Threading

Duktape supports a limited form of multithreading:

For some background, a Duktape heap is a single memory management region regardless of how many Duktape threads exist in the heap (don't confuse native threads and Duktape threads). Because the Duktape threads in a heap can share object references, multithreading support would need synchronization for garbage collection and all object handling. Synchronization would be a major portability issue, so a practical approach is to limit a Duktape heap to be single threaded. Duktape heaps don't share anything so there are no threading limitations between them as a general rule. However, when some platform features are not available (such as variadic preprocessor macros or re-entrant system calls) there are some limitations.

See threading.rst for a detailed discussion of threading limitations and best practices.