in Entitas.PoolExtension)Entitas.PoolExtensioninlinestatic
GetEntities(this Pool pool, IMatcher matcher)Entitas.PoolExtensioninlinestatic
SetPool(ISystem system, Pool pool)Entitas.PoolExtensioninlinestatic
SetPools(ISystem system, Pools pools)Entitas.PoolExtensioninlinestatic