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ComponentHandler.h
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/*
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Copyright 2009-2012, Sumeet Chhetri
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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/*
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* ComponentHandler.h
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*
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* Created on: Mar 26, 2010
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* Author: sumeet
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*/
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#ifndef COMPONENTHANDLER_H_
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#define COMPONENTHANDLER_H_
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#include "string"
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#include "Reflector.h"
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#include "Component.h"
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#include "Server.h"
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#include "XmlParser.h"
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#include "Reflector.h"
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#include "fstream"
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#include "Serialize.h"
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#include "Thread.h"
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#include "map"
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#include "Logger.h"
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#include "Constants.h"
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#define BACKLOG1 500
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#define MAXBUFLEN1 1024
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using namespace
std;
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class
ComponentHandlerException
:
public
exception
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{
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public
:
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ComponentHandlerException
(
string
message,
string
&ret){message=
"<return:exception>"
+message+
"</return:exception>"
;ret=message;}
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virtual
~
ComponentHandlerException
()
throw
(){}
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string
getMessage()
const
{
return
message;};
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private
:
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string
message;
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};
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class
ComponentHandler
{
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Logger
logger;
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static
void
* service(
void
* arg);
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Server
server;
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bool
running;
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map<string,string> components;
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static
void
initComponent();
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static
void
init();
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ComponentHandler
();
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virtual
~
ComponentHandler
();
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public
:
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static
bool
registerComponent(
string
);
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static
bool
unregisterComponent(
string
);
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static
void
trigger(
string
);
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static
void
stop();
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Server
getServer(){
return
this->server;}
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void
setServer(
Server
server){this->server = server;}
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};
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#endif
/* COMPONENTHANDLER_H_ */
include
ComponentHandler.h
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